The Theorizer Moore Blog

Percy Jackson Franchise Powers and Abilities

Demigod

Description

Appearance

Traits

Types

Greek

Roman

Norse

Other

many demigods are conceived like normal humans but Athena births her children through the meeting of minds with her lovers this way Athena remains a virgin goddess and also reflects how she herself was born though its unknown if the other virgin goddesses can do this this as well and Apollo is capable of having children with male mortals but how this is done remains unknown and Aphrodite is capable of being pregnant with several children an in several different forms at the same time due to gods able to be in multiple places at once

a demigod pregnancy is fast for a mortal parent for a woman pregnant with a demigod will conceive it around 3 months and the same likely goes for the female goddess carrying the demigod child, but the female goddess is also able to control the time length of the pregnancy

when they reach their early teens usually the age of 13 their powers manifest though their powers can manifest early usually if the demigod discovers who they are and what they are at an early age

though not immortal all demigods have longer than average human lifespans

demigod children are claimed now at the age of 13 by their godly parent though all of Athenas children are claimed at birth and when claimed a symbol of power of the godly parent in and astral projection form appears over the demigods head for a few minutes but others ways to identify the godly parent before 13 is the traits they have that are part of their godly parent along with the powers over a certain domain

though few demigods have full blooded siblings with the exception of twins and triplets it is possible for them to have full blooded siblings and siblings who have the same parent but one sibling from a different aspect either Greek or roman are still full-blooded siblings

Greek and roman demigods are the same the difference is the godly parent for roman demigods are in their roman personality aspect and roman demigods are more militaristic and war like and not usually as powerful as the Greek demigods with the acceptation of demigods of pure roman gods meaning they have no Greek counterpart as Greek demigods but they can if they learn the ways of the Greeks and Greek demigods can learn to be more roman as well to gain more skills

demigods are distinguishable from humans and they obtain many of their godly parents traits and personality along with the mortal parents traits though its unknown if the traits are from which form the godly parent was in while with the mortal parent

there are many ways to mask the scent of their blood from monster so they cant be hunted

when an Egyptian god looks at a demigod they see them as humans surrounded by a powerful ultraviolet aura

demigods are even capable of hosting Egyptian gods and becoming godlings for a short period of time which is something that requires the blood of the pharaohs for Egyptian magicians to do

children of a human and titan will be considered a demigod and not a demi titan

the older a demigod gets the more the scent of their blood goes away and are very less likely to attract monsters more and more

legacies are descendants of gods and demigods and though not as powerful as demigods due to the godly blood line diluting in them every generation are still above normal human

legacies come from a demigod and demigod or a human and demigod or a demigod and a legacy or a legacy and a human even a god and demigod or a god and legacy

legacies of 2 demigods will likely inherit traits and a couple abilities from both parents and same for on with one demigod parent and legacies are known to have many traits of many demigods depending if they are descended from multiple gods and though not as powerful these traits are compared to normal demigods having many traits makes up for it not being the full power of a trait

children of a god and demigod would be both demigod and legacy

because of their nature legacies can be descended from multiple gods

Norse demigods aren’t really born with ADHD and dyslexia.

for Norse demigods children of a god an either a Jotun, dwarf or elf is considered and counts as a demigod alongside Greek demigods who were born to nymphs or satyrs

Norse demigods are known to obtain a couple abilities from their divine grandparents

a demigods blood one male and one female can awaken primordial from slumber and the sacrifices can be chosen but from it the land were it happened will be tainted

there is no problem with 2 demigods dating and having a family with each other especially if the 2 demigods godly parents are siblings or cousins or closely related because gods don’t really have DNA as they are personifications of nature so technically all demigod half siblings are not really biologically related to each other at all a possible exception of this is to half sibling demigods with the same godly parent and this explains how legacies have no problems in them

though in rare cases for some titans and nymphs are able to sire children with mortals and they too are considered demigods

though the godly parent can control what abilities the offspring inherits but that was in ancient times these days they the gods now usually give their mortal kids all possible abilities the demigod child to them can wield

though usually for the Norse demigods can see other siblings of their divine parent as family

though Hecate’s children are able to do it perfectly all Greco-Roman demigods have the power to wield Greco roman magic and cast spells and manipulate the mist

the ichor fused with the demigod’s mortal blood is invisible

demigods sometimes inadvertently cause and change the course of history that mirror events in the mortal world and they can even do it on purpose by manipulating the mist to control the minds of mortals in some events if they have the knowledge and skill to do so

a common thing demigods have in their early life is their feeling of not being able to belong for they don’t quite belong in the mortal world and they don’t quite belong in the realms of the gods

demigods are possibly capable of learning and using Egyptian magic plus Egyptian magic attacks don’t really have any affect on demigods plus they can possibly learn how to use hybrid magic of the other pantheons like Greek Egyptian hybrid magic

Yoruba demigods do exist but with the likeliness of that pantheon having faded Olujime is possibly the last Yoruba demigod in existence

Demigod Abilities

common traits

clear sight

all demigods can see through the mist though they still can be fooled by it if it is tightly woven in some areas

ADHD

demigods are know to be born with ADHD which is also their battlefield prone instincts allowing them to survive dangerous situation and they actually see more than normal humans do not less they are able to analyze the fighting style of their opponents though not every demigod has ADHD but are still good at battle

dyslexia

demigods are known to be born with dyslexia which is a side effect due to their ancestry so for Greek demigods their minds being hard wired for reading ancient Greek and roman demigods minds are hard wired for reading Latin this makes them able to read and understand those languages perfectly and Greek demigods can learn to read and understand Latin and roman demigods can learn to read and understand ancient Greek as well but not all demigods are born with dyslexia but can still learn those languages

superhuman strength

demigods are far more stronger and more robust than normal humans

superhuman speed

demigods are far faster and more mobile than normal humans

superhuman agility

demigods are far more agile and dexterous than normal humans

superhuman stamina

demigods have far superior stamina and endurance than normal humans

superhuman durability

demigods are far tougher and more durable than normal humans

above normal healing factor

demigods can recover faster than normal humans and are more resistant to ailments and diseases

heightened senses

demigods 5 senses of sight touch hearing smell and taste plus instincts are far more acute than normal humans

superhuman reflexes

demigods have far superior reflexes and coordination than normal humans

foresight aka dreams

under important circumstances demigods can often receives dreams indicative of what might happen in the future which are usually cryptic in nature and the visions aren’t just limited to the future but also the past even in rare cases a currently present scene through an astral form and the visions can also be a message from an outside entity like a god

Different Traits

demigod child of Zeus/Jupiter

children of Zeus are some of the most powerful demigods due to Zeus being one of the big 3 and they are born with natural leadership abilities along with being strict and mature and are known to possess great bravery and are incredibly strong and some traits they get from Zeus are Electric blue eyes and black hair and their powers are Zeus domain over the Sky and heavens

Electro kinesis / they can control and generate lightning and electricity, able to withstand powerful Electric shocks, summon lightning bolts, can sense oncoming lightning bolts, send powerful static shocks throughout a person’s body by direct contact, shock can fry people and send them flying several feet, discharge powerful arcs and bolts of energy, control static electricity, conduct electricity through weapons and use electricity to make constructs for defense and offense, summon lightning bolts from the heavens, have lighting blasts stun or vaporize enemies and obliterate structures, channel Electric energy, summon lighting in inside places, can survive being struck by lightning, can make Electric tendrils

Aero kinesis / they can control the air, with practice can use the air to fly and do it for hours without tiring, can command the winds can cause powerful blasts of air, generate very powerful winds and air currents, can use winds to increase speed and do fast dashes, can ensnare things in air, can create powerful tornados, can ride air currents, able to shape and condense air in different forms, can manipulated powerful winds, can see air magic, can dominate the will of chaotic storm spirits, can shoot themselves out of the water, pick up or push objects backwards

Atmo kinesis / they have a great degree over controlling the weather, cause small lighting storms, influence the forces of weather, can summon and control hurricanes, can generate fierce storms and control what damage it causes, create storms with unrelenting bombardment of lightning and powerful winds, cause rainstorms that can flood places, cause fierce thunderstorms, can channel tornados,

they have control over anything belonging to the domain of the skies like controlling enchanted statues of angels, and has authority over any creature of the skies such and taming or influencing or controlling storm spirits and summon and army of storm spirits to aid in battle and use them to breath underwater

demigod child of Poseidon/Neptune

children of Poseidon are some of the most powerful demigods due to Poseidon being one of the big 3 they usually have black hair sea green eyes a brooding look and tend to be reckless and rebellious symbolizing the untamed nature of the seas and their powers are Poseidon’s domain over the oceans and seas

hydro kinesis / they can lift and control high volumes of water, can generate and create limited amount of water from body, cannot get wet even when under water and if gotten wet can instantly get dry and can dry objects instantly, can extract water out of other sources, create oxygen bubbles underwater for people who cannot breath underwater, propel through water at Mach 5 speeds summon ship sinking waves, can use water to make something explode or use it to grab something, can control the water from the 5 rivers of the underworld, can clean impure water, can harden water into solid shapes, can walk on water, can create all sorts of hard water constructs for defense and offense, when in water energy strength focus speed agility stamina reflexes and endurance and healing factor are greatly increased, can heal themselves from most things via water and even others from most things, if falls from great height into water will be unaffected, immune to extreme water pressure, can breathe underwater, see in the darkness of underwater, can be cured by most poisons via water healing, have limited amount of resistance fire and extreme heat and being immune to super-heated steam, can shoot themselves out of water, can use water to alter the earth around them, can pull water from under the ground causing the ground to crack open, can use water to grab enemies, can sense the difference between salt and fresh water, can heal others with water,

watercraft manipulation / they possess intimate awareness of any ship currently being used, can telekinetically operate ships, magically clean boats with telekinesis, can keep broken boats together by willpower, anchor and release boats telekinetically, always knows the exact nautical coordinates, has instinctive understanding of sailing all forms of ships, can detect if a ship is moving or not and tell how fast a ship is going, can easily navigate the seas

limited geo kinesis / they can generate huge earthquakes, can cause the ground to shake, can cause a quake powerful enough to cause a volcanic eruption,

limited cryo kinesis / manipulate existing ice and snow

limited atmo kinesis / they can summon storms, can cause hard rainstorms, can create icy hurricanes

limited electro kinesis / can cause lighting storms

limited aero kinesis / can summon strong winds

limited Toxi kinesis / can control poisons and other liquids to a certain degree if they have water content in them, can bend and direct and manipulate huge amounts of poison

limited zoolinguism / can talk normally and telepathically to all marine life and all horses even zebras for those are related to horses and those creatures will bow and obey with lordly respect, can speak to other children of Poseidon underwater

shapeshifting gift / a gift from a great descendent of Poseidon a Legacy of this family has the power of shapeshifting into all sorts of different creatures both real and mythical as long as the knowledge of said creature is well enough to transform into and can do it fluidly

demigod child of hades/Pluto

children of Hades are some of the most powerful demigods due to Hades being one of the big 3 they usually have black hair dark eyes and pale skin and tend to be dark moody and enjoy spending time with the dead more than the living and their powers are Hades domain over the underworld and the dead

geo kinesis / they can generate huge earthquakes, can cause the ground to shake, can open up fissures, able to move dirt and rocks with ease, can detect tunnels and navigate them perfectly can control the black rock of the underworld, can cause earth tremors to collapse structures, control the black walls of the underworld, can create earth based constructs for defense and offense, can find any underground cave tunnel and trapdoor and change their shapes or even destroy them

ferro kinesis / can manipulate and summon precious gems and metals from the ground and change their shape, can use them for money to an extent, can sense precious materials like gold silver diamonds and more from under the earth and even magical metals and can summon massive amounts of precious metals and jewels simultaneously can control constructs made of precious metals and materials, can possibly curse precious materials to cause bad things to happen to the buyers

umbra kinesis / they have control over darkness and shadows, can absorb and dissipate shadows, can sense dark aura, can generate darkness, can solidify shadows to make darkness contracts for defense and offense can see through darkness, can use shadows to become invisible can use darkness to heal from certain amounts of injuries,

shadow travel / can use shadows to teleport and use as a way of transportation and travel at great distances, can take others with shadow travel

death trance / can go into a shadowy hibernation for a while

Greco-Roman Necromancy / can reanimate skeletons summon skeleton warriors put them to sleep or destroy them, can permanently banish spirits to the underworld, destroy undead warriors not under control, can control the undead, has telepathic link to spirits and the undead, can telepathically talk to ghosts, can sense when death happens or is coming, knows when a persons life is being judged, can sense when an immortal is fading, can sense others life aura and when it dies, can feel the power of the doors of death, summon souls of the deceased, can release souls, can kill mortals and turn them into ghosts, can kill mortals and turn them into skeletons, can physically touch and control ghosts, can influence the furies who bow to lordly respect, can sense if a creature has died, can sense the presence of the undead

phobia kinesis / can radiate an intense aura of fear and death,

osteo kinesis / can summon and telekinetically control bones, can change the shape of bones,

limited thermo kinesis / can manipulate extreme temperatures to the points of combustion and freezing and limited control over fire and ice, limited cryokinesis, can generate extreme cold, limited pyrokinesis, can generate extreme temperatures and fire,

limited hypno kinesis / can induce sleep, can navigate the dark dreamscape of dreams, control over their own dreams, astral projection, enter others dreams,

other abilities they have as part of the domain of the underworld and can navigate through dark dreamscape of others dreams and can control own personal dreams and can put many people to sleep and resist nightmares and dream control over others and they might be immune to the river styx and can curse other people and create flaming fissures to the underworld

demigod child of Demeter/Ceres

children of Demeter are altruistic but very powerful demigods as some of them are born as big 3 demigod child level powerful great at agriculture and very diligent workers and naturally have a green thumb their all about flowers amber waves of grain feeding the world and nurturing life and are great cooks their powers are Demeter’s domain over plant life and nature

Chloro kinesis / has absolute power over plants and able to manipulate them to a multitude of effects, able to telekinetically manipulate fruits and vegetables, can sense the location of various plants with superhuman precision and even hear plant growth and sense plant odor, can make plants grow more faster than normal and even to enormous proportions, can teleport by using plants and can teleport through plants, can use plants to scry and dowse for other things, can sense the location of wood with superhuman precision, can turn lifeless areas into jungles, can manipulate crops and among all forms of flora, telekinetically move plants, can use plants from Cherokee myths to heal people

tend to have limited amount of control over the earth lesser to but could be equal or greater then children of hades control over the earth

can summon karpoi and can summon sayters

they are natural cooks and masters at culinary arts

naturally gifted swordsmen

though possible but unlikely some have the power to share their memories with others and make someone their servant and follow their every order but this dose not work on immortals

demigod child of Ares/Mars

children of Ares are more aggressive and martial than most demigods they have incredible martial abilities with extensive knowledge on combat as well as superior strength and physical prowess with superior mastery over many different types of weapons being able to use them effectively without practice and they have great knowledge on tactics but prefer going all-out with rage instinct and brutal savagery in battle all children both male and females have sneer tall and bulky appearance and tend to be violent and belligerent their powers are Ares domain of war and instincts

telum kinesis / experts on all weapon usages, magical control over weapons, can turn a weapon into harmless rubber material, can transform any object in sight into a weapon and even a tool, can place curses on opponents weapons such as making them to heavy to use properly, can become masters at all kinds of weapon using like swords spears archery and axe’s, can forcefully disarm opponents

odi kinesis / they have some control and influence over emotions of war such as rage and hate and even bloodlust allowing them to induce massive violent fights to happen

Ares blessing / a blessing that Ares bestows temporarily on certain children of his who really need it and prove their worth this blessing gives them a flickering fiery red aura around them and temporarily makes them invincible to all form of physical harm and pain but it can leave a permanent physical effect making them taller and muscular after the first blessing

they tend to have limited necromancy for they are able to summon the losing undead soldiers from any war and command them such as ghosts and skeletons and even zombies

they are able to generate heat and fire to a certain degree

much stronger and more agile then most normal demigods and are naturals at fighting

they are known to generate a powerful scream capable of causing opponents extreme pain and discomfort

some might even be able to hear the voices of their father giving them advice even Ares roman counterpart Mars and can control which voice they want to here and have them stop bickering

they are excellent war strategists but tend to prefer going mindless brute force over strategy

demigod child of Athena/Minerva

children of Athena are extremely intelligent and have great wits they excel in intellectual pursuits and have skill in warfare mainly tactics and are masters at inventing and architecture and strategy and have high skill with weaponry even without mastery of a new weapon and are great at weaving and many are born with blond hair and startling grey eyes their powers are Athenas domain of wisdom intelligence and building and tactics in battle

telum kinesis / experts on all weapon usages, can forcefully disarm opponents, skilled in hand to hand combat, have knowledge on war strategy

weaving / they are able to weave at blazing speeds make ropes and threads even without thinking about the task

they are an affinity for art and music

they are knowledgeable about and are masters at architecture and craftsmanship and tech

many are born geniuses and masters at tactics and have photographic memories, they are extremely wise intelligent and clever

they all have very great strength durability and swiftness

demigod child of apollo

children of Apollo are fairly powerful demigods some tend to excel and be more specialzed more strongly in a certain ability from the rest of Apollos powers and some can have a couple of rare abilities and this makes them all extremely talented in music arts poetry writing and medicine and many have blond hair and blue eyes their powers derive from Apollos domain of the sun the daytime light and all sorts of talents

photo kinesis / can produce a golden glow from body to provide light in dark places and can make it more powerful and can radiate light with rage, can shoot powerful rays of light out of stomach, by humming can channel light powers with others and with weaponry as well making the weapons stronger, can get sunburnt,

audio kinesis / can open the doors of Orpheus, can make painful ultra sonic whistles that can temporarily stun opponents which by causing them to clutch their ears in confusion, can channel sound in weapons to strengthen them by humming

prophecy / some of them have the ability of prophecy meaning they can see into the future to a limited extent

bio kinesis / some can alter their body physiology to be healthy and stay handsome or beautiful

archery / many are born with natural mastery over archery their archery is rivaled only by the hunters of Artemis, they excel in anything involving throwing and shooting stuff like hoops fire arms and even missle weapons

vita kinesis / can heal people by singing their fathers hymns, can sense the amount of damage done to a person and the extremeness of an injury

noso kinesis / can cause people to have fevers and is powerful enough to work on immortals and this requires darker emotions to use

musical aptitude / many are born to be natural musicians, can be masters with more than one musical instrument

halluci kinesis / through light manipulation they can create illusions/hallucinations, cancel out illusions, disguise others with illusions,

many tend to have limited control over fire

some tend to be able to alter the seasons a bit for sometimes their humming causes green shoots to pop up around with a few blooming flowers around the place

many can curse individuals to be only able to speak in rhymes and it can take days or even weeks for it to wear off

they tend to be skilled in physical contests and games

they excel at arts

Hunters of Artemis/Diana

the hunters of Artemis are the adopted daughters of Artemis when they choose to be maiden and join the hunt and be immortal they are all stronger and faster and durable than normal demigods and emit a silvery aura outline from their body their powers are Artemis domain of the moon the night and hunting

Artemis blessing / the hunters are immortal so they can’t die of old age and will never age after taking the oath but can die in battle or if they leave or fall in love, they are masters at archery, they are stronger and faster then normal demigods and some describe them being fast as cheetahs, they can talk to wild animals like wolves and hawks, they have a glowing silver aura around them, great tracking skills, some might have the power to heal others, master accuracy and hunting skills like running jumping stealth and more, can summon bow and arrows whenever needed, immune to all diseases, enhanced senses that are more animals then human, natural instincts to hunt,

they tend to by nymphs average mortals even humans and even gods and imortals themselves they dont have to be just demigods meaning some tend to be way more powerful then others

demigod child of Hephaestus/Vulcan

children of Hephaestus are greatly skilled builders and craftsmen talented engineers skilled mechanics and can instinctively detect identify and operate any machinery this make many of them normally having large muscles and calloused hands and many tend to inherit Hephaestus’s ugliness though many exceptions are made and many obtain his curly dark hair and they tend to be crafty and creative and understand machines more than people and every few hundred years Hephestus grants one of his newly born demigod kids with the power of fire and their powers derive from Hephaestus domain of technology and smithing

techno kinesis / can understand and sense machinery, can expertly operate machines without no prior experience, can communicate with machines, can instinctively fly or drive any mechanical vehicle expertly, can sense faults in metal ore and identify machinery type and use by touch, can sense traps in particular mechanical traps know where they are even underground and find and disarm them remotely, can manipulate the sound and vibrations generated by a machine to sound different, could make anything with their hands can sense machines mechanics and metals of machines,

pyro kinesis / one of many every few generations are born with fire powers, can generate and control fire, moving candlelight back and forth, putting out flames with mind, can warm up people with heat, can set objects aflame, shoot white hot flames high in the air that could burn through metal, cause powerful explosions from impact from fire balls, melt huge amounts of ice at an instant, can throw fire balls fire bolts and fire blasts and columns of fire, can increase the heat of fire to the point that it becomes white hot, can create walls of flames, completely fire proof and can’t even feel any burn pain from heat and fire and huge explosions have no effect either, can sense heat and flames in the form of thermal vison allowing them to wonder in the darkness of nighttime, can increase heat to the point of becoming like a supernova though risky to use for it can be fatal but practice makes it easier and safe to use, whenever fire usage and immunity get strained they get stronger

some tend to be natural cooks like children of Demeter

some might have certain control over lava and volcanos

demigod child of Aphrodite/Venus

children of Aphrodite are much more beautiful attractive and appealing demigods both for females and males their powers are more subtler than other demigods they are natural experts with fashion and matchmaking and have greater clarity and sharper focus than most demigods and many lack fighting compared to other demigods and they have the same affinity for French as it is the language of love and Aphrodite selects a few newly born children at a time for each generation to have the power of Charm speak and their powers are Aphrodite’s domain over beauty and love

amo kinesis / they have a level of control over the emotions and feelings of love lust desire beauty and more, can melt ice with love

bellesa kinesis / they have the ability to manipulate their own appearance to look beautiful, they emit an aura of beauty, and they can make others gorgous to an extent and can see all imperfections in one’s apperance no matter how small

shapeshifting / some are able to change their physical features, and it can change more then just hair and eyes and skin but shapeshift into an entirely different person either made up or someone else for a limited amount of time

charm speak / some have the power of charm speak the ability to influence others with enhanced vocal persuasiveness and can even affect certain deities, can permanently awaken sentient automatons, with will power are immune to others charm speak, many tend to be great singers and weave their charm speak with the singing

love magic / the have a certain degree of control over love magic

permanent make up / the have the ability to summon and use permanent makeup which effects the recipients hair and face and can last to a few days or even weeks or possibly months and is impossible to remove until it wears off

Aphrodite blessing / the way she Aphrodite claims all her children and then gives it to them again as a good reward is for her children and when active they are enveloped in a thick haze that is red for male and pink for female and when it clears their hair face clothes and more becomes perfect no matter how they try to mess it up their appearance mess up their hair wash off the make up or cry it automatically becomes perfect again and remains gorgeous and it lasts anywhere from a day or two to a few weeks and they will look the way Aphrodite thinks would be the most glamourous for them and hair and its style and makeup will be done to perfection and old clothes will be swapped with new fashionable outfits shoes and accessories however the blessing does allow them to change clothing

whatever the appearance and gender current attire they are able to radiate beauty which can sometimes prevent enemies from willingly attacking them even if they are charging at them head on and can attract people they wish and can attract those who are attracted to females and those attracted to males when they walk by and clothes will always look glamourous on them

many are able to speak French fluently and understand it greatly due to French being the language of love and the same goes with other languages related to love

many are good at reading peoples emotions able to translate facial expressions into a real conversation just by reading them

they have magical control over clothes makeup and jewelry

they have high social abilities and awareness

they have the ability to curse people which causes all their clothes become 2 sizes to small for a period of time along with cursing with permanent make up

demigod child of Hermes/Mercury

children of Hermes are more cunning and nimble than other demigods and are very versatile in their skills and have great dexterity and they excel in athletics as well as business and thievery and they are naturally jack of all trades and they inherit elfish facial features and blue eyes and tend to be mischievous and cunning and like to play pranks and steal things their powers derive from Hermes domain of thievery and travelers

clauditis kinesis / they can magically sense the internal structure and mechanisms of any lock they touch, able to telekinetically unlock all kinds of locks even enchanted ones, can identify curses and traps placed on locks and deactivate them and thereby bypass the curse and open the lock without even physically touching it and not trigger the curse, they can hack into and highjack all kinds of vehicles

chrimata kinesis / they are very great in dealing with things involving money, they are fond of doing money dealing games and are masters at them

they are known to be much faster much more athletic and far swifter then most other demigods able to speed blitz many defenses from opponents and their speed is so great they can run on air and even have limited amount of teleportation able to vanish in a ripple of darkness and be so fast that is seems like they are teleporting and just be a blur

they are naturally masters at acting and manipulation and very persuasive and skilled at trickery and very deceitful and have people be convinced and not even suspicious of them and they are very uncommonly cunning which allows them to get away with mischievous and outrageous pranks and have persuasive talents to convince someone to do something

they are naturally stealthy and can supernaturally steal things without anyone noticing even deities

they are great at alchemy such as making potions and making stuff like Greek fire

some may have limited amounts of telekinesis

some tend to be masters at sabotage and turn enemies plans and tactics and ideas against them and to aid themselves

they are good at bartering

they are good at alchemy

demigod child of Dionysus/Bacchus

children of Dionysus are similar to that of children of Demeter but more limited and they tend to be mostly pudgy looking and their powers are Dionysus’s domain over wine and partying and madness

limited chloro kinesis / they are able to control some plants like grape and strawberry vines and have them grow faster and manipulate them

some might have the power to cause manipulate and cure madness

some might have power and control over alcohol and drinks and might either have a high tolerance to or be completely immune to alcohol meaning they can’t get drunk

they are really good actors and can use it to their advantage when they get in trouble

demigod child of Hecate/Trivia

children of Hecate are powerful demigods and are the only ones who can truly cast magical spells of Greco-Roman magic and they are able to utilizes all ranges of magic sorcery and witchcraft and are masters at controlling the mist and some if not all have power over darkness and Greco-Roman necromancy and usually both and like with their mother their magic is strongest during night and weakest during daytime they possess true magical abilities and can become very great and gifted at it but other types of demigods are capable of casting spells and manipulating the mist as well their powers are Hecates domain over magic and witchcraft, can cast a spell to make people fall asleep

mystio kinesis / they can use witchcraft and sorcery and magic and cast and preform powerful spells, can invent new kinds of spells with practice and knowledge which is called spell crafting, can place magical protections on residences, they can inscribe runes on their clothes for extra protection, the number of possible spells are unlimited, one spell can remove someone’s nose for a short time,

types of magic / ancient magic, dark/evil magic, greek-egyptian hybrid magic, infusion magic, shadow magic, alchemy

spells / they are masters at casting and creating all kinds of spells

mist control / they can truly manipulate the mist, can summon their weapons from out of nowhere, can summon mist forms via a mist form card, can create illusions and a myriad of other things, can create false memories, can make monsters invisible or have them seen as something else, can hide locations, can disguise and hide people, can disguise and hide objects, can influence the minds of average mortals, can teleport through the mist,

limited halluci kinesis / through mist control they can create illusions/hallucinations, cancel out illusions, disguise others with illusions,

kinesis power replications / with magic they can replicate many powers other demigods have such as electrokinesis, aerokinesis, atmokinesis, hydrokinesis, telumkinesis, biokinesis, prophecy, pyrokinesis, amokinesis, charmspeak, shapeshifting, hypnokinesis, hebekinesis, vitakinesis, cryokinesis,

limited mnesmo kinesis / through magic and the mist they have the ability to manipulate memories, can alter the memories and perceptions of average mortals,

limited chrono kinesis / through magic they have some power of time manipulation

limited Greco-Roman necromancy / they may have limited power over Greco-Roman necromancy

limited umbra kinesis / they may have limited power over darkness, their magic is strongest at night time, can shadow travel,

telekinesis / they can use telekinesis via magic,

teleportation / through magic they can teleport to different places, send themselves from one location to another, send or summon others from one location to another, transport objects away or to oneself,

alchemy / with magic they are masters at alchemy

immortality / through magic they can possibly make themselves unable to die of old age,

by casting spells they are able to read and understand Latin

demigod child of Hypnos/Somnus

children of Hypnos are powerful and yet underestimated demigods their powers are Hypnos domain over memory and dreams

hypno kinesis / they can control sleep and dreams, they have control and knowledge over the metaphysical world, can astral project in their dreams an in a different form, can see into peoples memories, can lull people to sleep, they can individually radiate a power that causes people to fall asleep even their yawns can make others yawn, can do nearly anything involving sleep, can see the gods in their dreams who always shift forms, they are very heavy sleepers to the point they don’t even flinch by loud sounds when they sleep, they can use hypnosis, they can manipulate dreams, they can travel in dreams while asleep, they can induce sleep, they are capable of memory alteration, they are capable of memory retrieval, they can go into others dreams,

demigod child of Nemesis

children of Nemesis are very loyal to their allies and merciless against their enemies they have a strong sense of justice and balance they never forget an insult and believe people who are full of themselves should be brought down they are trustworthy to their allies until they prove untrustworthy or betray them and are good at making hard decisions when others aren’t they never stop a mission to serve justice to someone who has wronged them they often stand up to those who are bullies and think of themselves as being above everyone else they dislike people who are full of themselves they often help others when pursuing the act of vengeance and retribution and are often accepting of their actions and punishments and consequences that come with them they make good allies and their powers are Nemesis domain over justice and balance

tycho kinesis / they can control the likelihood of good and bad things happening to individuals to even out supposed good luck and bad luck,

they might have other abilities they can manipulate involving justice vengeance retribution and punishment

demigod child of Iris/Arcus

children of Iris are exceptionally skilled artists and communicators and are able to manipulate light and rainbows and are able to move at high speeds great with Pegasi great with art supply’s and art and good color coordination and their powers derive are Iris domain over rainbows and colors

limited photo kinesis / they could have full on light manipulation, they can draw out colors from the surrounding environment to temporarily make things completly monochrome, they have great color coordination, they can make and manipulate rainbows

they can travel at very high speeds via using something like a chariot and it is so powerful the wheels catch on fire and they can travel at high speeds on Pegasi as well

they are masters at riding horses normal and mythical as such they are great with Pegasi and

they are great with art supply’s and art

demigod child of Hebe/Juventas

children of Hebe are very youthful in appearance and exceptional social workers and they tend to take a longer time growing old and they take pride in community service and happiness of others they enjoy parties and feasts and are very good at planning social activities and parties and their powers are Hebe’s domain over youth

hebe kinesis / they tend to always maintain a youthful appearance

limited vita kinesis / they can heal themselves very quickly, they can recover from even the most severe injuries, they can reattach limbs that have been cut or torn off

demigod child of Nike/Victoria

children of Nike are highly competitive and intensely driven causing them to excel as both athletes and fighters and they probably win in things that rely on luck and they are also faster than average demigods they live for contests and never settle for second best and are hard workers and tough opponents they never turn down a challenge and are rougher than most demigods and their powers are Nikes domain over competition and victory

they have increased strength

they are super fast even faster than children of Hermes

are rougher than most others even children of Ares

demigod child of Tyche/Fortuna

children of Tyche are lovers of games of chance and it is not advisable to bet against them as they have an uncanny ability of winning when it seems unlikely and their behavior often seems random and unpredictable they usually come out ahead and they are natural gamblers and their powers are Tyche’s powers over luck

tycho kinesis / they can control and manipulate luck

they usually come out ahead and have an uncanny ability at winning even when it seems unlikely and it is advisable to not bet against them and they are natural gamblers

demigod child of Boreas/Aquilon

children of Boreas are connected to the aspects of cold and winter as their powers are boreas’s domain over the north winds and the season of winter

cryo kinesis / they can control and manipulate cold, they can freeze things, they can control blizzards and snowstorms, they can make icy winds to blow something out of the air, complete control over snow and cold,

aero kinesis / can control and manipulate the wind, can ride air currents allowing them to fly, they can control and generate very powerful winds, can influence the air

limited season alteration / they have a certain degree of power over winter they can make the environment feel and look like the season of winter

demigod child of Bellona

children of Bellona are similar in skills to children of Ares for they are natural weapon experts and are skilled in hand-to-hand combat and they can even share their strength with their allies a power which is stronger in larger groups and they have proficient leadership skills and they might have some power over destruction and their powers are Bellona’s domain over destruction and devastation

telum kinesis / they are able to understand how to use weapons faster then most others can and have a degree of magical control over them

odi kinesis / they have control and influence over emotions of war such as anger hatred fear and panic

limited Greco-Roman necromancy / can summon the losing undead soldiers from any war, can control ghosts and skeletons of ancient roman legionaries,

they can share their strength and courage with others a power which is stronger and more effective in larger groups and they feel any emotions of those they grant their strength to and any tattoo they have will glow in the process of doing so

their agility and reflexes are a bit greater then most others

demigod child of Orcus

children of Orcus are known to command the souls who have broken oaths in life and these souls are hard to destroy even for a child of hades

limited Greco-Roman necromancy / they can summon the souls of those who have broken oaths to their aid and these zombies are immune to most forms of attack even the children of hades will have a hard time to destroy them and they are also under Orcus’s sphere of control which is how they are hard to kill

demigod child of Janus

children of Janus are likely to control or some sway over time to an extent they may be gifted with the ability to see into the future and past and may be able to control some of the other things involved in Janus’s domains for thier powers are Janus’s domain over transitions, beginnings, endings, duality, doorways, choices, gateways, passages, and time

limited chrono kinesis / they might have some limited time manipulation probably equal to the amount chrono kinesis Luke had when being possessed by kronos

they have the ability to see through lies and deceptions and illusions

demigod child of Notus/Auster

children of Notus are connected to heat and summer as their powers are Notus’s domain over the south winds and the season of summer

thermo kinesis / they might have the power to manipulate heat

aero kinesis / they might be able to generate and control hot winds

limited pyro kinesis / they might have some control over fire and to their dad they tend to smell like fire

limited season alteration / they have a certain degree of power over summer they can make the environment feel and look like the season of summer and with the influence of summer they might become stronger and faster

demigod child of Terpsichore

children of Terpsichore are high in stamina reserves and have a knack for dancing they also posses a natural talent for dancing picking up naturally on any style they choose and their powers are terpsichore domain over dancing and songs

they have an inborn talent t for dancing and can become a master at any styles they choose

their stamina is largely reserved being able to do lots of things for long periods of time and even battle for a long time

demigod child of Cardea

children of Cardea are skilled engineers and their powers are Cardea’s domain over hinges and thresholds

limited techno kinesis / they are skilled engineers

demigod child of Mefitis

children of Mefitis are able to generate a foul-smelling odor similar to rotting eggs

demigod child of Odin

children of Odin are very wise like children of Athena and they are experts at runes and they are good poets and can be aggressive and martial like children of Ares and they excel in fighting and their powers are Odins domain over Norse magic

mystio kinesis / they can wield the Norse version of magic

rune magic / the strongest of Norse magic is rune magic and children of Odin likely have the ability to use it and by carving runes into objects or other rune stones they can cast spells with them and they can just sing or chant names and sounds of the runes to perform the magic and are experts at runes and excel at fighting, rune magic is stronger than Alf seider

odi kinisis / they might have control over emotions of war

limited necromancy / they might have some control over norse necromancy and limited control over the dead

limited shapeshifting / they might have a certain degree of altering their appearance

demigod child of Thor

children of Thor are strong and capable fighters able to hold their own against many opponents at once and have some power over the weather and their powers are from Thors domain over thunder and lighting

electro kinesis / they likely have control over lightning and electricity

aero kinesis / they likely have control over the winds

Atmo kinesis / they likely have control over storms

demigod child of Loki

children of Loki are born with sly smiles they are prone to be controlled by Loki but they can train themselves to resist and be immune over his influence and some tend to be born genderfluid and possibly conceive children either way like Loki can and their powers are from Loki’s domain over mischief and schemes

mystio kinesis / they can use magic, they can create living golems

shapeshifting / they can change forms into all kinds of animals and even people

limited zoolinguism / some might have the power to talk to snakes

monster sense / they have the ability to sense and detect monsters

limited charm speak / they likely have the power of charm speak

limited telum kinesis / with magic can turn anything into a weapon

with training they are able to resist and possibly be immune to lokis influence and control over them

some might have the power of pyrokinesis

demigod child of Heimdall

children of Heimdall are known for their senses to be very high they can see hear and smell people and things within a wide radius can hear frequencies that no other person can hear see in every light taste flavors that have never been tasted before and to do this they focus their senses very acutely and they also have a high sense of intuition and can sense danger and their powers are Heimdall’s domain over vigilance and light

demigod child of Frey

children of Frey are known to have long blonde hair and their are known to obtain abilities from their godly grandparent Njord Norse god of fishing and they are great with horses and their powers are from Frey’s domain over Peace and summer

alf seider magic / they can use elf magic, can disarm anyone in their surrounding area, can make things grow or stop growing and it only works on plants and animals, can heal themselves and others from wounds at incredible rates and as a side effect they glow when they do it

limited season alteration / can change the surrounding area into summer, has control over light and warmth, can generate sunlight, can increase the temperature around them to a certain radius,

limited chlorokinesis / they can cause plants to become strong and healthy and grow fast in their presence

limited pacemia kinesis / they have some control over peace, can bring raging beasts to a standstill,

limited geo kinesis / they can collapse underground places

pylikinesis / can manipulate Yggdrasil branches and open portals to Yggdrasil and the other 9 realms and can dispel portals

zoolingualism / they can talk to animals

they can read the minds of fish and can see their thoughts and memories

inheriting the power of their grandfather njord they are masters at fishing mythical creatures

they have a great deal of resilience to both temperatures extreme able to sleep outdoors in the winter without any problem

horses are friendly to them

demigod child of Frigg

children of Frigg are great diplomats and good at keeping order among their peers and their powers are from Frigg’s domain over marriage and fertility

demigod child of Tyr

children of Tyr are formidable and loyal fighters who never give up in battle whenever challenged they can never turn it down and their powers are from Tyr’s domain over honor and authority

other types of demigods

demigod child of Hercules / children of Hercules would most likely have the great godly strength and mental fortitude that Hercules had when he was a mortal demigod before he was made into a god

demigod child of Pan / though no longer possible to be conceived as both pan and his roman counterpart Faunus have faded it is very likely that his demigod children had all the powers and possibly being a little bit more powerful of a common satyr being able to use woodland magic run fast and great at climbing sense monsters via smell use reed pipes to manipulate nature bless animals with the satyrs sanctuary super natural detection divine communication with animals and monsters enhanced animal senses can consume inorganic matter can sense emotions and possibly reincarnate as plants and age very slowly giving them long lifespan beyond that of humans and have and remove an empathy link with other mortals and sense emotions and ground themselves meaning they can ground themselves with nature and connect with every living thing at a wide range along with pans unique power of the panic cry along with pans traits with protecting nature and all the wilds and unique wisdom and traits for loving and respecting nature and the closes counterpart to a demigod child of pan and Faunus would be Grover as he is a satyr who host some of pans essence and is his successor of the lord of the wild and having his own satyr abilities greatly enhanced and having some of pans wisdom and some of pans powers which include the panic cry

demigod child of Harmonia /

demigod child of Helios / though no longer possible to be conceived as Helios has faded but it is likely they have powers similar to Apollo as both apollo and Helios are affiliated with the sun

demigod child of Thetis /

demigod child of Selene /

demigod child of Clio / a demigod child of Clio’s powers would be associated with history memories and time like they could manipulate of alter the past can possibly discern events from happening in the past and as history and memory are intertwined they can possibly manipulate memories and can see into the future

demigod child of Eurus / as a child to the wind god of the east they might have control over winds and temperature relating to Auttum

demigod child of Calliope /

demigod child of Asclepius / they have vita kinesis as Asclepius is the god of healing and medicine

demigod child of Cybele /

demigod child of Acheron / as a child to the of the river of pain they might have some control over torture and pain and suffering

demigod child of Nephele /

demigod child of Aristaeus /

demigod child of Attis /

demigod child of Zephyros / as a child to the wind god of the west they might have control over winds and temperature relating to spring

demigod child of Aeolus /

demigod child of Skirnir / tend to be adventerous and exploritive

demigod child of Borghild /

demigod child of Asopos / as a child to a river god it is likely they possess Hydro kinesis

demigod child of Nilus / as a child to a river god it is likely they posses Hydro kinesis

demigod child of Hesperus / might have some power over emotions of love

demigod child of Eosphorus / might have some power over emotions of love

demigod child of Scamander /

demigod child of Epimetheus /

demigod child of Cephissus /

demigod child of Ariadne / these demigods can use magic and manipulate the mist

demigod child of Pasiphaë / though no longer possible these demigods can use magic and manipulate the mist

demigod child of Callirrhoe /

demigod child of Euterpe /

demigod child of hel /

demigod child of Astraea / children of Astraea have power and authority of their mother’s domain of justice an innocence

demigod child of hesperus/vesper / children of hesperus/vesper have the power and authority of their father’s domain of the dusk

demigod child of aurora / children of Aurora have the power and authority of their mother’s domain of the dawn

Olujimes godly parent / its unknow who his godly parent is and it is likely the whole Yoruba pantheon has faded but his power are he is able to generate red colored electricity and use it in battle but still acts similar to lighting from children of Zeus and it is possible his godly parent that likely faded is shango the Yoruba god of lightning and he is skilled with the axe in battle and can interact and make friends with ostriches and knows Nigerian martial arts gidigbo and dambe

Magician

Ranks of the Magicians

Pharoah

Chief Lector

Sem priest

scribes

Initiate

Charm Maker (Sau)

Healer (Sunu)

diviner

Skills, Abilities, and Limitations

Specialties

anyone can use Egyptian magic with basic knowledge but those with a family history in the art such as the blood of the pharaohs have greater innate power and skill

wands are used as defense to ward of enemy spells counter curses and repel enemies and can be used as a throwing weapon and to create magic shields and cast protective circles and cast healing spells

staffs are used as offensive weapons they can be used to control the elements summon spirits it can be turned into any number of creatures like snakes hippos crocodiles and lions and more and when channeling godly power it can unleash blasts of divine energy and is used for offensive hieroglyphics and are used with a khopesh and to cast spells and staffs in the modern days are collapsable and disguisable

khopeshs can be magically enhanced and hardened to unnatural hardness and can even be used to cast spells and can create shielding spells in the form of a blue barrier of light by casting stabbing the blade into the ground and can be used as staffs as well

to make sure the effectiveness of spells they wear clothing made from plants like cotton rather than from animals as it may interfere with their magic but if they are strong enough they are sometimes able to wear a small amount of animals products

tend to tattoo the symbol of Ma’at on their tongues to help them speak magic words clearly

often drink water purified by Thoth to give them great amounts of energy

tend to sleep with special headrests made of ivory and engraved with hieroglyphs to prevent ones ba from entering duet while they sleep

spells at its most basic turn words into reality and any language can be used to cast a spell but Egyptian hieroglyphs are generally preferred because as they are the language of creation and Ma’at and casting spells can be done by writing it on paper and wands and staffs used to cast spells will cast glowing hieroglyphs into the air and even touching something to cast the spell on that target works but they must be carful to leave it incomplete or else the hieroglyph itself my come alive

magicians can change into other creatures like birds or any other animal that is fitting to the magicians spirit

to preform greater feats of magic magicians can bind themselves to a god to channel their powers and some can even draw the spirit of a god into themselves such as able to summon a concept a feat that is supposed to be impossible

because Ma’at sustains them they can live longer than ordinary mortals and many are known to be able to live for 6 to 7 centuries or if powerful enough 1 to 2 millennium

they can manipulate mortal minds and change their motives and they can use this power on other magicians if they’re not on their guard or on magic lights that often are the crew of a ship and there are 2 ways to do this 1st is bend the mind to the magicians will which is the way one might do to turn someone into an animal and the 2nd is to speak divine words to command someone to do something

even as ghosts they are able to cast some spells and use divine words if they are powerful enough in life but it is still limited

each magician can specialize themselves to the various forms of magic that best fits them and a well trained magician a little of everything

Egyptian magicians can see through the mist to an extent

Egyptian magicians or at least blood of the Pharoh descendants can eat and drink a limited amount of nectar and ambrosia

magicians who are blood of the pharaohs are able to permanently host gods as they are very powerful magicians

Egyptian magician tend to be stronger faster more stamina more reflexive more agile more durable then most other mortals

when wielding the crook and flail they can cast power that is capable of even affecting the gods

if an Egyptian willingly tells someone their secret name then that person and it can even be a demigod will temporarily be able to do Egyptian magic and preform hieroglyphic spells for a time

Blood of the Pharaohs

Legacy

Einherjar

Valkyrie

Kinesis

Kinesis is the ability to manipulate objects. Various gods and their children have this power depending on what the god has command over and thus making it clear who is the child’s godly parent.

Electrokinesis

Aerokinesis

Atmokinesis

Hydrokinesis

Geokinesis

Umbrakinesis

Ferrokinesis

Osteokinesis

Phobikinesis

Thermokinesis

Chlorokinesis

Telumkinesis

Odikinesis

Photokinesis

Audiokinesis

Biokinesis

Vitakinesis

Nosokinesis

Technokinesis

Pyrokinesis

Amokinesis

Bellesakinesis

Clauditiskinesis

Chrimatakinesis

Mystiokinesis

Telekinesis

Hallucikinesis

Mnemokinesis

Hypnokinesis

Hebekinesis

Tychokinesis

Cryokinesis

Toxikinesis

Chronokinesis

Pacemiakinesis

Pylikinesis

Typhokinesis

Cacao kinesis

erpon kinesis

epochi kinesis

Helio kinesis

Lavyrintho kinesis

Luna kinesis

Magma kinesis

nychterdia kinesis

Tapho kinesis

list of Greek magic spells

Aufero Sarcina / this spell is a counter spell that can remove another casters spell from another person

beast breath / this magic can turn mortals into animals and monsters into humans and the effects are reversable with a potion cure

Gelu Semita / this spell can create and generate cold

Magia Occultandi / this spell can be used to shield demigods from being able to be tracked by monsters via magic

Persequor Vestigium / this spell can locate intended and current targets

Templum Incendere / this spell can set fire to a person’s sanctuary whatever their target places the most faith in making surroundings feel like a sauna as the heat keeps building and things begin to set on fire

animal transformation spell / this spell can turn people into animals, and this can be reversed with Hermes vitamins

binding spell / this can imprison a target and bind them in a pile of black soil for eternity which can prevent monster victims from reforming

barrier spell / this spell can keep danger and people out of places

sleep spell / this spell can put many people to sleep but putting demigods to sleep is much harder and needs more power to do

time deceleration spell / this spell can decelerate time

ward breaking spell / this spell can break through the magical wards of others

healing spells

Stulti Carcer / this spell can cause someone’s legs to feel glued in place

protection spells that protect the caster or others from harm

the magic disruption spell to disrupt a person’s magic and spell insignias

the spell to separate 2 or more people

the spell to give a spirit a mist form body

the spell to control and manipulate plants

the spell to drain a god of their powers,

Egyptian Magic

Elemental Magic

fire magic

air magic

water magic

earth magic

cheese magic

Storm Magic

Glamour

demon controlling

telepathy

Magical Persuasion

Surveillance Magic

Egyptian telekinesis

portal summoning

Duat Travel

transformation

Egyptian forceful transformation

scrying

Sympathetic Magic

Execration

normal excretions

shadow excretions

reverse excretions

Binding Magic

Combat Magic

combat avatars

Statuary Magic

Divination

Animal Charming

Necromancy (Kane Chronicles)

Death Magic

Healing Magic

Egyptian music

charm making

Portal

other types of magic

time magic

sand magic

animation

light magic

rain magic

poison magic

wind magic

ice magic

Path_of_the_Gods

path of Ra / fire magic, light magic, animal charming scarabs and falcons, heat resistance, eye of ra,

path of Apophis / storm/chaos magic, animal charming snakes, demon controlling

path of Horus / combat magic, animal charming falcons and griffins, turn into falcon, fist of horus, eye of horus, falcon vision, enhanced physical abilities, horus combat avatar, horus communication, chop of horus, seals, controlled ba travel,

path of Isis / divine word mastery, all forms of elemental magic, healing magic, portal making, animal charming, lions and tigers and large cats, kite transformation, hieroglyphic spells, wings of isis, isis communication, magic sensory, advanced portal summoning, eye of isis,

path of Anubis / death magic, Egyptian necromancy, animal charming jackals, eye of anubis, death ritual object manipulation,

path of Set / storm/chaos magic, sand magic fire magic, combat magic, transformation into fruit bats and storm clouds,

path of Sobek / water magic, combat magic, animal charming crocodiles

path of Bast / combat magic, healing magic, animal charming cats

path of Oriris / death magic, egyptian necromancy, healing magic, animation

path of Thoth / divine words mastery, all forms of elemental magic, animal charming baboons and ibises and lizards, statuary magic,

path of Hathor / music, seven ribbons of Hathor, animal charming cows

path of Khonsu / light magic, time magic,

path of Sekhmet /fire magic, healing magic, combat magic, animal charming lions, healing magic,

path of Nekhbet / combat magic, animals charming vultures, combat avatar, surveillance magic, super strength,

path of Nephthys / water magic, Egyptian necromancy, death magic

path of Nut / air magic

path of Shu / air magic,

path of Ptah / divine words mastery, amulets, animal charming rats, ice magic, animal charming penguins,

path of Khepri / fire magic, light magic, animal charming scarabs, comet of khepri, khepri’s shield,

path of Atum / fire magic, light magic, animal charming falcons

path of Neith / combat magic, water magic, animal charming bees

path of Tefnut / water magic, rain magic, animal charming lions

path of Tawaret / healing magic, animal charming hippopotamus’s

path of Hapi / water magic

path of Wadjet / animal charming snakes

path of Babi / animal charming baboons

path of Mekhit / combat magic, animal charming lions

path of Heket / animal charming frogs

path of Serquet / healing magic, poison magic, animal charming scorpions and snakes

path of Geb / earth magic, sand magic,

path of Khnum / water magic, earth magic, fire magic, wind magic, statuary magic, death magic, animal charming rams

the 5 parts of the Egyptian soul

Ba

Ka

Ib

Sheut

Ren

Godling

godling to Ra

godling to Horus

godling to Isis

godling to Anubis

godling to Set

godling to Bast

godling to Babi

godling to Nekhbet

godling to Nephthys

godling to Osiris

godling to Apophis

Divine Words

A’max / meaning burn, that summons fire to burn the target

Drowah / meaning boundary, that causes a wall of light to appear to separate two things or defend something

Fah / meaning release, is used to release something or a spells magic

ha-di / meaning destroy, causes the target to explode and is primarily used to break and shatter objects and often create explosions

Ha-ri / meaning silence, can be used to disable earthquakes and put people to sleep

Ha-tep / meaning be at peace, destroys all negative feelings and also cals rogue creatures

Ha-wi / meaning strike or to strike, is used to strike the opponent and those who follow the path of horus can use it to summon the fist of horus

Heh-sieh / meaning turn back, causes something to halt and turn back

Heqat / meaning summon, is used to transform a rod into a staff or summon a staff

Hi-nehm / meaning join, is used to join or reconstruct broken objects and it can also be used to connect to things like statues together and shadows or pebbles and rocks and it can even be used to bind a shuet to a shabti once it is summoned inside

Hu-Ai / meaning fall, causes people to fall on their backs and renders them unable to get up until the spell is broken

I-ei / meaning come, is used to summon any god or mystical object

I’mun / meaning hide, releases a dark cloud which turns the user or users invisible though the spell requires black linen and the same number of shabtis as the number of people also the invisibility can be seen through by a powerful magician

Ilen En-mar / meaning approach, causes the target to approach the caster and this spell can be used to awaken shabti and have them carry out the caster’s commands

Isfet / meaning chaos, is used to summon chaos and reek chaos

Khe-fa / meaning fist, is used to summon a fist of energy and magicians following the path of Horus and use it to summon the fists of Horus

Ma’at / meaning order, is used to summon order and this is the most powerful spell in existence and it can restore order in times of chaos or disaster

Mar / meaning retch, causes the target to retch like they’re trying to throw something up

Maw / meaning water, summons water to douse a target

Med-wah / meaning speak, can be used to communicate between two or more different languages by turning the foreign language or languages into ancient Egyptian but everyone around hears it as if it was their mother language

N’dah / meaning protect, is used to shield people or objects and the spell is stronger if used with protective circles

Sahad / meaning unlock, is used to unlock doors

Sa-hei / meaning bring down, is used to bring down entire buildings

Sa-mir / meaning pain, causes hieroglyphs of the word to appear all over the targets body which starts to smoke and spark causing it great pain

Sa-per / meaning miss, is used to make a target miss when they are trying to hit something

Se-kebeb / meaning make cold, is used to summon cold or ice

Stahp / meaning sever, is used to sever the target into two halves

Suh-far / meaning loosen, causes things such as walls to loosen up

Sun-ah / meaning reveal, is used to counter invisibility spells and binds the target in red ropes

Tas / meaning bind, is used to bind something usually with rope but it is also used to control the seven ribbons of Hathor and it can also disable any present magic

W’peh / meaning open, is used to open or reveal things and create portals and even summon gods

Zeheb / meaning return home, makes the target return home and the spell is used to have shabti return to their home

Hapi u-ha ey pwah / meaning hapi, arise and attack, is used to summon the god hapi and it can only be used in the Nile river

Hah-ru sal / shadow traveling/melting into Duet

fists of Horus /

pillar of fire /

7 ribbons of Hathor /

sleep spell /

summoning spell /

special abilities

duet usage /

enchantment of objects /

invisibility /

communication with others /

godly communication /

cursing /

telepathy /

Rune_Magic

rune magic is the strongest of Norse magic and is stronger than alf seidr magic and anybody can use rune magic and they can use it by either carving the runes into objects like tablets and rune stones or chant/sing the names and sounds of the runes to cast spells and each rune has its own name and a variety of esoteric meanings that represent the metaphysical concepts aka the genetic code of the universe and to cast a spell the user must understand the meanings of the runes and how they apply to their intended spell and to be able to perform it one must go through great suffering both physical or mental or emotional will suffice plus rune magic is taxing for novices but with practice becomes less draining and though regular stones can be carved to make rune stones but making runes on rowan wood makes the magic softer more malleable and easier to use than runes on stones

uruz / meaning rain and wild ox this rune symbolizes valor fortitude strength and stability, and it grants ox like strength stamina and durability and transforms the body into a berserk like form to handle the sudden surge of power

thurisaz / (th) the rune of Thor and is also jotunn and represents the giants’ chaotic forces aggression and destruction and the thunder god Thor and symbolizes masculinity courage and empowerment and with it one is able to perform feats like evaporating an entire river with a violent discharge of power

raidho / (r) meaning the wheel of journey or traveling and ride and wheel and journey and is associated with traveling (the journey) motion evolution and rhymes and with it one can bend the fabric of space to create and endless loop to slow down others and teleport themselves and others

gebo / meaning gift and exchange and generosity and with it one can conure dinner for others food but it can’t be used for the caster but only casted for others for that’s the gift

isa / (i) meaning ice represents Verdandi the Norn of the present and symbolizes delay self-control and frigidity and with this rune one can freeze others in ice

pertho / (p) signifying an empty cup or a person waiting to be filled and means the unknown and represents fate luck mystery occult powers and an emptiness waiting to be filled and with it one can place themselves or others in fates hands and with other runes can create seemingly limitless space

algiz / meaning shielding and with this rune one can redraw boundaries and protect others

tiwaz / (t) the rune of Tyr and corresponds with sacrifice and with this rune the caster sacrifices their strength to save another

ehwaz / meaning horse or transportation and with this rune one can summon a horse

lagaz / (l) meaning water or liquify and represents Njord and means water river lake or renewal and with this rune and with this rune one can turn things to water

othala / meaning inheritance or aid on journey

dagaz / meaning new beginnings or transformations and with this rune one can transform things

fehu / the rune of Frey likely the rune for healing

hagalaz / (h) meaning hail hailstorm and cleansing and destruction and represents urd the Norn of the past and with it one can summon hailstorm

kenaz / meaning the torch or the rune of Loki and surt and symbolizes passion inspiration and creativity and with it one can create a rune made of fire and can allow one to traverse through niflheim and warm others +and the fire of kenaz is fueled by the caster’s stamina

naudiz / this rune likely the rune for healing

some runes can open locks

some runes can let one see the future

one rune has healing properties

Unnamed Weapon Transformation Spell

other powers

ADHD

Dyslexia

Superhuman Strength

Superhuman Speed

Superhuman Agility

Superhuman Durability

Superhuman Stamina

Dreams

Vocal_Mimicry

Satyr’s_Sanctuary

Ares’ Blessing

Aphrodite’s Blessing

Artemis’_Blessing

Monster Sense

Zoolingualism

Charmspeak

Curse of Achilles

Immunity

Mist Control

Shapeshifting

Teleportation

Shadow Travel

Death Trance

Prophecy (Ability)

Seasons Alteration

Empathy Link

Alf_Seidr

Clear Sight

skills and abilities

Leadership Abilities

Greek Training

Legion Training

Pankration

Swordsmanship

Knifemanship

Axemanship

Polearmsmanship

Horsemanship

Musical_Aptitude

Weaving

Multilingualism

Ancient Greek

Latin

Old Norse

Alf_Sign_Language

Morse_Code