The Theorizer Moore Blog

Ben 10 alien transformation powers

Omnitrix transformations

1, Heatblast (Classic), Heatblast (Reboot)

Heatblast is the Omnitrix DNA sample of a Pyronite, a Humanoid species made of fire, plasma, and rock with pyrokinetic abilities from the Sun planet hybrid world of Pyros

Major traits

Heatblast is a humanoid plasma-based life-form whose body is composed of a bright yellow super-hot inner magma and plasma body covered by dark black and reddish-brown volcanic rocks. He is seven feet tall. As a fire-based entity, his body radiates high amounts of heat. His feet have a slight oval-like design with only two toes and one back toe, and he has somewhat large hands with bridged wrists. His tongue is also made of fire while his collarbone resembles a volcano which generates a fiery hair-like aura that covers his head as the fire on his head takes the form of a dome, leaving his mask-like face visible with no nose, ears, neck, or pupils. he has a muscular build his shoulder plates are slightly tilted up and the rocks he’s comprised of are black at the center with red markings on the edges and he wears no clothes. Heatblast wears the Omnitrix symbol on his chest near his collarbone.

when older heatblast will have a more muscular build and two miniature volcanoes on his shoulders and larger generating flames.

When having a cold his flames are light blue

Among all of Ben’s aliens who have eyes, Heatblast is the only one who never had green colored eyes

Heatblast like all pyronites can gain sustenance directly from nuclear reactions

Powers and abilities

Pyrokinesis, Fire Absorption, Heat Absorption Flame-Enhanced Punches, Flame-Enhanced Kicks / Heatblast is one of Ben’s most versatile transformations, having the power of pyrokinesis, meaning that he can create, generate, manipulate, and influence the direction and form of fire and the intense heat and fire from his body. Heatblast can project streams of fire from his hands and mouth and can create fireballs he can throw or roll. Thanks to his control over fire, he can also absorb both flames and heat, including blue fire, meaning that he can put out a fire just as quickly as he can start one. Additionally, Heatblast can enhance the power of his punches and kicks by coating his fists and feet in fire and can ignite his opponents or objects by touch or remotely.

Heatblast’s fire can burn hot enough and strong enough to melt and burn solid rock, metal, and other materials turning some things to ash and turning rock into lava and metal into its molten form and vaporizes liquids. Heatblast can also use his fire in more creative ways, such as welding clumps of objects together or making fireworks, Additionally, he can spark fire fuses by snapping his fingers.

Fire Cutting (via fire laser generation) / Heatblast is capable of projecting fire lasers, which he can utilized to create an opening in the wall of a building. Heatblast can also create and form large fireballs that function as flaming “bombs”.

Fire Transportation / Heatblast can create and form large pillars and vortexes of fire, which he can use to transport himself and civilians without burning them.

Fire Constructs / Heatblast’s fire has many other applications for Heatblast can create constructs composed of fire, such as crescent-shaped weapons (referred to as “Fire Moons”) that can be used to effortlessly slice through objects, a fire dagger, which can be used to slice through things, and fire disks that explode on contact. He can form fire into any shape that he chooses, commonly fireballs. 

Fire/Heat Amplification / Heatblast is capable of greatly amplifying the heat he gives off, which is capable of burning melting and vaporizing anything and quickly within a large vicinity around him and this can be triggered through extremes emotions, though he can easily burn out from doing it very often and for extended periods.

Pyrokinetic Surfing, Pyrokinetic Propulsion, Pyrokinetic Flight, Enhanced Speed (via pyrokinetic flight) / Heatblast can create a small fire-board on which he can ride at high speeds. On this board, Heatblast can surf on his flames and continuously circle his opponents to increase the temperature of his flames exponentially. After decent amount of practice, Heatblast is now capable of high-speed flight by propelling himself forward in the air. Additionally, as he ages, his flight becomes more natural, as he can ignite himself into a fireball and direct heatwaves away from his body. Heatblast can fly by coating his entire body with fire.

Terrakinesis / Heatblast has the power of terrakinesis, meaning he can control earth. Heatblast can raise chunks of stone out of the ground to simply levitate above the ground, or to soar through the air.

Enhanced Strength / Heatblast has enhanced strength, enough to hold his own against strong opponents and being able to knock out opponents with a single punch. He is also able to lift debris of a building; rip off and buckle down the door of a car; and holt things that weigh heavier than 3,000 pounds.

Enhanced Durability / Heatblast has enhanced durability, being able to survive getting thrown through multiple buildings and able to take multiple laser blasts and also durable enough to withstand being thrown out of places.

Enhanced Jumping / Heatblast is capable of jumping exceptionally high able to jump to high up-places.

Underwater Survivability / Heatblast can use his powers underwater, but at a lower intensity. Ironically, he can even survive being in and breathe underwater despite being a fire-based alien.

Fire/Heat Immunity / Since he is made of magma and rock, Heatblast is immune to fire and he is heat resistant, and invulnerable to magma. However, Heatblast has been shown to be hurt by the force of a fire attack.

Limited Corruptura Immunity / Heatblast is immune to being controlled by a Vladat via their Corruptura, as he can burn them off his body with a small flare.

Ice/Cold Resistance / Heatblast is resistant to cold and being frozen within ice thanks to the high temperatures of heat he naturally produces, allowing him to thaw his way out of ice.

Light Generation, Separable Molten Core / Due to being made of plasma and being constantly on fire, and the light and heat of the molten core in Heatblast’s body being more intense than his normal fire, Heatblast glows in the dark, allowing him to use the light radiating from his fiery body to illuminate dark areas and in the shadows in a candle-like manner. His light is able to attract certain attention.

Smoke Generation / Heatblast’s fiery nature also allows him to be capable of generating smoke, such as creating smoke as cover and a diversion to escape. He can also smack a body of water in order to create an offensive cloud of steam.

Cryokinesis (via cold virus)/ When infected with a cold, Heatblast’s powers are completely inverted, making his pyrokinesis becoming cryokinesis (the ability to create and control ice), and he is constructed of icy fire rather than regular fire. While in this state, he could shoot blasts of ice from his hands that could freeze and cool down hot things, and create blue “ice-fire” balls to encase and trap his opponents in.

Fire Breath / Heatblast can also breathe fire like a dragon, which can sometimes come in the form of flaming burps.

Fire Welding (via fire laser generation) / Heatblast can shoot a calorific fire in a form of lasers with his two hands. These lasers can both be used to weld two things together or cut through something.

Fire Infusion / Heatblast can infuse other things with his fire, like setting a weapon he’s holding on fire to empower it and make it more deadly.

Heatblast’s magma body allows him to pluck small pieces of his flaming coal-like rock off of himself without any pain, which he likened to picking his nose.

Pyrokinetic Touch / due to the heat and fire that he emits, Heatblast can burn or melt whatever touches him. His mere touch is powerful enough to certain things. Heatblast also leaves scorch mark footprints everywhere he walks.

Enhanced Acrobatics, Enhanced Reflexes / Heatblast possesses enhanced acrobatics and reflexes.

Fire Spit / Heat blast can spit fire and flame-based loogies.

Heatblast is seen touching people without burning them, even shown fist bumping people without burning their fists. this is likely because Ben has trained himself to control Heatblast’s body temperature occasionally.

abilities in games / run though fire and absorb it, and also to produce a rock to ride for a short distance in a fiery trail. Blazing Slide: Heatblast swiftly propels himself forward while sliding and surrounds himself in a layer of fire for extra damage on impact against the opponent. Armageddon: Heatblast ascends into the sky while raining fireballs upon his enemies, then comes back down and creates a large pillar of fire when he lands. Solar Flare and Fire Moon: Heatblast sends out crescent-shaped projects made out of fire. Meteor Slam: Heatblast jumps, creates and tosses a large sphere of fire and then chucks it at the floor, creating a pillar of fire. Heatblast’s Ultimate Ability consists of him jumping in the air, conjuring a massive fireball, then hurling it towards enemies. can double jump.

Weaknesses

Heatblast’s fire attacks can be useless and ineffective against certain things and anything fireproof or capable of drawing strength from heat especially against Crabdozers.

Because of his fiery body, his flaming head and magma body can be a hinderance to him, on occasion, Heatblast cannot touch or hold anything in his hands without burning or melting it, prohibiting his use of objects typically designed with humans in mind, such as sunglasses, or a bed. He is also prone to burning where he sits or accidentally leaving scorch mark footprints on certain floors. Similarly, if Heatblast isn’t careful and if improperly controlled, his flames can also spread to undesired places, and he may cause a fire that will accidentally go out of control and spread in certain areas causing needless damage.

If exposed to enough water, strong gusts of wind, or fire-extinguishing substances (such as a fire extinguisher), Heatblast’s fire will be extinguished, though he can usually still reignite his flames almost instantly.

Being a Pyronite, Heatblast is at a massive disadvantage against a Crabdozer due to their fireproof skin and fire-suppressant saliva.

Heatblast can get dizzy by flying around in a continuous circle at extremely high speeds.

Heatblast is vulnerable to an Aerophibian’s neuroshock blasts.

Despite his Corruptura immunity, Heatblast can still be controlled by Corruptura unless they are burned off his body.

Heatblast cannot survive or breathe in the vacuum of space.

When under the effects of a cold, Heatblast’s pyrokinesis is replaced with cryokinesis. Despite the new powers this gives him, Heatblast works completely “nonfunctional” to his fiery nature and the cold still prejudiced to his health.

2, Wildmutt

Wildmutt is the Omnitrix DNA sample of a Vulpimancer, a sapient quadruple Doglike creature from the Dark Hazardous planet of Vulpin

Major traits

Wildmutt is an animalistic being and appears to be a large dog-like creature with orange quill-like fur, no eyes, ears, nose, or tail (though he will grow a tail when ben grows older). He stands on all fours, and his movements are somewhat apelike. His teeth are very defined, with his teeth and tongue matching well with his dog like mouth and his bottom jaw sticks out of his mouth. The various spines found all across his body and mostly his back function similarly to whiskers with tactile sensing and are not fur. He has canine paws and curved claws. Since Wildmutt has no eyes, he uses his sense of smell and hearing to navigate, which are aided by three gill-like nostrils located on each side of his neck. wildmutt wears the Omnitrix symbol on his chest.

when older wildmutt will be larger with brown stripes on his back with some feline traits and a tail.

when ben becomes wildmutt he only speaks the language of a vulpimancer, but the language is too difficult for Universal Translators to translate and he like all vulpimancers is unable to speak English or any other language for vulpimancers like him lack the vocal anatomy to speak and the Vulpimancer language consists of patterns of roars, growls, snarls, barks, whining, and other animalistic sounds. Though there is a special translator that can translate the language, it is not as portable.

Powers and abilities

Sightless Sensing, Enhanced Smelling, Enhanced Hearing,
Enhanced Taste / More animal than humanoid, Wildmutt is a beastly alien with superhuman athletic ability and heightened senses of smell, hearing and taste. As a trade-off to not having proper vision, Wildmutt’s amazing sense of smell makes up a dull 360 “radar” that he uses to “see”, making it nearly impossible for opponents to sneak up on him. He can tell how old someone is just by smelling them.

Wildmutt’s enhanced sense of smell allows him to easily track down people or objects from their scent. With it, he can track down opponents from far away. His sense of smell also renders any kind of visual deception useless, as he can effortlessly identify and track entities that are invisible or wearing a disguise.

Strong Bite Force, Sharp Teeth / Wildmutt possesses razor-sharp teeth and a strong bite force, being able to rip wires and pieces out of machines; harm opponents and other creatures; rip out a piece of large materials; rip off strong wires; and chew through things in seconds.

Sharp Claws, Enhanced Digging, Wall Scaling / Wildmutt possesses razor-sharp claws, being able to effortlessly slash through things; keep himself attached to a wall even when under extreme force and quickly digging through solid stone ground and dig deep craters at a fast speed. Additionally, Wildmutt’s claws help him scale surfaces like climbing vertical surfaces. His back claws are larger and more powerful than his front claws.

Enhanced Strength / Wildmutt has enhanced strength, being able throw large things at opponents tackle them; and tear off the things from objects; carry people on his back while running without difficulty; and hold his own against and pin down other animals and creatures.

Enhanced Durability, Enhanced Jumping, Enhanced Speed, Enhanced Agility, Enhanced Acrobatics, Enhanced Reflexes / Wildmutt has enhanced durability, being able to jump through a window; take punches from tough opponents; and survive something heavy falling on top of him and is durable enough survive being pushed back by powerful attacks. Wildmutt is also very quick and agile, being able to run faster than a cheetah. Additionally, he also has enhanced speed and reflexes, with his reaction time allowing him to being able to quickly dodge attacks, evade, and counterattack effortlessly with the help of his enhanced senses, and trip super-fast enemies running at him, with his enhanced agility allowing him to jump and climb at an inhuman rate.

Hazardous Waste Immunity, Ice/Cold Immunity / Wildmutt can survive in hazardous, sub-zero temperature environments, such as those on Vulpin. This allows Wildmutt to break through ice easily if frozen solid.

Bipedalism, Prehensile Feet / Wildmutt is a quadruped being, meaning that he moves on all fours. However, he is capable of standing on his hind legs. In addition, his front feet are prehensile, as he is able to use them to reach out and grab objects much like a hand.

Quill Projection (adulthood) / Wildmutt can fire the quills from his back as projectiles. However, he can only do this when he reaches adulthood.

Even though he may not seem like it, he is extremely intelligent.

Because of how he does not see in the conventional sense, it’s possible that Wildmutt cannot be scared by Toepick’s species.

abilities in games / Wildmutt can contort his body into a ball, allowing him to roll and attack his opponents. Wildmutt has a “thermal sensor” that stretches for a mile away. can release a sonic attack capable of stunning enemies.

Weaknesses

When Ben becomes Wildmutt, he has no way of communicating verbally as he can only growl and snarl and bark. Due to this, this can make it somewhat to extremally difficult for people to understand Wildmutt sometimes.

Wildmutt’s higher hearing range can be taken advantage of, as high frequency noises can overwhelm his senses and stun him. Wildmutt is also sensitive to strong smells.

Wildmutt is implied to be vulnerable to fire.

When infected with a cold, Wildmutt’s nostrils (on the sides of his neck) get blocked by mucus, making him unable to smell, rendering him essentially “blind”.

There is a limit to a Vulpimancer’s durability.

3, Diamondhead (Classic), Diamondhead (Reboot)

Diamonhead is the Omnitrix DNA sample of a Petrosapian, a humanoid Silicon-based lifeform made entirely of crystals from the Crystal made world of Petropia

Major traits

Being a silicon-based life form, Diamondhead’s body is composed entirely of some rock with most of his body features being comprised of durable aquamarine/green/blue crystals with, which are of a very tough and durable diamond-like substance. He is a little bit taller than an average human with 4 digits on his hands and none on his feet. He sports six crystal shards on his back, the upper 2 being the longest, and 2 more on the front of his chest, and has a sharp point on his semi cubic head. He has thick blocky arms. He wears a sleeveless spandex uniform and has green eyes. Diamondhead wears the Omnitrix symbol on his chest.

when older the diamond shards on his back are bigger.

Diamondhead is capable of growing facial hairlike spikes on his face when older.

Diamondhead makes a crystalline metallic sound every time he moves.

Diamondhead like all petrosapians is not made of Taydenite and the crystals he and other petrosapians are made of and generate have no value.

Powers and abilities

Crystallokinesis / Diamondhead’s body is composed of extremely thick organic green crystals, giving him the power of crystallokinesis, He has the ability to manipulate the atomic structure of his physiology at will allowing him to manipulate the crystals that his species are composed of: he has the power to summon formations of these crystals to erupt from underneath any ground surface. He can control the rate and direction in which they grow or multiply to create various kinds of constructs, such as pillars or spikes and can generate monstrous and large clusters of crystals from the ground, even from a distance, and can conjure and form walls and ramps that he can slide upon, as well as shields and helmets. He can even make them levitate by controlling microscopic mineral particles in the air. Additionally, Diamondhead is capable of entrapping enemies in crystals and can generate crystals within objects and cause them to spike out. Furthermore, Diamondhead’s crystals can be made to completely block sonic attacks.

Shapeshifting, Arm Extension, Crystalline Structures, Regeneration, Thorn Manifestation, Weapon Manifestation (via shapeshifting), Body Alteration, Metamorphic Arms, Sharp Back Shards / Diamondhead has the ability to manipulate the structure of his physiology at will, allowing him to form structures on his own body, moreover, he can control all crystals he generates and such can perform weapon manifestation and body alteration, such as a making a large back spike which was sharp enough to cleanly slice a falling tree in half, or for protection, as demonstrated when Diamondhead formed crystals around the Omnitrix symbol to stop someone from grasping it. He can also use this technique to form his limbs into crystalline diamond weapons such as blades, bludgeons, or a pickaxe. Diamondhead’s blades are sharp enough to cut through a cement truck in one swipe or turn a car into confetti in a matter of seconds. Diamondhead can also alter the shape and size of his arms and hands. He can extend his arms very far, which allows him to create ramps for others or to propel himself upwards by pushing against the ground. He can also easily regenerate broken pieces of his body.

Crystal Shard Projectiles, Explosive Crystal Shards, Crystal Shard Clusters, Crystal Entrapment/Imprisonment, Crystal Surfing, Enhanced Speed (via crystal surfing) / Diamondhead can fire crystal shards sequentially out of his hands. Usually, these shard projectiles are small, but Diamondhead can also fire out large chunks of crystals. They can also be made explosive on contact. Additionally, Diamondhead can remotely alter the shape of the crystals he produces to a very precise degree and can reshape his projectiles into limited shapes, allowing him to create spike clusters, protective walls or shields, ramps of various curvature, moving platforms, or even giant open gaping hands to capture large falling objects and to capture enemies, all by either summoning crystals from the ground, or sometimes by firing out shards that grow into which. Being that he can grow these with great speed, Diamondhead can stand on his emerging crystals to launch himself or opponents in the air or to ride on like a board. He can also surf with his crystals, materializing them from his hands.

Crystalline Constructs / Apart from just forming weapons attached to his body, Diamondhead can also create independent, fully-formed crystal objects, such as an anchor on a chain, a, boomerang, a shield, and a sword end even helmets.

Energy Refraction, Energy Absorption, Energy Redirection (via energy absorption), Limited Oryctokinesis, Energy/Electric Absorption,
Electrokinesis (via electric absorption) / Diamondhead’s crystalline body resembles a living prism, allowing him to deflect most energy beams up to and including the full energy of an orbital plasma cannon. This allows him to render weapons similar to lasers useless by simply refracting. Similarly, rays generated by dimensional transporter devices will reflect off of Diamondhead’s body. In addition to refracting, Diamondhead is also able to absorb various forms of energy. For example, he and his crystal constructions are capable of absorbing and reflecting lasers. Diamondhead can absorb electricity. Thanks to being made of silicon, Diamondhead can conduct energy through his body. However, there is a limit to the amount of energy he can absorb.

Enhanced Strength / Diamondhead has enhanced strength and is quite strong, strong enough to be a match for large and strong opponents, drag heavy things across long distances, hold and resist another’s great strength, able to lift someone with one arm, and break his own crystals. He can also dig very well through solid surfaces by turning his arms into sharp spikes.

Enhanced Durability, Space Survivability / Due to the natural density of his crystalline body, Diamondhead is extremely durable; he can withstand physical impacts, blows and energy beams, multiple punches from stronger opponents, survive huge explosions at close range, take blows from powerful melee weapons with just his hands, fall from high places and recover, recover from being hit by powerful energy beams, and being thrown into space with extreme force. that incident also shows that Diamondhead can survive in the vacuum of space.

Underwater Survivability / Diamondhead can survive underwater.

Enhanced Digging / Diamondhead can quickly burrow through the ground.

Aging Immunity, Time Ray Immunity, Acid Immunity / Because he is made out of organic crystal diamonds, Diamondhead’s body is immune to aging and time rays as crystals do not age and so he doesn’t particulary age. Additionally, Diamondhead is immune to acid.

Xenocite Possession Immunity / Because Diamondhead is a super dense silicon-based alien, he is immune to Xenocite possession.

Fire/Heat Resistance, Lava Immunity / Diamondhead is resistant to fire and heat. Diamondhead can also survive unscathed in magma.

Refractive Vision / Diamondhead’s eyesight is refractive.

Crystal Spit / Diamondhead is able to sneeze out tiny sharp crystals from his mouth.

Diamondhead has enhanced dexterity, being able to make additional fingers appear on his hands.

Diamondhead’s crystal constructions are capable of reflecting lights.

Correlating with his heat resistance, Diamondhead can be empowered by fire.

Infrared Undetectability / Diamondhead does not give off body heat, making him impossible to track by body temperature. This allows him to stealthy attack enemies with heat vision.

Diamondhead can turn his fingers into sharp claws which he can extend at varying degrees.

Crystal Vomit / Diamondhead can release crystals from his mouth like vomit.

Diamond head also has Enhanced Jumping, Enhanced Acrobatics and Enhanced Reflexes and a degree of Magic Resistance.

abilities in games / Diamondhead is able to conjure a crystal pillar from below to elevate himself to higher areas. Diamondhead’s Ultimate Ability consists of him stabbing the ground, causing a crystal pillar from behind to launch him in the air towards enemies. Once he lands, he stabs the ground again, forming multiple crystal spikes.

Weaknesses

Diamondhead is especially weak to powerful sonic vibrations, which can render him unconscious. plus, a powerful vibrating device can be used to completely disassemble Diamondhead’s body, although he still remains alive and conscious.

If Diamondhead’s body becomes completely disassembled, he is unable to regenerate himself.

The two shards on Diamondhead’s back can leave him stuck on a wall or on other surfaces that he gets knocked into.

Diamondhead can be trapped in crystals.

Diamondhead can be affected by the cold virus.

There is a limit to how strong Diamondhead’s crystals durability is, for they can crack and be destroyed with enough force, and he does have a strength limit.

Although Diamondhead can regenerate limbs, he cannot recover from damage that is too severe.

Given how each crystal construct is as heavy as a rock, Diamondhead can cause damage to the surroundings.

Diamondhead’s crystal shard projectiles can damage things like balloons and glass, and combined with their generally inconsistent trajectories, it can be very easy for them to hit something he never aimed at.

Diamondhead’s crystal structures can combust when put in direct contact with open flames.

Since his body are made of diamond, Diamondhead can sink in water.

Diamondhead is not as fast or energetic as Appoplexians like Rath.

4, XLR8 (Classic), XLR8 (Reboot)

XLR8 is the Omnitrix DNA sample of a Kineceleran, a fast-moving humanoid Reptilian race from the fast moving and everchanging world of Kinet

Major traits

XLR8 resembles a semi-armored Velociraptor. He has black roller ball orbs on his feet, a long prehensile black tail with five blue stripes, with his elbows and legs being sharply pointed and bulky claws on his three fingers which are his claws that can only open and close. He wears a black, elliptical, pointed cone-like conoid helmet with a protective visor that slides over and covers his face which is made up of his skin and part of his skull (that is part of his Kineceleran biology and not mechanical). When the visor is lifted, one can see his predominantly cyan blue skin face with black facial markings, with bulging pupilless green eyes with black rings around them, black lips, and black stripes running under and extending from in between his eyelids; the rest of his head’s features are unknown. XLR8 wears a black bodysuit and turtleneck-like shirt with a green stripe on the center. XLR8 wears the Omnitrix symbol on his chest.

when older XLR8 is taller and more muscular-looking.

A common misconception about XLR8 is that the balls on his feet are referred to as wheels.

A buzzing-like sound effect can be heard whenever XLR8 speaks.

XLR8’s visor is made up of his skin and part of his skull.

it is said that XLR8 is “completely frictionless”, and it is also said he can manipulate his friction.

XLR8 has an accelerated metabolism compared to humans

XLR8 and NRG are the only aliens whose names are gramograms.

While XLR8 is far faster than Fasttrack, Fasttrack is physically stronger than XLR8 for he is able to lift more.

Powers and abilities

Enhanced Speed, Tribokinesis, Wall Scaling, Water Running Enhanced Stamina / XLR8 is a speedster with lightning-quick reflexes and the ability to run at extreme speeds and reach speeds in excess of more 500 miles per hour. He is able to run at speeds up to 888 miles per hour, though the feat can cause him visible strain. He can accelerate so quickly that time appears to completely either gradually slow down around him or stop to him, allowing him to change the positions of things around him mid-motion, while only being able to be seen by a camera with a very high shutter speed. His speed power comes from manipulating friction, so he can also run up sheer walls and across non-solid grounds like he can run on water. Additionally, XLR8’s tremendous speed and aerodynamic body makes him resistant to strong winds.

XLR8 has the potential to become even faster with age. XLR8 when older is also capable of travelling globally in just a few seconds. His speed also boosts his strength, allowing him to perform speed-enhanced physical attacks.

Compared to his fellow speedster alien Fasttrack, XLR8 seems to have more control over his speed; he can immediately end a run by stopping in place, while Fasttrack can have trouble stopping if he runs too fast. Furthermore, he is confirmed to be faster than Jet ray on the ground.

Accelerated Thinking / Even without his incredible running speed, XLR8 has accelerated thinking, he’s capable of thinking, acting, and reacting at superhuman speed and thinks faster than any average human being. His sharp reflexes allow him to dodge attacks with little to no effort and change direction very easily while running. He is able to type on keyboards or keypads at high speeds. When using this skill to bypass a multiple-digit code, he can think of and input every single possible combination instead of guessing.

Speed Rotation, Enhanced Dexterity, Vortex Creation/Vortex Generation (via enhanced speed), Water Vortex Generation (via enhanced speed), Fire Vortex Generation (via enhanced speed) / XLR8 is capable of going fast enough to be capable of creating vortexes by generating a centripetal vacuum powerful enough to lift giant and heavy opponents and able to lift heavy things, either by running in a circular pattern or spinning at supersonic speeds. He can also combine this with water running to create water vortexes by running in front of or around his enemies. He can even combine this with fire.

Speed Kicking, Speed Cutting, Sharp Claws, Sharp Feet / XLR8 is capable of delivering speed-enhanced attacks in rapid succession, such as excessively kicking or punches and stabbing with his scissor-like claws.

Enhanced Strength / XLR8 has great amounts of enhanced strength, as he is able to pick up objects Ben when in human form cannot, lift multiple people and other beings while running without slowing down even while running on water. His strength shines the most with striking able to punch incredibly hard.

Enhanced Durability, Enhanced Recovery / XLR8 enhanced durability, being able to withstand being thrown against a wall and can adversely survive coming to a dead stop at full speed.

Enhanced Jumping / XLR8 is capable of jumping exceptionally high, and incredibly far when his jump height is mixed with his speed.

Prehensile Tail / XLR8’s tail is prehensile, meaning it can be used to pick up people and can hold objects if his hands are full.

Retractable Visor / XLR8 has a natural retractable visor hidden under his helmet. This visor helps to guard his face when running at high speeds for long periods of time.

Enhanced Agility, Enhanced Reflexes / XLR8 has agility, and reflexes.

Speed Mirage Creation / XLR8 is able to achieve speeds that are sufficient to create after-images of himself, making it appear like he is in multiple locations at once.

Fire/Heat Resistance / XLR8 is resistant to fire and blazing-hot temperatures.

Nanotech Scanner Visor / As Ben 10,000 used nanotech to enhance his aliens in the future, XLR8’s visor became equipped with a scanner.

XLR8 are completely frictionless.

abilities in games / XLR8 is capable of creating bursts of static electricity. XLR8 can generate a trail of fire while running. XLR8 is capable of running at high speeds for a brief second, upwards or diagonally. XLR8 has also used an exclusive ability only found in this game called: “Sonic Rush”, where XLR8 breaks the sound barrier and creates an explosion, knocking all the nearby enemies away. XLR8 is able to use his incredible speed to deliver lightning-fast punches and kicks, as well as run so fast time appears to halt completely. XLR8’s Ultimate Ability consists of him running away to grab some Chili Fries and coming back to find enemies waiting for him. He begrudgingly defeats them with rapid punches, but when he turns towards the Chili Fries, Gwen is seen eating some of them.

Weaknesses

XLR8’s biggest weakness is magnets and charged pulses, as they can completely throw him off-course and cause him to lose his footing and spin out of control.

Opponents with good reflexes and reaction time can counter XLR8’s speed and land a blow on him.

XLR8’s speed does not work on all surfaces: running on ice will make him lose his balance, causing him to slip and slide around and can make it hard to control or slow himself down, whereas running on sticky surfaces and strong adhesives on the ground leaves him stuck in place.

XLR8 is vulnerable to electricity.

XLR8 can be affected by Earth poison, such as that made from a poison oak.

XLR8 is physically weaker than Fasttrack

Since XLR8 can think faster than a human, his fast-paced lifestyle means that he does not usually stop and think through strategies and ideas, leading him to be very impulsive and prone to bad decisions.

XLR8 can only run so far or fast before showing some strain and fatigue, he shows visible strain from running at 888 mph.

XLR8 has a durability limit.

XLR8’s reflexes do not appear to be on the same level as Arburian Pelarotas like Cannonbolt.

It is implied that XLR8 may not be “good for punching”, meaning that there is a limit to his physical strength.

Despite being immune to extreme temperatures, XLR8 can be harmed by contact with fire.

5, Grey Matter (Classic), Grey Matter (Reboot)

Grey Matter is the Omnitrix DNA sample of a Galvan, a small Super intelligent bipedal frog like race from the small Technology and Nature balanced world of Glavan Prime in the Galvan star system

Major traits

Grey Matter is a grey-skinned, frog-like, bipedal alien that is only six inches tall with large bulbous green eyes, which have rectangular pupils and two sets of eyelids, which close vertically and horizontally, respectively. His body consists of soft and flexible bones, allowing him to squeeze into tight spaces or quickly escape from danger. Greymatter wears a green jumpsuit with a thin vertical black stripe down the front which connects to black rings around his neck and waist with black rings around his wrists, and black coloring from the knees down. He has a stripe on his head as well and he wears the Omnitrix symbol on his chest.

In the future Grey Matter will grow facial hair in the form of little tentacle whiskers and might have some wrinkles on his face.

Grey Matter is the second smallest alien in Ben’s arsenal; the overall smallest being Nanomech.

When Grey Matter gets surprised, his rectangular pupils turn into very large squares.

Grey Matter is Ben’s smartest alien, but he is not as smart as albedo or anywhere near as smart as Azmuth, he is currently only as smart as a 16-year-old Galvan, but he will grow smarter through ben’s age and experience.

Grey Matter’s DNA was the first DNA sample added to the Omnitrix. However, it came from neither Azmuth nor Albedo.

Grey matter, like with Jury rigg and Feedback, has his own theme song.

Powers and abilities

Enhanced Intelligence, Technological Expertise, Technological Modification / Grey Matter’s small size conceals his great calculative and technical intellect. Grey Matter’s mind is able to generate energies that lead to accelerated synaptic activity, allowing him to understand the functions or components of any device at a glance. He is able to modify technology to suit his needs. He can create extremely advanced machinery from spare parts, understand the function of any device at a glance, and make sophisticated repairs to complex machines. In fact, when Ben becomes Grey Matter, he instantly knows more about the Omnitrix’s inner workings, including its malfunctions; how to rectify it being tampered with; and how to remove its limiter.

Grey Matter’s intellect goes beyond technology; His intellect serves as a problem solver and analytical help in difficult situations. This allows Grey Matter to think more strategically when brute force is inefficient. His ability to visualize calculations and formulate strategies at a glance can give him the upper hand in combat, and he has a great understanding of the biology of living creatures. He is also generally knowledgeable; even if he does not know something, he can learn it very quickly.

Linguistic Intelligence / Grey Matter’s brain capacity also gives him an intuitive understanding of things he has never even seen before. Grey Matter’s multidisciplinary intellect can also extend to understanding unfamiliar languages.

Small Space Maneuvering, Wall Scaling, Sharp Teeth / Grey Matter’s size allows him to squeeze into small spaces and he can climb walls due to microscopic pads on his skin, which is covered in a thin membrane that feels slimy but doesn’t actually make slime. He also has sharp teeth that can cause massive pain to those he bites and his slimy skin makes him difficult to grab.

Grey Matter is stronger than he looks, as he is strong enough to move certain objects much bigger than he is.

Underwater Breathing / Grey Matter can breathe underwater due to having gills, making him amphibious.

Long Prehensile Tongue / Grey Matter has a long prehensile tongue, owing to his insectivore nature. As a Galvan, he also possesses a “pre-brain” which deals with all basic bodily functions, as well as some mild speech and motor capability, equivalent to that of a young or foolish Human.

Grey Matter’s horizontal pupils create microscopic vision.

Enhanced Jumping / Grey Matter possesses enhanced jumping, being able to bound between various pieces of airborne debris.

Grey matter has Enhanced Agility and Enhanced Reflexes

abilities in games / Gray Matter can regenerate itself through its intellect. As Grey Matter is not traditionally suited for combat, in the game he is always equipped with a mechanical backpack that is capable of shooting energy blasts, creating vortexes and shrinking enemies to a microscopic level. Grey Matter is equipped with a mech suit.

Weaknesses

Grey Matter’s small size makes him unsuitable for physical battle, so he must outsmart his enemies in a fight. Animals like dogs and cats can be a problem, as they may see Grey Matter as a chew toy or food to them.

Being a Galvan, Grey Matter is at a massive disadvantage against an Omnivoracious the natural predator of Galvan’s due to his small size.

Grey Matter is vulnerable to electricity.

Grey Matter is vulnerable to fire.

6, Four Arms (Classic), Four Arms (Reboot)

Four Arms is the Omnitrix DNA sample of a Tetramand, a large powerful four-armed humanoid race from the desert wasteland world of Khoros

Major traits

Four Arms is a buff and bulky humanoid alien that is twelve feet tall and 300+ pounds. He has well-developed muscles, two pairs of four-fingered arms, and dense armor-plated red skin. A black stripe goes from his chin to his lower lip, and he has four green eyes: a main pair and a smaller pair below them and a second set of pectorals for his other set of arms to help move them around, while he lacks ears or nose. He has whisker-like spikes on each forearm and feet with each having two front toes. He has three short spikes on the top of his head, and while he has no hair, but he can grow facial and some head hair. Four Arms wears a green sleeveless tank top like T-shirt with a single large black stripe going down it in the middle and black pants with a strap on each foot that reveals his two toes and the back of each foot, and black fingerless gloves. he wears the Omnitrix symbol on symbol on his chest.

When older Fourarms has a better-developed forehead, more muscle mass, a pair of jutting incisors from his lower jaw and bigger thorns on his arms.

Four Arms needs twice as much deodorant as a human.

Tetramands evolved to have multiple arms to help them fight the giant predators on Khoros.

Powers and abilities

Enhanced Strength / Four Arms’ most prominent ability is his enhanced strength. Whenever Ben needs to smash, throw or beat up something, Four Arms is the alien of choice. This formidable four-armed alien can use his tremendous strength to dish out the punishment and being able to lift several times his own weight, punch through various resilient materials with ease. Four Arms is able to go toe-to-toe with, swing around and throw large and powerful and heavy opponents; damage the tough materials; easily lift and swing around a massive pillar; rival other powerful and strong opponents in strength; knock out creatures and destroy large objects in a single punch; effortlessly launch opponents over the horizon;  tackle enemies through several houses; throw combatants hard and knock them back; overpower power other Tetramands even female ones, despite female Tetramands being generally stronger than their male counterparts and harm and knock around powerful beasts. Against all odds, he can overpower and send a Celestialsapien flying several feet with one punch. Plus, his strength allows him to use heavy objects as weapons, such as the trunk of a tree. The older Four Arms grows, the stronger he becomes. Technically speaking, Four Arms is physically stronger than Swampfire and Rath and Humungosaur at his base size.

Shock Wave Generation (via enhanced strength), Sonic Clap (via enhanced strength), Pillar Eruption (via enhanced strength), Earthquake Generation (via enhanced strength) / Four Arms’ sheer strength allows him to create devastating shock waves, by either simply punching something or slamming his fists on the ground. Additionally, Four Arms can create shock waves by clapping all four of his hands together creating a sort of sonic clap, a move nicknamed the “Big Smack”. With it he can redirect gases that come his way and can also suppress fires by doing this. Ben learned this ability from Tini a female Tetramand. Similarly, his punches can generate shock waves. Furthermore, by punching the ground, Four Arms immense strength allows him to cause earthquakes and can cause pillars of rock to erupt and can either cause the terrain to destabilize or form a fissure.

Enhanced Durability, Fire/Heat Resistance / Four Arms possesses a high level of enhanced durability due to his tough and thorny skin, being able to survive a fall from hundreds of feet in the air that left behind a massive crater; endure large energy blasts; take multiple blows from other powerful opponents; survive energy blasts point-blank and withstand several strikes from other Tetramands. In correlation to his durable skin, Four Arms is highly resistant to high temperatures of fire and intense heat to a great extent.

Enhanced Jumping / Four Arms can jump several times his own height, at least seven stories up, in a single bound. He can even perform this while holding an extremely heavy object.

Enhanced Acrobatics, Enhanced Speed, Enhanced Agility, Enhanced Reflexes / Four Arms has enhanced agility reflexes, such as able to catch and redirect missiles in a single motion. And considering his large build, Four Arms can run surprisingly fast and is generally acrobatic, being able to land on his hands.

Cold Immunity / Four Arms is immune to extremely cold temperatures such as freezing and icy enviorments.

Strong Wind Resistance / Four Arms is also resistant to strong winds.

Wall Scaling / Four Arms strength allows him to easily climb up walls by pushing his fingers into them.

Strong Teeth, Strong Bite Force / Four Arms’ great strength even extends to his jaws, allowing him to bite down on dense metal.

Four arms has enhanced stamina able to fight for long periods of time and maintain holding or lifting something very big and heavy for long periods of time

abilities in games / His special attack (which involves throwing a rock at his opponent) is the most powerful out of all the other playable characters in the game. Four Arms is the “Punch Time Explosion” attack and “Synergy Attacks” for Young Ben. Four Arms is able to use his incredible strength to tear off gate doors and remove protective plating. For this reason, he is crucial in order to defeat Weatherhead Prime, being the only alien form strong enough to damage the arms of the robotic behemoth. Four Arms’ Ultimate Ability consists of him digging his hands into the ground, pulling a boulder-sized chunk and hurling it towards enemies. He has the ability to destroy cracked walls and move large rocks.

Weaknesses

Four Arms’ bulk can sometimes become a disadvantage, as his immense size makes him an easy target for enemy attacks and all the extra muscle mass makes him relatively slower than other opponents. Likewise Four Arms’ immense size can make moving through areas designed for small species difficult.

Four Arms can feel tremendous pain from electricity.

Four Arms can become drowsy from sedative quills.

Four Arms can be infected with the cold virus.

In human terms, Four Arms isn’t very fast or agile.

Four Arms is vulnerable to electricity.

Four Arms can be hypnotized.

Four Arms strength does have its limits such as he can’t lift something big and heavy with just one hand which is why he has four.

7, Stinkfly (Classic)

Stinkfly is the Omnitrix DNA sample of a Lepidopterran, a sapient insectoid race from the unique swamp world of Lepidpterra

Major traits

Stinkfly has an insectoid body and four crab-like legs and two arms with three-clawed hands. He has four small green eyes with black pupils on long prehensile stalks connected to his large head, which can all be moved around independently from each other. On his back are two very fragile light greenish-yellow dragon-like wings with vein lines running through them, and his limbs are a brown-greenish color, and he has a tail with a stinger. His mouth has a tongue and gums that are green in coloration, and he had squarish teeth that interlocked when closed.

he wears a green sleeveless jumpsuit with black lining which covered most of his body including his head (which is not a mask but part of his biology) and tail, his hands had a black coloration similar to fingerless gloves, he wore the Omnitrix symbol on his chest.

When older Stinkfly’s eyes are longer with muscular stalks and his stinger and legs are larger.

Stinkfly’s slime feels like a mix of rubber, cement, and warm oatmeal.

Powers and abilities

Slime Spit, Slime Projection / Stinkfly’s primary ability is to squirt high-pressured streams of green, slimy liquid from the glands located inside of his eyestalks and mouth. Special filters in his underbelly absorb particles of matter from the air to create the slime. This slime is incredibly strong, able to hold and support up heavy things and hold down strong opponents. Stinkfly is capable of utilizing his slime in a number of useful capacities, such as ensnaring his opponents, or blasting a stream of it out of his mouth, solid enough to pull himself upwards like a makeshift grappling hook.

Slime Ensnarement, Fire Suppression (via slime projection), Fire Amplification (via slime projection) / Stinkfly can produce slime of differing properties, and he can instinctively choose which type of slime to expel. Examples include an immobilizing adhesive and a flammable toxin and a fire-retardant slime to extinguish fires.

Flight, Enhanced Speed (via Flight), Enhanced Reflexes (via Flight), and Enhanced Agility (via Flight) / Stinkfly possesses two dragon-shaped insectoid wings that allow quick and agile flying and can change directions at exceptional paces. He can fly at over 60 mph, but only for short distances.

Sharp Tail / Stinkfly’s black tail is extremely sharp with a stinger-like end that can tear and rend through steel almost effortlessly. His tail is an ultra sensitive receptor, making it like an antenna. Stinkfly’s claws and sharp-pointed legs allow him to cling onto solid surfaces.

Enhanced Strength / Stinkfly has great strength in proportion to his body, being able to carry heavy loads while maintaining steady flight. His carrying power comes to its limit when holding something very heavy.

Enhanced Durability / Stinkfly’s exoskeletal body is fairly strong, allowing him to survive unscathed while being smashed through buildings, being thrown through walls and being caught inside a large explosion. His tough exoskeleton is bulletproof.

Enhanced Hearing / Stinkfly has enhanced hearing, as he was able to hear a conversation over the sound of a helicopter while both he and it were flying.

Movable Eyes, 360° Vision (via Movable Eyes) / The flexible nature of Stinkfly’s eyestalks give him 360-degree vision, as he is able to move two eyes at the back of his head and keep the other two eyes at the front of his head.

Strong Smell / Stinkfly is accompanied by a natural odor-like stink that comes from the oils he secretes to keep his exoskeleton joints moving.

Toxic Gas, Methane Gas / Stinkfly is capable of releasing both toxic gas and methane gas.

abilities in games / Stink fly can generate powerful gusts of wind with his wings, capable of holding up an airplane.

Weaknesses

An opponent could take advantage of Stinkfly’s wings, as if they are held down, Stinkfly is unable to fly. If his wings get completely soaked in water, they become limp and heavy and he’ll be completely incapable of flight until they dry off. Adhesive substances is especially a problem for them, as it can render them incapable of flight if they are used on their wings.

Stinkfly is unable to swim due to his unbalanced body weight and thin limbs.

A more minor inconvenience is Stinkfly’s odor, which can be a problem if he is trying to hide from anything or anyone that can smell.

Being a Lepidopterran, Stinkfly is at a massive disadvantage against his races natural predator the Buglizard due to its slime neutralizing fog.

Stinkfly is vulnerable against electricity as it can render them unconscious if they take too much damage.

Stinkfly is implied to be vulnerable to fire.

Stinkfly extremely weak to any kind of chemical, poison, or gas. This can include his own poison gas.

Stinkfly can be frozen by ice.

Lepidopterrans can be easily blinded by their own slime should it get all over their face. Similarly, they can experience nausea from their own gas.

A Lepidopterran’s flammable gases can be used against them if they are inside them.

8, Ripjaws (Classic), Ripjaws (Reboot)

Ripjaws is the Omnitrix DNA sample of a Piscciss Volann, a sapient and Aquatic Fish-like race and one of the sapient races from the ocean mass world made up of mostly water Known as Piscciss

Major traits

Ripjaws shares a number of traits with Earth’s aquatic life, such as an alligator, an eel, a leech, an anglerfish, and a shark. He can change between a fishtail with triangular lines or legs at will and has a phosphorescent light on his head. Ripjaws’ body has pale white/grey skin with protective scales. He has webbed digits; four on his hands and two on his feet, the former of which hosts yellow claws. He sports 2 sets of 3 gill slits going down his neck and white torso, as well as patches of scales all over his body. On his arms and atop his neck are large swamp green fins and he has a big fin on his back. The stem of the anglerfish-like antenna lure sprouting from his head is green, the same color as his webbing. His circular eyes are green with black pupils, and he entirely lacks lips to hide away his surly teeth and has two catfish-like whiskers on his face. When not forming a fish-like tail, he had a loincloth, segmented by off-green lines and drags behind him. He wears a black and grey suit (later having two blue tubes that have water inside) and wears arm and neck braces and a belt strap. He wears the Omnitrix symbol on his chest.

Ripjaws originally never received a water respirator device around his neck that can supply water is because he was never meant to be used outside of water. but in spite of this, he tended to appear outside of water and get dehydrated. it’s likely that later on in the future he will most definitely get one to aid him on land, and he can also take oxygen pills.

Powers and abilities

Strong Bite Force, Sharp Teeth, Mouth Expansion, Enhanced Stomach Capacity, Tail Formation / Ripjaws’ very powerful large jaws and sharp teeth are his most deadly weapon, being able to slice through steel and able to cut through and bite opponents or other objects. His jaw can also unhinge, allowing him to fit a large supply of objects in both his mouth and stomach.

Underwater Breathing, Enhanced Swimming (via Tail Formation), Underwater Vortex Generation (via Enhanced swimming) / Ripjaws’ body is built for the sea, as he exclusively breathes in water and can withstand the pressures of the furthest depths of Piscciss. Ripjaws possesses the distinctive ability to turn his legs into a fish’s tail, giving himself a merman-like appearance, and vice-versa. When his tail retracts, it takes the shape of a double-sided loincloth with a similar pattern to the tail’s. Utilizing this power in underwater environments, Ripjaws can swim at incredible speeds with amazing agility. He can swim at such high speeds that he can create a vortex underwater.

Sharp Claws / Ripjaws possesses sharp claws that can slice through metal and scrape solid rock.

Enhanced Strength / Ripjaws possesses enhanced strength, as he is able to easily punch a hole in a dock; tear strong doors open; slam opponents into the ground hard enough to rock a nearby shipwreck; lasso an anchor; and hold his own against strong opponents while underwater. He also has tremendous strength in his jaws alone, able to hold up a person in them and rip out things using either his hands or teeth.

Enhanced Durability / Ripjaws is rather durable such as being able to withstand being thrown into walls.

Glowing Lure, Glowing Eyes / Like an anglerfish, he has a phosphorescent lure on his forehead for attracting prey, but it can also be used to illuminate dark areas. his eyes can glow as well.

Ripjaws can use his loincloth wraps as a tail or whip for combat on dry land.

Ripjaw’s has Enhanced Reflexes

One day Ripjaws will have a water respirator device around his neck, with the containers on Ripjaws’ respirator suit providing additional water to him when on dry terrain.

abilities in games / Ripjaws can shoot jets of water from his head. Ripjaws can use his tail as a blade. Ripjaws is weak to mental attacks from beings that possess aquatic telepathy.

Weaknesses

Ripjaws’ greatest weakness alongside with all other Piscciss Volann’s is that his inability to stay out of water for too long, requiring it to keep himself from dehydrating and because of this he cannot stay on land for too long. If Ripjaws wants to stay on land, he would require water or cool temperatures to keep him from dehydrating. If he doesn’t have any way of keeping himself hydrated for long enough, he could die. Exposure to extreme heat will cause Ripjaws to dehydrate even quicker. Fortunately, wearing respirator suits seems to eliminate this weakness.

Ripjaws is vulnerable to electricity.

9, Upgrade (Classic), Upgrade (Reboot)

Upgrade is the Omnitrix DNA sample of a Galvanic Mechamorph, an Artificial Race of techno Organic gel like humanoid bodied lifeforms composed of Organic nanites created by the Galvan race from the Terraformed Living techno-organic machine of a Moon in the Galvan star system orbiting Galvan Prime known as Galvan B

Major traits

Upgrade is a black humanoid with a with a long neck and muscular build with metallic texture to it. He has a gel-like body which is comprised of liquid metal which is composed of billions of small cell-like creatures called nanites. He has a black exterior with green stripes that extend from his body that resemble circuitry patterns all over him and has a green torso and thighs. The singular green circle on his head is his cyclopean eye, which glows whenever he talks and changes shape depending on his emotions, such as pointing downwards when feelings of angry, or upwards when feelings of sad or surprised. Upgrade wears the Omnitrix symbol on his chest.

Upgrade’s voice sounds essentially the same as Ben’s albeit through a speaker. The reason for this is because Galvanic Mechamorphs cannot “upgrade” living tissue, thus making the merge with Ben’s DNA incomplete.

Upgrade has no natural predator due to the nature of the Galvanic Mechamorphs creation, but malware being a corrupt mutant is considered their only predator which makes upgrade vulnerable to being drained by him.

The nanites that Upgrade and every other Galvanic Mechamorph’s body is comprised of are not related to the ones seen in the Generator Rex Dimension.

Upgrade like every other Galvanic Mechamorph doesn’t not wear clothes, partly because they are artificial life that do not need them, and because they are considered rare and very beautiful by people of the galaxy that know of them.

The Omnitrix has failsafes installed by Azmuth that prevent Galvanic Mechamorphs from tampering with the device.

Powers and abilities

Self-Liquefaction / Due to being comprised entirely of nanites, Upgrade is not completely solid, he is completely amorphous. His humanoid form can reshape and move like a liquid does as he can alternate between the forms of a liquid and a gelatinous being. Due to this, he can reshape himself to let projectiles or blows pass through him by creating a hole in his body at will.

Technological Possession, Technokinesis (via technological possession), Technological Enhancement, Technological Destruction / Upgrade with his internal nanotechnology has the ability to merge with and possess any technology by encasing his liquified body over it. The size of the device is not significant and he controls it as naturally as he would his own body. When he merges, his black and green circuitry pattern spreads across the technology’s surface to fit its proportions; although he also has the ability to perfectly replicate the technology’s original colors.

Upgrade can also telekinetically move and control any piece of technology he is possessing, but is not attached to his main body, even while possessing something else as well. He can also speak through what he is remotely possessing.

Technology is not the only thing Upgrade is able to merge and enhance with, and Upgrade’s technological possession can work on non-electrical machinery, such as a row machine in a gym and he once merged with a suit of armor and a skateboard. His ability even extends to sentient beings that are mechanical in nature, like Chronosapiens like clockwork; the microchips like nanomech; or, at most, organic beings with some machinery integrated within them, such as Rex due to him having nanites and tech powers.

Upgrade only needs a part (or extremity) of his body to touch a piece of technology to begin possessing it, as shown with the grapple cable of Rook’s Proto-Tool. He doesn’t need to completely inhabit technology to begin possessing it and can in fact phase right through them without disturbing the integrity of their surface. Upgrade can also make his head or face appear from anywhere on the machines he possesses.

Whenever he merges with technology, he upgrades it into something far more advanced and futuristic, causing new features to form on it. This is because Upgrade’s DNA is “programmed” with blueprints and intimate knowledge of every alien technology. This allows him to enhance any tech he is possessing into “ultra-tech”, making it far more advanced and futuristic beyond human capability, and causing new features to form. After he separates from the machine, it returns to normal.

Cyber World Transferring (via power boost), Cyber World Manipulation (In Cyber World), Teleportation (In Cyber World) / Upgrade when possessing technology allows him to transform the technology that he is possessing with seemingly no limit, such as upgrading a baseball pitching machine to produce a seemingly infinite number of baseballs; and transforming vehicles like the Rustbucket and Kevin’s car into battle-ready machines and mecha-suits and merging with the Rustbucket and turning it into a spaceship. He can also reconfigure his constructs at will to suit any situation, from summoning arsenals of heavy energy weapons and extra limbs, to changing their shape completely. If Upgrade possesses a computer or control terminal, he can read local information from it, hack it, and manipulate it to execute commands as he wishes, even over entire networks. Upgrade has demonstrated this by assuming control of a laptop; a video game console; and an entire Plumber Headquarters. If given external empowerment, Upgrade can transport himself and organic creatures into the world of a video game, and vice versa. Whilst inside, he can change and manipulate the game’s code just by thinking it. The moment he separated from the technology he possesses, it returns to normal.

Once merged, Upgrade is capable of destroying and dismantling machines. Upgrade can also repair damaged machinery with ease and come out unscathed. He is also able to restore manipulated or conjoined technologies back to their original states.

Regeneration / Due to his nanite liquid-like physiology, Upgrade can pass through all sorts of small spaces, can be bisected any number of times with no harm done to him, and easily rejoin any separated pieces of himself.

Shapeshifting, Size Alteration, Body Alteration, Elasticity / In his humanoid form, Upgrade is also very flexible, and can stretch himself very far. Upgrade was able to stretch his body’s width to the point of acting like a parachute to save himself from a fall. He can also alter his own size. On top of modifying the shape of his humanoid form, Upgrade can extend from any part of his body cable or hand-like structures. Upgrade once used both of these powers to mimic the shape and body structure of a Tetramand, complete with the extra pair of arms.

Upgrade can use his shapeshifting to form various weapons and tools from his body, both while in his humanoid form or when possessing technology. He has been shown forming tentacles, spikes, and spiked maces.

Technology Mimicry (possibly), Improvisational Technology Creation (possibly) / In having a vast library of schematics to draw upon, Upgrade may be able to mimic and shapeshift into technology without needing to possess it, as well as non-electrical items, but this is not confirmed true or false.

Nanite Constructs / Upgrade can generate solid constructs made of his nanites, such as pillars and spikes.

Optic Laser / By energizing his biomechanical blood, Upgrade can launch a powerful green plasma blast from his eye. The blast can also explode on contact or be made to create a delayed spherical explosion at their target destination.

Bio-Electricity Generation / Upgrade can generate electrical charges capable of shocking his opponents into submission. He can also conduct these charges throughout his body.

Enhanced Strength / Upgrade possesses enhanced strength, being able to throw a sewer lid at an opponent, push larger opponents, and overpower strong opponents. When merged with machinery, Upgrade’s strength is increased, strong enough to overpower and toss opponents.

Enhanced Durability / Upgrade is durable enough to withstand a blast from a Proto-Tool without physical damage.

Space Survivability, Underwater Survivability / Being inorganic, Upgrade is able to survive in the vacuum of space. Upgrade also doesn’t need to breathe underwater.

Esoterica Conversion Immunity, Fire/Heat Resistance / Upgrade is immune to being transformed into an Esoterica by Dagon, and can use his body to shield others from the same. Upgrade is also resistant to fire and strong heat.

Digitalized Vision, Bioluminescence / Due to being technological, Upgrade possesses digitalized vision. His circuitry also glows in the dark.

Distress Signal Transmission, Body Storage / Upgrade is capable of transmitting distress signals. Upgrade is also able to store people or objects within his body.

Galvan B Manipulation / Upgrade has the ability to manipulate the environment of Galvan B.

Pet Mechamorph Extrusion (possibly) / Upgrade is able to spawn smaller animalistic Mechamorphs.

Electroportation / Upgrade can travel through electrical currents.

Energy Constructs (While Possessing Technology), Light Generation (While Possessing Technology), Plumber Badge Tracking (While Possessing Technology Possibly) / Upgrade has also been shown generating energy-based constructs, such as a green energy spike and a beam of light that can harm an Ectonurite like ghostfreak. But it’s unknown if he can track plumber badges and other certain technologies.

Explosion Generation (via self-destruct) / Upgrade is capable of making certain technology he possesses explode. Due to being made of living metal, he is able to regenerate himself.

Enhanced Jumping / Upgrade is capable of jumping exceptionally high.

Enhanced Reflexes, Enhanced Dexterity, Enhanced Flexibility / Upgrade possesses enhanced reflexes and flexibility, allowing him to dodge attacks with a little effort.

abilities in games / Upgrade can dissolve his body in water, thus increasing his elasticity. Upgrade can “memorize” a specific code in its hand that remains even if the user untransforms. Upgrade cannot manipulate/reprogram very advanced code. Upgrade is weak to antiviruses. Galvanic Mechamorphs become unstable near a piece of Petropia. Upgrade’s Ultimate Ability is unleashing a devastating green energy eye beam at enemies. Upgrade can launch a powerful plasma blast from his eye. Upgrade can generate solid constructs made of his nanites. Upgrade can also pick up nanites from other structures.

Weaknesses

Upgrade’s control over machines is not absolute, as sapient, intelligent machines can easily fight off Upgrade if he merges with them against their will. He may also be unable to override some security systems or combat computer viruses.

Upgrade can be forcefully separated from technology.

When possessing technology, Upgrade is able to falter in producing constructs exactly how he had envisioned them.

Upgrade can be hurt if he is pulled and stretched hard enough.

Upgrade can be powered down by a Repo Boot.

Upgrade is sensitive to electromagnetic pulses/fields and magnetic fields.

Upgrade is vulnerable to having his energy absorbed, such as by a conductoid like feedback or Malware, the one and only natural predator to his race, which leaves him petrified afterwards.

Being living metal and a swarm of nanomachines, Upgrade is weak and vulnerable against electricity, such as the electricity that is generated by electricity manipulating species

Upgrade is weak against acid and intense heat such as lava. This is because any sort of corrosive can upset his delicate chemistry.

Upgrade can be controlled by Vladats like Whampire via their Corrupturas.

Upgrade can be trapped in crystals by Petrosapiens like diamond head.

Upgrade can be affected by technorganic viruses and the sleeping dust of a Nemuina like pesky dust.

Upgrade is vulnerable to being turned into a smoothie by Squirtapiller’s species.

Upgrade can sustain damage from attacks on whatever object or technology he is merged with.

Upgrade can be forcefully separated by species with enough strength.

While Upgrade like all Galvanic Mechamorphs is a master of the mechanical, his merging powers are useless on organic creatures, with the few exceptions being those who already have technology integrated into their organic systems.

Upgrade can sustain damage from attacks on whatever object or technology they are merged with.

Upgrades technological possession can accidentally cause an enhancement overload.

Upgrade can be overloaded and explode if the technology he merges with gives him too much energy, but he can survive.

10, Ghostfreak

Ghostfreak is the Omnitrix DNA sample of an Ectonurite, a phantom/ghostlike lifeform from the perpetually dark, mysterious and dangerous world of Anur Phaetos, one of the planets of the Anur system

Major traits

normal form / Ghostfreak is a phantom/ghost-like alien with a gaseous appearance and claw-like hands, and grey skin with black lines running all over him. With his outermost layer of skin, Ghostfreak looks like a classical ghost. His skin is removable with black and white striped tentacles underneath it. His outer layer of skin dons black line patterns which are tracks for his eye to travel upon and he has spikes on his elbows, and he has a green eye with a black pupil and when possessing someone, he has a green glow but sometimes its not visible. He wears dark green chains all over his front side which lead to his neck, waist, and center/chest and has two cuffs on each of his arms. He wears the Omnitrix symbol on his chest and it peaks out of his skin located at the center of his chains.

true form / Without his outermost layer of skin, Ghostfreak look like a misshapen horror. He possesses an exposed grey-brown turned upside-down skull with sparse and uneven fanged teeth for a head, only one eye, purple-ish grey skin with black lines running across his chest and there were some tears in his skin, revealing black and white striped tentacles underneath, black lips, no nose, long sharp black claws, a big gaping hole in his chest with black and white striped tentacles hanging out with a green eye at the center, and large and exposed spine and bone spikes, his tail is fully exposed with black and white stripes, has spikes on his elbows and speaks with an eerie, creepy voice and he can rotate his head so it can be upside-down or the right way up. When Ghsotfreak is at its full power, spikes erupt from its shoulders and his hands, and his teeth and claws grow in size and he grows a little bit bigger.

Personality / The ectonurite villian Zs’skayr had himself be scanned for the omnitrix long ago so he could be within it and so he could use it for his own purposes, this was possible because an ectonurite’s consciousness exists everywhere in its body even in a few strands of DNA and so when Zs’skayr was scanned he was placed inside the omnitrix. In the beggining due to secretly hosting the consciousness of Zs’Skayr on top of Ben’s, Ghostfreak would often act radically. This was most prominent during fights, as he would go out of his way to scare; intimidate; and use moves that were crueler and more lethal in intent, making himself a dangerous alien to use. The power of Zs’Skayr’s influence over Ghostfreak would get progressively more apparent; meanwhile, Ben would feel more and more uncomfortable whenever he transformed back. Eventually, Zs’Skayr’s consciousness was able to completely overtake Ben’s own during at least two instances, culminating in his and Ghostfreak’s escape from the Omnitrix. Due to the reckless nature of Ghostfreak’s reunlocking when reobtained, it was easy for Zs’Skayr to completely take over Ben’s personality again. However later on, Ghostfreak has begun to exist as a separate individual whose character was independent from Zs’Skayr’s. As of present time, Ghostfreak’s connection to Zs’Skayr is no longer an issue, making him safe to use.

 Ben was always creeped out when he was Ghostfreak. Even six years later (especially after the Zs’Skayr incident), he was still afraid to transform into him. When he did get ghostfreak back in the omnitrix he dared never transform into him in fear of Zs’skayr taking him over again. When he transforms into Ghostfreak later on he states that he feels like himself, confirming that Ghostfreak now exists independently from Zs’Skayr. it was also why he was the least used of the original 10 transformations of the omnitrix.

Despite using him at least once to terrorize a city when he was 11, Kevin states he never liked Ghostfreak. This was likely due to feeling Zs’Skayr’s presence while as Kevin 11.

Ghostfreak is one of few exceptions to the principle that transformations are not full-blown aliens due to retaining Ben’s personality, memories, and consciousness; other one being Feedback.

Ghostfreak like other Ectonurites is not considered a living dead being in the earth sense and he is a living being; the Ectonurite concept of “life” is just very different from most sentient life forms, to the point of not being considered conventionally alive. As such, he does not have any manna.

If the Omnitrix times out while Ghostfreak is possessing something, Ben would pop out before becoming solid.

 Ben has learned how to retract his outermost layer of skin as Ghostfreak.

When Ghostfreak was taunting Kraab in his first apperance, Ben may not have been the one in control. After he reverted, Ben even stated that it felt “even weirder” than when he is normally Ghostfreak.

Ghostfreak is the first alien form that has managed to repress Ben’s personality.

Powers and abilities

Intangibility, Invisibility, Incapacitation (via intangibility), Electronic Disruption (via Intangibility), Intangibility Infusion, Invisibility Infusion / By manipulating his protoplasm, Ghostfreak can make himself intangible and invisible as both a powerful defense and a way of infiltrating high-security locations, which are composed of several aspects of traditional ghosts from myths and lore such as flight, levitation, phasing through solid matter, intangibility and invisibility. As an extended technique, Ghostfreak can choose to selectively make parts of himself corporeal or slightly corporeal to still interact with the world or fight, the deadliest example of which being when Ghostfreak passes into someone’s body and incapacitate them without a chance to fight back. An additional effect of Ghostfreak’s intangibility is that he can make those he passes through suddenly feel deathly cold. Ghostfreak is also capable of making other objects or people intangible and transparent through physical contact. Additionally, Ghostfreak is able to possess or disrupt technology and electronics by phasing through them.

Body Possession, Consciousness Erasure (via Body Possession) / Ghostfreak is able to possess the bodies of his enemies and control their movements, to the point where he can cause them to fly around like himself and can even stop possessing them midair to let them slam into walls. He can also access the abilities of other beings that possess superpowers. Additionally, Ghostfreak can completely erase someone’s consciousness while possessing them if his willpower is strong enough.

Ghostfreak can possess many species, and many examples include Floraunas, Vladats, Transylians, Necrofriggians, Atrocians, Polymorphs, Galvanic Mechamorphs, Microchips, Chronosapiens, Celestialsapiens, Atomix’s Species and even other Ectonurites. Essentially, any species that possesses sentience and life force, Ghostfreak is capable of possessing.

Prehensile Tentacles, Sharp Tentacles / Ghostfreak can expose and use the tentacles from under his chest, either by drawing back his outermost layer of skin or bursting them through his skin. These prehensile tentacles are very useful for grabbing objects and/or coiling around people or objects; stabbing; and generally as a means of scaring his enemies into submission, increasing his scare factor

Telekinesis, Telepathy / Ghostfreak is capable of telekinesis which can even manipulate flames. Ghostfreak is also capable of telepathy.

Regeneration / Ghostfreak can regenerate lost skin if needed.

Flight, Levitation, Enhanced Speed (via Flight) / Ghostfreak is capable of flight and levitation, which he can use to soar through the air at high speeds.

Sharp Claws / Ghostfreak has sharp claws, which can easily tear through strong metal.

Enhanced Strength / Ghostfreak possesses enhanced strength, able to lift large things and people and used his tentacles to grab large and heavy things.

Enhanced Durability / Ghostfreak has enhanced durability, being able withstand punches from strong opponents and being thrown against a wall.

Space Survivability / Ghostfreak can survive in the vacuum of space.

Manna Absorption Immunity / Ghostfreak is immune to having his manna absorbed by energy absorbing opponents. This is because Ectonurites do not have manna, as they are not alive in the same conventional way that most other life forms are.

Unlike all other Ectonurites, Ghostfreak is immune to bright light and sunlight due to the help of the Omnitrix.

Prehensile Tail / Ghostfreak’s tail is prehensile.

Glowing Eye, Movable Eye, 360° Vision (via Movable eye), Night Vision / Ghostfreak has an eerie, glowing eye that can move around through the black lines on his body, which functionally gives him 360-degree vision. Additionally, like all Anur System aliens, Ghostfreak can see in the dark.

Skin Storage / Ghostfreak is able to store small objects under his skin flaps.

Smoke Mimicry, Shapeshifting (via Smoke Mimicry) / Ghostfreak can alter his shape and deform like gas by making himself into a grey, somewhat transparent smoke-like wispy form. While in this form, he is immune to being absorbed by Gutrot’s species.

Ectonurite Conversion (Possibly), Converted Ectonurite Manipulation (Possibly) / Although he never trained himself to do so, Ghostfreak may be able convert other species into Ectonurites, where then he is able to manipulate them into doing what he wants, though it hasen’t been confirmed if this is true or false.

Ghostfreak has Enhanced Reflexes.

Retractable and Removable Outermost Skin / Ghostfreak has retractable outermost skins and inverted skulls with sharp teeth, the latter of which they can rotate whenever necessary.

Energy Beams (True Form) / Ghostfreak can project powerful energy beams from either his chest and or his hands whenever his skin is peeled back, as demonstrated by Zs’Skayr.

Enhanced Telekinesis (True Form) / In his true form, Ghostfreak’s telekinesis is greatly enhanced, being able to even move an entire pillar without effort.

Darkness Empowerment (True Form) / In his true form, while exposed to total darkness, like that of space, Ghostfreak’s powers and abilities would be greatly enhanced to their full potential.

Skull Rotation (True Form) / Ghostfreak can rotate his skull.

abilities in games / Ghostfreak can store things the size of dogs inside his protective cover.

Weaknesses

If Ghostfreak’s protoplasm is solidified, he will be unable to turn intangible or invisible. Certain substances can solidify Ghostfreak’s protoplasm. It is possible that Gutrot’s species can replicate these certain substances in a gaseous form.

Ghostfreak’s intangibility requires conscious thought to activate, so opponents will be able to hit him if he is caught off-guard and distracted.

There are a number of weaknesses that Ghostfreak is vulnerable to if he remains tangible and caught off-guard. For example: He can be harmed by electricity, such as that generated by electricity generating species and even by magic users and eletricity shooting devices. He can be controlled by Vladats via their Corrupturas.

Ghostfreak can be tracked by opponents who can sense heat or use thermographic vision.

There are certain beings Ghostfreak cannot possess. For example, he cannot possess zombies due to them lacking minds of their own. He is also not able to possess Omnitrix weilder’s transformations, including the Sentient Ultimate forms (when inside the Ultimatrix) and he can’t posses species that generate lots of heat and energy, nor can he posses Dagon.

Even if Ghostfreak does possess someone, it may be possible for them to reject him out of their body.

Like the rest of his kind, Ghostfreak cannot survive on Anur Vladias.

Ghostfreak can be scared by Toepick’s species.

Ghostfreak can be affected by a Nemuina’s sleeping dust.

11, Cannonbolt (Classic), Cannonbolt (Reboot)

Cannonbolt is the Omnitrix DNA sample of a Arburian Pelarota, a Hulking, armor-plated, pillbug race from the world of Arburia

Major traits

Cannonbolt is a hulking, broad-shouldered alien with stubby arms and legs and covered in natural, yellow exo-plates as armor plating, with three plates on his back, two on each shoulder, two on both of the back of his arms and two on both sides of his waist. He is mostly predominantly white with black on his upper half with two black stripes on his head and his belly/chest and has bulging palms and four black claws on both of his hands with a wide mouth and sharp teeth and black lips. Cannonbolt is covered in fur across the thickest parts of his body, while every other part except for his elbows and knees is short fur. He has considerably small squinted green eyes, and his eyes are connected to the black of his shoulders. he wears the Omnitrix symbol on his chest.

When Cannonbolt turns into a sphere, he rolls up into a ball, with his backplates and the plates on his hands covering him. His sphere form has semi-circular stripes across his body, with black lines around the circular plates, and his side plates are the plates on his shoulders. It is described as a position similar to a roly poly.

the future Cannonbolt will sport a black pants-like design on his legs. His claws are longer and outlined in grey and his eyes are closer to his shoulder armor.

Powers and abilities

Sphere Transformation, Nigh-Invulnerable Shell, Mobile Invulnerability, Enhanced Durability / Cannonbolt can curl into a ball, encasing himself in his plating. In general, the Arburian Pelarota species mostly used this maneuver for defense, like an armadillo. However, since Ben did not know about this when discovering Cannonbolt, he weaponized Cannonbolt’s originally defensive capabilities. Cannonbolt is nigh-invulnerable when curled into a ball, so invulnerable that he can survive a fall from Earth’s atmosphere without suffering damage when curled into a ball.

Enhanced Speed (via Sphere Transformation), Sightless Sensing, Enhanced Hearing, Echolocation, Environmental Perception (via Spherical Form) / When rolled up, in his sphere form, Cannonbolt becomes like a motorized wheel that can move at great speed (because of chemicals in his exo-plates that reduce friction) and can increase his rotational momentum to slam into and/or run over enemies. Cannonbolt is able to maneuver around his surroundings in ball form and be capable of perceiving his surroundings despite his eyes being covered and encased inside his sphere form thanks to the short fur on his body. The fur on his body acts much like cat whiskers, registering shifts in air and motion around him. Between that and his excellent hearing, Cannonbolt receives something akin to echolocation – giving him “eyeless” vision.

Enhanced Bouncing, Enhanced Agility / Cannonbolt can ricochet and bounce off surfaces like a pinball in sphere form, suffering little-to-no loss in momentum. Cannonbolt can also house people and fairly large objects within his spheroid form and provide them the same level of protection that he has. In his spherical form, he can bounce to create shockwaves or spin into a fierce tornado. He can even increase his agility by quickly opening up his ball shape while airborne.

Enhanced Strength / Cannonbolt possesses enhanced strength, being able to fight on par with enemies about his size. He can also break free from traps made of adhesive slime. Cannonbolt also has enhanced reflexes, being able to quickly dodge most attacks.

Enhanced Digging / Cannonbolt possesses enhanced digging, able to quickly tunnel underground in his sphere form before jumping out to attack.

Limited Space Survivability / Cannonbolt is capable of withstanding the vacuum of space, but he still needs to breathe. Without an oxygen supply, Cannonbolt is limited to holding his breath.

Heat Resistance, Radiation Resistance, Acid Immunity, Lava Immunity, Cold Immunity / From inside his shell, Cannonbolt can withstand twice the heat of reentry into the Earth’s atmosphere. Similarly, his shell is resistant to acids and lava, as well as cold temperatures, and can withstand the plasma generated by members of Ball Weevil’s species.

Energy Deflection (via Nigh-Invulnerable Shell), Electricity Conductivity (via Nigh-Invulnerable Shell) / Cannonbolt’s shell is capable of deflecting lasers and conduct electricity.

Cannonbolt can be empowered by electricity, such as those generated by a electricity generating species. This way, he can gain much more power and momentum when in sphere form.

Enhanced Reflexes / Cannonbolt’s strength and reflexes are at a level comparable to XLR8, even able to grab ahold of a fast-moving opponent.

Enhanced Balance / Despite his top-heavy body, Cannonbolt has enhanced balance, allowing him to quickly change in and out of sphere form to suit his immediate needs.

Enhanced Dexterity / Cannonbolt has enhanced dexterity able to do two things and restraint more than one opponent at once.

Cannonbolt’s stomach is big enough for him to eat big portions of food.

When angry, Cannonbolt’s scream can be very loud and can be heard from a distance.

Cannonbolt also has Enhanced Jumping, Wall Scaling, Sharp Claws, Sharp Teeth, Sharp Feet.

abilities in games / Cannonbolt can create a sonic boom by sucking in air from his surroundings and then expelling it. Cannonbolt can create a strong, fast-spinning tornado. Cannonbolt can curl into a ball to encase himself in his plating, turning into a sphere. He can then use this form to roll into enemies to attack. In addition to the average repelling of walls, he was capable of ricocheting off enemies as well. By compressing himself tightly, Cannonbolt can release the pressure to create a sonic blast. Cannonbolt can flop onto the ground to create a shockwave, as well as rotate quickly to generate a miniature tornado. Cannonbolt can curl into a ball, encasing himself in his plating. Cannonbolt is able to launch himself from ramps located all over the alien worlds to cross long gaps, as well as insert himself in special slots and use his rotation to power or destroy machinery and reveal hidden structures. Cannonbolt is able to curl into a ball, encasing himself in his plating and launching himself from ramps to cross long gaps. Cannonbolt’s Ultimate Ability consists of him aiming at enemies, then charging in ball form towards them.

Weaknesses

Cannonbolt’s bipedal form is top-heavy, making him very unbalanced and clumsy. This is because Arburian Pelarotas are made to spin, not walk, though he can still manage to use his curled shape to enhance his agility.

Cannonbolt cannot roll over slippery surfaces, such as slippery slime, as it will cause him to immediately uncurl from his sphere form and fall over, he also cannot roll on sand.

Cannonbolt can be trapped by strong adhesives, Similarly, he can be held in place by beings with great strength.

Cannonbolt’s large body makes it hard for him to move in small spaces.

Cannonbolt is vunrable to and can be incapacitated by electricity when not curled into a ball. Similarly, Cannonbolt can be burned by extremely hot objects when not curled into a ball.

In his uncurled form, Cannonbolt can be controlled by a Vladat via their Corrupturas.

Cannonbolt is subjected to the physical laws of reflection and conservation of momentum, meaning that he has difficulty stopping or controlling his direction if he picks up speed.

Cannonbolt can be too heavy to stand on certain things that are unstable.

12, Wildvine (Classic)

Wildvine is the Omnitrix DNA sample of a Flourana, a humanoid plant lifeform from the lush green plant filled world of Flors Verdance

Major traits

Wildvine is a humanoid plant with green skin, green teeth, a blue tongue, one green eye in the middle of his face and he had secondary eyes of the same color on each of his shoulders, five vine-like tendril legs, four long fingers on his hands, flytrap-shaped flaps with teeth covering his head, spikes on his arms, legs, and chest, and fruits that grow on his back that he can use as explosives or smoke bombs. he wears wristbands on his wrists and a belt around his waist and he wears the Omnitrix symbol on his chest.

Despite being a plant, Wildvine like every other Florauna can produce earwax.

Wildvine like other Floraunas having gender differences is similar to the sexual diversity of many Earth plants, where an individual plant may be denoted as male or female within a single species.

Though he can eat normal food, but just like real-life plants, Wildvine like all Floruana are autotrophic beings, meaning that he can eat through photosynthesis, and like all florauna, he needs a steady exposure to sun and water in order to thrive.

Powers and abilities

Chlorokinesis / Wildvine possesses chlorokinesis, the ability to telepathically interface with plant life. examples include being able to trap people within thick vines. Another example of this ability is being able to remotely ensnare multiple individuals with vines.

Shapeshifting, Body Alteration, Vine Generation, Vine Tendrils/Tentacles, Vine Ensnarement, Vine Swinging, Enhanced Speed (via Vine Swinging), Vine Whip Arms (via Shapeshifting), Whip Tendrils, Elasticity, Elastic Limbs, Enhanced Agility, Enhanced Reflexes, Enhanced Flexibility / Wildvine has minor shapeshifting abilities, being able to transform his arms into whip-like tendrils that he can use against opponents. He can also enlarge his flytrap to a size that can fit an entire person. Furthermore, Wildvine has control over his cellular growth, which allows him to extend and retract his limbs and arms at will. Using this power, Wildvine turns his limbs into prehensile vine-like tendrils to grab and restrain and trap others, when growing vines they appear to be his fingers coming off. Additionally, using his elastic limbs, Wildvine can swing around at great speeds and is very agile, being able to swing from tree to tree. this makes his body very elastic and versatile. He also has enhanced flexibility, agility, and digging.

Fruit Generation, Explosive Fruits, Gas Bomb Fruits, Vine-Growing Fruits / Wildvine can grow black fruits (also referred to as spore pods) on his back that contain a whole host of substances (lethal and non-lethal), allowing him to use them as explosives or gas bombs. His fruits can also grow vines. Wildvine also can tame Gracklflints using his fruits.

Thorn Generation, Sharp Thorn Claws, Enhanced Digging / Wildvine can grow sharp thorns on his body and can use them as claws for slashing and cutting. Additionally, he can also quickly tunnel underground.

Regeneration / Wildvine is able to regenerate his body if any part of it gets damaged. 

Enhanced Strength / Wildvine possesses enhanced strength, as he is able to trap a strong enemies in his tendrils, stop falling heavy from landing people and hold it for a short time, and easily break rocks with his bare fists. He is strong enough to lift opponents with his vines especially large ones and slam them into the ground.

Enhanced Durability / Wildvine possesses enhanced durability, such as withstanding being smashed into a building. Wildvine also possesses enhanced jumping and reflexes, able to swiftly dodge projectile and energy attacks.

Gas Immunity / Wildvine doesn’t breathe through any lungs, making him immune to multiple kinds of gas, such as the gas created by his fruits, and flame retardants.

Closeable Flytrap / Wildvine can close his flytrap, and does so when going underground. He can also trap people by closing his flytrap.

Vine Whips / Wildvine is capable of making whips by extruding tendrils out of the palms of his hands.

Plant Merging / Wildvine can fuse himself to terrestrial plants, such as Earth trees.

Wildvine also has Enhanced Jumping and Enhanced Balance and Hypnosis Immunity.

abilities in games / Wildvine can cross gaps and swing through them. He can grow spikes on his legs, then slam them down on enemies, as well as spin in the air to scatter seed bombs, or throw seed bombs into the air, raining them down on his enemies. Wildvine can also stretch his arms.

Weaknesses

Wildvine’s vines can be tangled.

If Wildvine stretches himself too much, his arms will stay stretched and unable to shorten for a while.

Wildvine has a weakness against electricity, like eletricity generated from electricity generating species

Being a plant-based alien, Wildvine is particularly sensitive to extremely cold temperatures. Unless he is given his energy source, he will quickly dry up, wilt, and perish.

13, Blitzwolfer

Blitzwolfer is the Omnitrix DNA sample of a loboan, a Werewolf like race from the lush and beautiful forest covered moon of Luna Lobo which is the moon that orbits the world of Anur Transyl and one of the worlds in the Anur System

Major traits

Blitzwolfer has traits identical to that of a werewolf. Blitzwolfer had greyish-purple fur, a very muscular build, three furry black tendrils alongside a long flowing black mane, and a large bushy black tail with four sharp claws on each hand and three sharp claws on both feet, and the inside of his mouth was green with a green tongue. He has spiked elbows and shoulders and has green eyes. He wears a green jumpsuit with a green collar and green wristbands and a belt, and he wears the omnitrix symbol on his chest.

this form was originally called Ben wolf

Its said that Blitzwolfer’s sonic howls are more powerful than Echo Echo’s sonic screams.

Blitzwolfer’s tongue can both retract and be stowed away when his muzzle splits or stays in place and splits in half.

Ben when Blitzwolfer has a Loboan’s very strong hunting instincts and can be compelled to hunt for food but he has learned to control himslef.

Powers and abilities

Multi-Hinged Jaws, Sonic Howls, Sonic Redirection, Sonic Propulsion / By opening his quadra-lobed muzzle into four separate parts, Blitzwolfer can amplify his howling to create powerful, green, concussive blasts of sound which also creates powerful gusts with his mouth. These sonic howls are powerful enough to damage Petrosapiens like Diamondhead and can also harm other Loboans. They can be used to reflect incoming projectiles or propel Blitzwolfer upward.

Sharp Teeth, Sharp Claws, Night Vision / Much like an ordinary wolf, Blitzwolfer has sharp fangs and formidable claws, able to scratch metal and rock. He also has extraordinary night vision.

Enhanced Strength / Blitzwolfer possesses enhanced strength, able to fight against and restrain other Loboans and carry 2 people at the same time.

Enhanced Durability / Blitzwolfer has enhanced durability, for he doesn’t sustain much damage from being knocked into things at a high speed and can survive being blasted by guns.

Enhanced Jumping / Blitzwolfer can jump exceptionally high able to leap up to the top of high places and hat far distances when moving.

Enhanced Speed, Enhanced Agility, Enhanced Reflexes / Blitzwolfer has enhanced speed, agility, and reflexes.

Enhanced Smelling, Enhanced Hearing / Blitzwolfer has enhanced senses of smelling and hearing, giving him great tracking and detection abilities.

Corrodium Immunity / Although the Omnitrix makes the user immune to the effects of Corrodium, Blitzwolfer is already naturally immune to it.

Lava Immunity / Blitzwolfer is immune to lava.

Wall Scaling / Blitzwolfer is able to scale walls.

Prehensile Feet, Quadrupedalism / Blitzwolfer’s feet are prehensile.

Weaknesses

Blitzwolfer cannot use his sonic howl if his muzzle is forced shut by something, such as the bandages of a Thep Khufans’ like Snare-oh or a Plumbers’ specialized mouth cover.

Similar to most Earth canines, Blitzwolfer has sensitive hearing. Therefore, he cannot handle loud noises, such as that of giant bells.

Blitzwolfer can be controlled and hypnotized by Vladats via their Corrupturas.

Blitzwolfer can be scared by Toepick’s species.

14, Snare-oh

Snare-Oh is the Omnitrix DNA sample of a Thep Khufan, a Bandage made mummy like race from the Desert wasteland world of Anur Khufos, one of the worlds in the Anur system

Major traits

Snare-Oh is a mummy-like alien whose is composed of thousands of bandages that are actually a thin yet powerful skin that he can control. This skin is made from an alien material that feels like old cloth but do have elasticity and it stems from his shell-like head. The bandages are greyish-brown and ragged looking, with visible layers. he has a tall, thin, and muscular appearance with a thick chest, shoulders, arms, and legs which have slight ape-like features with gaps on his chest. Snare-Oh’s eyes and the gaps between his bandages which are on his wrists, chest and ankles glow green and his chin is black with more green gaps and a golden beard-like spine jutting from it. He has a mouth with sharp teeth-like structures and a long tongue. His body is hollow allowing him to store things in his chest. His clothing resembles that of ancient Egyptians His green eyes are surrounded by crown-like golden spikes, and his lower face is wrapped in bandages. He wears a black and gold pharaoh’s headdress, black bracers and greaves with gold trimmings and 2 large green gaps on them. His headdress is black with two glowing green gaps on either side of it and a gold rimming at the bottom. His upper chest and shoulders are covered by a large collar/wrap-like garment, with green and black stripes. He also has black-and-gold pads on each shoulder, with each one having a green “eye” on them, with ties on his Shendyt/Dhoti which has a belt. He has 2 bandage tendrils on his upper back and his heels each have an extra “toe”. He wears the omnitrix symbol on his chest.

In the future Snare-oh’s gaps between his all his bandages glow green.

This transformation was originally called ben mummy

Although he has never trained himself to do so, Snare-Oh can perform magic similar to Egyptian curses and ben can train to do it when in lifeform lock mode and having master control.

Snare-oh aongside all other Thep Khufans is some of the only beings who can handle Corrodium without special protection.

he can fold his hands to create things like hammers and maces from his bandages but it would feel like being hit with a paper mache mallet.

Like all Thep Khufans and with training and practice, Snare-Oh can communicate through movements of his skin tendrils, like human sign language.

Powers and abilities

Bandage Generation, Bandage Ensnarement, Elasticity / Snare-Oh can generate a steady supply of the bandages that make up his body. He can extend their length to approximately 30 feet and control their movement for various purposes, such as wrapping, grappling, lifting, and moving around objects and opponents. He can also detach his bandages after wrapping them around someone, to become a permanent restraint.

Enhanced Strength, Sharp Bandages / The strength of each individual bandage is powerful enough to punch holes in the ground and restrain very strong opponents, and they are sharp enough to cut through plant vines grown by a Florauna’s like Wildvines fruit-like pods. Snare-Oh can also use his bandages to create a sturdy wall.

Shapeshifting, Flight (via Unraveling), Small Space Maneuvering (via Unraveling) / Being composed of bandages, Snare-Oh can reshape his body at will. This allows him to split himself apart to dodge attacks and reform to counter-attack. Additionally, by reducing himself down to a few bandages, Snare-Oh can fly around and slip through extremely tight spaces or small openings. This allows him to escape various traps or maneuver through cramped areas.

Enhanced Durability, Regeneration / Snare-Oh can regenerate himself and recover almost instantly from many types of injuries, such as being torn into confetti by a large fan.

Space Survivability / Snare-Oh can survive in the vacuum of space.

Underwater Survivability / Despite being made of bandages, Snare-Oh is immune to being moistened and having his mobility reduced by water. As such, he can survive underwater.

Corrodium Immunity, Body Storage, Night Vision / Snare-Oh is immune to the effects of Corrodium and can see in the dark. Snare-Oh can also block out Corrodium radiation with his bandages, allowing him to carry the dangerous crystal inside his body without irradiating anything nearby.

Bioluminescence, Glowing Eyes / Snare-Oh has a bioluminescent body and glowing eyes.

Unraveling, Bandage Cushion, Removable Face / Snare-Oh can completely unravel his body to create a pile of bandages to cushion a landing. His face separates from the rest of the bandages in the process.

By whipping his tendrils around all at once, Snare-Oh can create a tornado attack.

Snare-oh has Enhanced Jumping and Enhanced Reflexes

Weaknesses

Snare-Oh can be tangled up in his own bandages.

Snare-Oh is vulnerable to intense heat.

Snare-Oh can be controlled and hypnotized by Vladats via their Corrupturas.

Snare-Oh can be scared by Toepick’s species.

15, Frankenstrike

Frankenstrike is the Omnitrix DNA sample of a Transylian, a Frankenstien monster like humanoid race from the strange and stitched together and connected world of Anur Transyl one of the worlds in the Anur System

Major traits

Frankenstrike has an appearance similar to the classic depiction by Boris Karloff of Victor Frankenstein’s monster. He closely resembles an approximately seven-foot-tall muscular human male, with four fingers on each hand and black hair with sideburns, with his sideburns stretched out long in a mutton chops-style. and a long mullet hairstyle with bangs. He has many bolts that resemble flathead screws in places all over his upper body; He had 4 bolts on his back, 3 on his chest, and 2 on each of his trapezius muscles; and 6 for each side of his neck, shoulder, and elbow; and one on his belt. all of which were dark grey, large and stumpy, with a flat, black tip and a green line across it and off the tips. Most of his skin is a dull, greyish yellow; however, some areas on his body have a different skin tone, with some areas being a withered dark grey, which are separated by scars and what resembles sutures, as if his body parts were sewn together, alongside with various electrical generating equipment and life support technology. Patches of his first toned Grey skin are located on his entire left shoulder and left pectoral; his entire right forearm; the top of his right shoulder; one spot on the middle-right of his back; and nearly completely covering his neck and face, save for some of the right side of his face. Suturing connects all the patches, as well as a circular “cut” around his cranium. His second tone of skin is lighter and stretched from small parts and bits of patches on his forearms up to his upper arm and shoulder, on his left and right arms, respectively. He has two large tower-shaped, conductor coil-like generators located on his upper back, though these are metallic-organic growths and not actually machines. They are brown and deep green, with white coils and light green bulbs at the tips. He wears metal gauntlets that end in fingerless gloves and are brown with small screws appearing from the knuckles. He wears a belt with a white line running around it, with screws appearing from it. His pants are shiny black with ribs that dip in a V-shape and has metallic boots with grills on them with his boots being copper colored with the slits in his boots being green. Frankenstrike’s teeth are yellowed and uneven, and bear out. He wears the omnitrix symbol on his chest, with several deep scars protruding from where it resides.

this transformation was originally called ben vicktor

It’s likely that Frankenstrike is capable of absorbing electricity.

like other Transylians, Frankenstrike can learn how to harness the lightning from giant storms with his own electric powers.

It’s possible that the generators on Frankenstrike’s back are the product of some sort of nanite symbiosis.

Frankenstrike and other Transylians can have their limbs replaced with those from another member of their species, Similar to how humans have organ donors, but is much easier with no tissue rejection.

Frankenstrike can extend his conductor coils as a sign of agitation.

Frankenstrike can consume rotten food safely

Powers and abilities

Bio-Electrokinesis, Electricity Waves, Electricity-Enhanced Punches, Energy Beams / Thanks to his bio-metallic conductor coils on his body, Frankenstrike can produce and manipulate bio-electric discharges as powerful as bolts of lightning and capable of punching holes in a spaceship. This electricity can be used to enhance his blows to increase the damage output, electrocute opponents through physical contact, attach to metallic surfaces, power-up machinery or overload specific parts of the technology, create waves that travel along the flat surfaces, as well as focus it into concentrated beams of energy.

Enhanced Strength, Enhanced Jumping / Frankenstrike like Larger Transylians has immense level of physical strength, being powerful enough to punch through a brick wall, sever a powerful robots limbs, carry opponents over his shoulders, tear apart steel, as well as lift a tank over his head. his strength also extends to his legs, allowing him to jump between the roofs of buildings.

Enhanced Durability, Regeneration, Heat and cold Resistance / Larger Transylians like Frankenstrike possess immense durability, being able to withstand plasma beams, walk straight through bullets and tank shells, and survive being blasted afar by energy beams. They are also highly resistant to extremely high temperatures of extreme heat and cold. Transylians can regenerate parts and heal from even serious injuries that are almost fatal.

Enhanced Speed / Frankenstrike is quite fast.

Space Survivability, Night Vision / Frankenstrike can survive in the vacuum of space. Frankenstrike can also see in the dark.

Strong Wind Resistance / Frankenstrike is resistant to strong winds, as shown when he held onto part of a space station when Viktor opened up a portal in space.

Electromagnetic Body / Frankenstrike can emit magnetism from his hands or feet, allowing him to attach to metal structures.

Technokinesis, Technology Merging / Frankenstrike possess technokinesis and can merge with technology, being able to generate electricity through his coils to power machinery.

Frankenstrike has Enhanced Agility and Enhanced Reflexes

abilities in games / Frankenstrike can teleport short distances and create portals.

Weaknesses

Frankenstrike is unable to fit through small or tight spaces due to his large size and coils.

The two generators on a Frankenstrike’s shoulders are the source of his electricity, which means opponents who can absorb energy can absorb his electricity through them.

Frankenstrike if not trained to do so yet cannot conduct or absorb electricity from external sources.

Frankenstrike can be controlled and hypnotized by Vladats via their Corrupturas.

Frankenstrike can be frozen in ice and dried molten steel.

Frankenstrike can be scared by Toepick’s species.

16, Upchuck / perk variant

Perk Upchuck is the Omnitrix DNA sample of a Perk Gourmand, one of the subspecies of a humanoid Amoeba-like race from the Vibrant world of Peptos I and the colonies on 74 other worlds in the Peptos system that are exactly the same as Peptos I

Major traits

Perk Upchuck is a vaguely humanoid amoeba-like creature with green skin all over with a darker shade of green on the top of his head, and the same color all over his backs and hands, with six sprout-like growths on the back of his head, a dark-green patch of skin on his head, light-green skin on his face and belly and with very crooked teeth and an overbite. He has ventilation slits on his face, and a green tail. He has green eyes with short claws. He wears a black open-front suit with white over-sleeves and white bands around his legs and has bare three-toed feet. Perk upchuck wears the omnitrix symbol on his chest near his stomach

Upchuck would have been the real winner of the loogie contest between any of ben’s aliens

upchuck like all Gourmands doesn’t have a natural predator because he is at the top of the food chain.

Despite being able to eat a Celestialsapien, Upchuck cannot gain the latter’s powers in any form or way.

If Upchuck were to swallow another Gourmand, the other Gourmand would just pop out of another Gourmand’s mouth.

If Upchuck were to swallow the Chronosapien Time Bomb and it detonated in his stomach, nothing would happen.

upchuck like all Gourmand’s bile has proven to be one of the most destructive and corrosive substances in the universe.

Powers and abilities

Long Prehensile Tongues, Mouth Expansion, Swarm Gastronomy / Upchuck has four very strong, adhesive tongues that can stretch to great lengths, allowing them to latch onto large objects, such as an elephant and objects that weigh 10 tons, and reel them in with relative ease. Upchuck’s mouth can stretch, allowing him to swallow objects larger than himself. He is connected with a trans-space bladder dimension where Gourmands store all the “food” they eat. Through it, Upchuck is connected to the Gourmand species and can sense any danger to his people through his stomach.

Solid Matter Ingestion, Liquid Ingestion, Energy Ingestion / Upchuck can eat most any solid matter; energies, such as the Sub-Energy (something 20 times more powerful than the Sun itself) or energy beams from opponents; liquids, based blasts; and even living creatures such as tigers, other dangerous creatures and even Celestialsapiens like Alien X.

Explosive Vomit (via Ingestion), Energy Redirection (via Energy Ingestion) / Items ingested by Upchuck can be converted into explosive balls of green vomit that can be expelled with great accuracy. The explosive power of these “loogies” depends on the chemical composition and overall size of what Upchuck ate to create them. The loogies have the blast impact of a hand grenade. Upchuck can also make his loogies curve like a frisbee.

Explosive Vomit Propulsion, Space Survivability / Upchuck is able to fly by propelling himself with his explosive vomit and can survive in the vacuum of space.

Strong Teeth, Enhanced Stomach Capacity / Upchuck has developed jaws, diamond-hard teeth, and a gastrointestinal tract that allows him to eat almost any material, including virtually any object all the way up to powerful weapons.

Enhanced Durability / Upchuck is able to take a surprising amount of punishment for a creature of his size, taking the force of a moving car impact, as well as surviving after being thrown through a wall.

Enhanced Jumping, Enhanced Reflexes / Upchuck can jump surprisingly high for his size, able to fully jump over tall opponents. Upchuck also has enhanced reflexes.

Upchuck can carry around objects and living creatures in his stomach and release them without having to turn them into explosive vomit.

Slime Spit, Acid Spit / Upchuck can spit out slime, which can be slippery for Arburian Pelarotas like Cannonbolt. This slime is also capable of melting ice.

Upchuck has some degree of Enhanced Strength

Abilities in games / Upchuck is able to consume any enemy projectile and spit it back as a green glowing energy ball.

Weaknesses

There is a limit as to how much Upchuck can fit in his mouth, as beings as massive as To’kustars like Waybig would have to be chopped up into bite-size chunks in order to be eaten by him.

If Upchuck ingests enough matter or a powerful enough energy, they can be difficult for him to hold down and not spit out, causing his stomach or cheeks to inflate and severely reduce his mobility. Similarly, if energy is able to explode within Upchuck’s mouth, it will also cause him to immediately inflate.

Upchuck may struggle to eat living creatures, such as tigers and other dangerous animals, as their movement inside his stomach can cause him to regurgitate them.

Upchuck’s hunger can be used against him, as he can easily be swayed from any task with the simple promise of a tasty treat.

Originally, Upchuck was unable to consume human food. However, this is no longer a problem when ben got older, as he can now eat human food as well as everything else.

17, Upchuck / murk variant

Murk Upchuck is the Omnitrix DNA sample of a Murk Gourmand, one of the subspecies of a humanoid Amoeba-like race from the Vibrant world of Peptos I and the colonies on 74 other worlds in the Peptos system that are exactly the same as Peptos I

Major traits

Murk Upchuck is a vaguely humanoid amoeba-like creature with swampy-green skin, a tanned stomach and muzzles, with black sprouts and black-green spots on his tail, limbs, hips and back. His eyes are sharp and green, he has whisker-like lines, his teeth are more aligned with visibly sharp canine teeth with two big teeth sprouting out from the bottom of his mouth with an underbite, and his tail is short and straightened, as opposed to Perk Upchuck’s curled tail. The black stripes on his face are long, reaching his mouth and spanning the head, and his claws are big and long and attached to his hands through finger stubs. Murk upchuck wears the omnitrix symbol on his chest near his stomach.

Both Perk and Murk Upchuck like all Gourmonds, including the queen, are small with stubby limbs, four-fingered hands, three-toed feet, six tubular growths on the back of their head, and three sets of ventilation slits on their face and have at least three tongues.

Upchuck is the only known Omnitrix alien who can switch between the different races of his species. Azmuth’s reasons for including both subspecies are unknown.

There are three sub-species of Gourmands named Gourmand Perk, Gourmand Murk, and their Queen. Of the three, only the Queen Gourmand’s DNA is not available in the Omnitrix.

The Gourmands do not have a king.

Powers and abilities

Both Perk and Murk Upchuck have the same abilities, neither of them has abilities exclusive to anyone one Upchuck

Weaknesses

Both perk and murk upchuck have the same weaknesses

18, Ditto

Ditto is the Omnitrix DNA sample of a Splixion, a small and peaceful race from the gigantic, 12 continent, earthlike, beautiful, and moonless world of Hathor

Major traits

Ditto is small humanoid about the height of an average 10-year-old human child. He has white skin, a black and white head and face, green eyes with light green shines, black shoulders, large hands with four sharp fingers and feet with the black shoes of the suit revealing three cat-like toes on each foot. Ditto also has three black fin-like growths on his head, with the ones on the sides of his head connected to his eyes and he has two small whiskers on each of his cheeks, and metallic and gem-like extended sensory nodes on his shoulder’s wrists, and waist. The nodes on his arms are glands that store protoplasmic DNA, which is used to create his clones. He wears a jumpsuit that is black with green patches under his arms with the neck being completely black and is sleeveless showing his white skinned arms, and black legs and ankles and it has an overall-like design. His jumpsuit has a design based on the Omnitrix’s insignia somewhat, with black triangles on the shoulders with the section outlining the hourglass symbol across his chest and arms being green and the center being black. The three sensory nodes on Ditto’s waist are on a belt. Ditto wears the Omnitrix symbol on his chest.

According to Ben’s fansites on the Extranet, Ditto is his cutest alien.

If Ben were to use Ditto with Skurd attached to the Omnitrix, only the original Ditto would have Skurd. If all the clones had to use Skurd’s power, they would have to remain huddled together.

Splixsons developed their duplication abilities to avoid predators, as they are low on Hathor’s food chain.

Powers and abilities

Mímisikinesis, Self-Duplication / Ditto has the ability to clone himself without limits through binary fission. Each Ditto clone is indistinguishable from each other and operates independently, regardless of what the others want them to do. This allows Ditto to do multiple tasks simultaneously or to cover a large area.

Sensory Web / The extended sensory nodes on Ditto’s body assist in the sensory web that connects all of his clones by coordinating the hive mind communication between them.

Clone Dissipation, Clone Retrieval, Conjoined Cloning, Clone Ladder (via Conjoined cloning) / Ditto’s clones are capable of re-merging back into one. Furthermore, Ditto is able to remotely pull his other clone bodies toward him for this purpose. Ditto can stop the duplication process before a clone comes into their independent being, creating half-formed clones with some of their limbs fused and stuck to his own. He used this power once to create a “ladder” of clones, where each “rail” was a continuous chain of fused arms and legs. Ditto’s clones can also dissipate themselves at will.

Enhanced Durability / Ditto possesses enhanced durability, able to still stand after being hit around by strong opponents.

Enhanced Jumping, Enhanced Acrobatics, Enhanced Agility, Enhanced Reflexes / Ditto can jump surprisingly high for his size; like when playing basketball, Ditto can slam-dunk the ball through a hoop in a way that would be difficult for an average human to jump high enough to do. Ditto is also quite agile, able to climb, squeeze, and maneuver his way out of reach of opponents while being chased.

Enhanced Digging, Underwater Breathing / Ditto can quickly burrow into the ground and breathe underwater.

Weaknesses

If Ditto and his clones are too far apart from each other, he cannot change back into Ben until all the duplicates are close enough together. It seems that this requires more power from the Omnitrix than normal, as seen later when ben became another transformation after being ditto for so long but only could stay in it for only a fraction of the normal time limit, but this wears off when the omnitrix officially recharges.

Ditto’s clones can be fused back together with enough force.

Being a Splixson, Ditto is at a massive disadvantage against a Splixsons natural predator the Panuncian due to them also possessing the ability to clone themselves.

Ditto can be harmed by electricity, even while in water conducting electricity.

Ditto can be controlled by Vladats via their Corrupturas. However, the latter cannot control all of the Ditto clones as each of them are independent. Furthermore, the Corrupturas will not be copied across his clones.

Ditto is not resistant to extremely cold temperatures.

Originally Ditto’s clones shared a link to keep track of each other, making it so that if one Ditto was hurt, all the others would feel the same pain and if one Ditto got killed, the others were automatically killed as well, thus negating the ability to form an army of clones. This is no longer the case as of when ben got older as each clone is independent from each other’s pain, meaning a clone can be killed without harming the others.

19, Eye Guy

Eye Guy is the Omnitrix DNA sample of an Opticoid, A many eyed humanoid race from the Unusual Gelatinous surfaced world of Sightra

Major traits

Eye Guy’s is a tan-colored humanoid being. His entire muscular upper-body is covered with big light green eyes with dark green pupils placed symmetrically on his body, around 20 of them, with two additional eyes on his palms and one giant primary eye in the center of his chest with his chest eye being closed by default; although he ironically has no eyes on his face, which consists of only a mouth and a very large pair of elastic bat-like ears. He has dark tan skin on his back and feet, with his feet being darker, with a lighter tone of tan on his chest, armpits, face, and hands. His legs are slightly bulky, and he have four fingers and three toes. His entire skeleton is made of cartilage, not bones and Eye Guy’s teeth are sharp. Eye Guy wears black pants with black foot sleeves and green bands on them and a green belt with a white stripe and he additionally wears green cuffs on his hands. He wears the omnitrix symbol on his chest right over the lid of his chest eye.

In the future Eye Guy will grow facial hair in the form of little tentacle whiskers.

Ben as Eye Guy has a tendency to make puns involving the word “eye” or organs related to the eye.

Powers and abilities

360° Vision, Chemical Detection / Similar to the compound vision of an insect, Eye Guy’s eyes give him 360-degree vision, making it extremely difficult to sneak up on him. The eyes on his hands further allow him to peer around corners or obstacles. Furthermore, he can “smell” and see trails of certain chemicals with his eyes, such as being able to see a trail of cologne.

Ophthalmokinesis, Eye Merging, Extendable Chest Eye / Eye Guy has ophthalmokinesis, which allows him to control and alter the many eyes on his body. He can move his eyes across the surface of his body and merge them together to create one bigger eye. By closing all his other eyes, he can open his chest eye and further bring it out on a stalk to point it around.

Powerful Optic Beams, Optic Blasts, Optic Blast Propulsion / From any of the eyes on his torso, and from multiple at once, Eye Guy can fire out green energy beams as optic blasts. These beams of energy can be fired from multiple eyes at once and can easily push objects or people far away; give enough kickback for Eye Guy to launch himself in the air; and are powerful enough to shatter metal and slice trees clean in half. Eye Guy’s chest eye can charge up and fire larger and more powerful beams of super concentrated energy. These beams are capable of shattering giant rocks in one shot and, if sustained, can ignite an explosive barrel and overload machinery.

Electricity Beams, Cryo-Electricity Beams, Fire Blasts, Freeze Rays, Slime Projection / The eyes all over Eye Guy’s body can each fire a different kind of optic blast: Besides simple energy beams, he can shoot blasts of green fire; green freeze rays that encase and immobilize a target in ice on contact; green bolts of electricity; green bolts of electricity capable of freezing foes, and blasts of sticky eye goop.

Enhanced Durability / Eye Guy has enhanced durability, being able to take punches from powerful and strong opponents, and energy blasts directly to the face.

Enhanced Jumping, Enhanced Acrobatics / Eye Guy is capable of performing great acrobatic and gymnastic feats, as well as jumping several feet high.

Enhanced Reflexes / Eye Guy has good reflexes, capable of dodging incoming attacks.

Enhanced Hearing / Eye Guy has great hearing due to his giant ears.

Enhanced Strength / Eye Guy has enhanced strength, able to lift larger and heavy opponents with relative ease.

Sharp Teeth / Eye Guy has Sharp Teeth

Weaknesses

If an irritant such as venom gets in his eyes, Eye Guy’s eyes will burn, and he will briefly be unable to see clearly. Because he has eyes over the majority of his body, he is more vulnerable to being exposed to and hurt by such irritants.

Certain chemicals can irritate Eye Guy’s eyes and cause them to tear up, such as cologne.

Eye Guy’s multiplied vision can be a weakness to ben when transformed as him; if he looks at something or someone that he has great fear of, he will see multiple of that and become more frightened than normal.

20, Way Big (Classic), Way Big (Reboot)

Way Big is the Omnitrix DNA sample of a To’Kustar, a gigantic sized and incredibly powerful yet benevolent Humanoid space dwelling race born during unpredictable cosmic storms

Major traits

Way Big is a colossal humanoid being who generally has a white base color for his body, face, limbs, and hands with details of his torso and legs stripes, shoulder spots, stum-like feet, head and shoulder blades being red. He’s 100 feet tall (30.48 meters) with four-fingered hands and extremely muscular body, with a large frill on his head, which is red at the front and black at the bottom with a small green stripe at the very bottom. He has blade-like growths on his shoulders and spikes on his waist of the same color. He also has white arms with three black lines with one long red fin on each elbow similar to the one on his head but without the green stripe, wristband-like outgrowths on his black wrists with what appears to be black and red fingerless gloves on his wrists and he had green eyes two extra eyes protruding on his red cheeks, one on each. He has three black lines on both of the two red sides of his neck, which also has a big black area in the shape of a “T” starting from underneath his chin. His legs are also white, and he has red boot-like feet with two toes with a white sandal-like covering on the middle of his feet. The red parts of Way Big’s body are made of an unknown cosmic material with metallic properties. Way Big wears the Omnitrix symbol on his chest.

Since To’kustars get bigger as they age. In the future when ben gets older Way big looks the same but a little bigger.

The parts of Way Big’s body that have metallic properties can allow Matter absorbers like Kevin to copy and absorb it.

Way Big could be eaten by a Gourmand if he were chopped up into bite-sized chunks.

Way Big could be subdued by the Hephestan Neuro Grip, but only if this move were to be performed by beings with hands much bigger than Slapstrike’s.

it is said that Way big is ben’s sixth most powerful alien and is a runner-up to Alien X in terms of power alongside with Atomix.

It is believed that Way big has the power to change his size and that he can do this by manipulating his cosmic energy.

A predator for Way Big was conceptualized during the production of Omniverse, however, art of it was never drawn and it ultimately went unimplemented. Derrick J. Wyatt imagined the alien as a cross between a sentient virus and an infestation of mites and fleas.

Because To’Kustar’s are born from cosmic storms Way big like every To’Kustar does not have a native home planet.

Powers and abilities

Cosmic Rays / Way Big can shoot a powerful blue/green cosmic ray from the outer edge of his hands by crossing his arms together, either in L shape or X shape. His cosmic rays are powerful enough to disintegrate a small planet. His cosmic rays are powerful enough to harm and knock out a being equal to his size and power. Ben learned this ability by practicing as Way Big.

Enhanced Strength, Shock Wave Generation (via Enhanced Strength) / Way Big is very strong, being able to hurl targets into orbits from planets with an atmosphere as thick as Earth’s, which includes objects his size and weight. He can even lift objects larger and heavier than him. Way Big is also powerful enough to generate massive tremors similar to a 7.0 earthquake by stomping his feet. He is able to knock beings equal to his size and power back with a punch. Way Big also has enhanced durability, being able to withstand attacks from beings equal to his size and power.

Enhanced Durability / Way Big has great durability, being able to withstand attacks from strong opponents his size even multiple ones simultaneously.

Enhanced Jumping, Enhanced Reflexes, Enhanced Agility, Enhanced Acrobatics / Way Big can jump very high. He also has extremely quick reflexes, being able to react to large energy rays being aiming at him. Way Big is quite agile, being able to quickly dodge some attacks from beings equal to his size and power.

Enhanced Speed, Water Vortex Generation (via Enhanced Speed) / Way Big possesses enhanced speed, being able to run fast enough to generate a massive vortex powerful enough to launch things his size out of orbit. Way Big also has a massive stride, so he can get to his destination quicker than most of Ben’s other aliens.

Space Survivability, Heat Immunity, Cold Immunity / Way Big can survive in the vacuum of space and in extreme temperatures, either hot or cold.

Energy Deflection / Way Big can use his arm blades to deflect energy attacks.

abilities in games / Way Big can create cosmic explosions. Way Big is able to manipulate cosmic storms, allowing him to generate lightning and vortexes. Way Big is also able to levitate using cosmic storms. Way Big can use his cosmic storms to propel himself and travel through outer space much faster than light. Way big possess the ability to generate and control cosmic storms at will, which enables him to easily cross interstellar distances at will. he is large enough to dwarf Rainbow Bridge while standing in Tokyo Bay. Aside from standard cosmic rays, he can release short bursts of cosmic energy, summon small vortexes and their cosmic rays can easily destroy dwarf planets.

Weaknesses

The frill on Way Big’s head is by far his greatest weakness, as attacking it will cause him great pain and stun him.

Because of Way Big’s massive size, Ben when transformed as him can be clumsy with their surroundings and accidentally cause property damage, by knocking into or leaning against things.

Smaller opponents can take advantage of Way Big’s large size and attack him without noticing, an example is a tiny opponent could Way Big’s ear and begin attacking him from inside, immediately incapacitating him.

Way Big is vulnerable to powerful discharges of electricity.

Way Big can be rendered unconscious if hit by many sedative quills from a member of Argit’s species.

Way Big can be controlled by Vladats via their Corrupturas.

21, Spitter

Spitter is the Omnitrix DNA sample of a Shoeroid, a large bulbous race from the rainy world of scalpasc

Major traits

Spitter is a bulbous alien resembling a pufferfish with legs with his skin being a tan green on his outer side and pale green on his underside. he has a round fat body mostly dominated by his “head”. He has five sensory organs; three sensory “quills” sticking out the top of his forehead and two at the bottom of his head and chin. He has short arms with bloated four-fingered hands, short and stubby legs that end in stumpy feet, similarly shaped like that of a rhinoceros’ foot, and a long lizard like tail. His face consists of a large, jaw-filled mouth with black lips which are cornered by his round light green eyes and his mouth and face covers mostly the front of him, which is filled with white pointed teeth, and his eyes are connected to the corners of his lips and his gums are the same hue of green as the outer side of his skin. He wears a pair of black pants with one green stripe on both feet and the waistband, with some white to the belt with the pants partly covering his stomach. He wears the Omnitrix symbol on his chest near his stomach.

Its unknown if Spitter is capable of speaking.

Powers and abilities

Slime Spit, Body Inflation / By inflating his upper body, Spitter can unleash a concentrated blast of slime that can effectively launch away large and bulky opponents. Additionally, his slime is slippery and highly conductive, allowing electricity-producing allies to amplify the power of their attacks on opponents covered with it.

Underwater Breathing / Spitter is amphibious, tending to towards land or shallow waters.

Weaknesses

Spitter can slip on his own slime

22, Buzzshock (Classic), Buzzshock (Reboot)

Buzzshock is the Omnitrix DNA sample of a Nosedeenian, a small battery like humanoid race from the Quasar planet hybrid world known as Nosideen Quasar

Major traits

Buzzshock’s appearance is similar to an Earth dry cell battery, albeit rounded out. He stands at roughly a foot tall, with pointy legs, and three fingers on each hand. His body is cylindrical and is black with circular green eyes, with green accents; the most prominent of which is a large green lightning bolt-like stripe spanning from where his neck starts, to across his chest, to his legs, to his waist on his front and back sides, and positive/plus (+) and negative/minus (-) symbols on his back similar to a battery. Buzzshock has two bolts on each arm, and the top of his head features a proper grey battery cap, with his head being colored light green with a hole on his head that could release electricity. His head and his chin are visible are both a part of a long, one-piece body. The Omnitrix symbol is located on his chest.

Like all Nosedeenians, Buzzshock is prone to mischievousness or amusement. He always laughs whenever he moves around or fights.

Powers and abilities

Bio-Electrokinesis / Buzzshock is like a living battery, able to store and release massive amounts of green electricity within his body. The amount stored corresponds with his vitality; he gets energetic and hyper when full of electricity and sleepy when deprived of it.

Electrokinesis, Energy Absorption, Electricity Conductivity / Buzzshock has the ability to manipulate his green electricity, he can both project the electricity stored inside his body outward and absorb external electricity inward, primarily by using his hands. He also has electrokinesis, and is able to control any electricity around him, allowing him to draw in electricity from far away or link himself to other Nosedeenians on a chain of lightning. He can absorb all the energy from a city block in a matter of seconds, and as a result of absorbing, his electric attacks become more powerful.

Electricity Immunity, Self-Electromorphosis, Electroporation (via Self-Electromorphosis), Electrical Possession (via Self-Electromorphosis), Technokinesis (via Electrical Possession), Technological Destruction (via Electrical Possession) / Not only is Buzzshock immune to electricity, but he can also convert parts of his body or his entire body into pure electricity, and travel across certain things, such as phone lines and pipes. Using this ability, Buzzshock can inhabit electrical devices, controlling them from the inside, and in some cases powering them and can pass through any electrical source using a form of enhanced speed. He can also cause electrical technology to malfunction and fry when he passes through them.

Self-Duplication, Regeneration / If Buzzshock absorbs enough energy, he can duplicate himself one or many times. He can also duplicate if he is forcibly bisected, in which his two parts will regenerate and become two whole Nosedeenians.

Flight, Levitation, Enhanced Speed (via Flight) / Buzzshock can use his powers to naturally and seamlessly fly and levitate and can also do so by turning his entire body or parts of it into electricity.

Enhanced Strength / Buzzshock is surprisingly strong for his size, able to lift an adult human several feet above the ground by holding just their clothing.

Enhanced Reflexes, Enhanced Agility / Buzzshock has enhanced reflexes and agility, able to quickly react and jump over an opponent when attacked.

Sonic Screams / Buzzshock can emit a sonic scream capable of shattering glass.

Enhanced Durability / Buzzshock has a degree of enhanced durability.

Weaknesses

Buzzshock can be insulated with rubber-sheeted blankets.

Buzzshock can be trapped in something made of a non-conductive material, such as glass.

Buzzshock’s energy can be absorbed by electricity absorbing species, and if Buzzshock runs out of energy, he will be unable to stay awake.

Buzzshock’s small size can be a disadvantage against a bigger, stronger opponent.

23, Arctiguana

Artiguanna is the Omnitrix DNA sample of a Polar Manzardill, a very Cold-blooded, quadruple, sapient, Iguana like race and one of the races from the perfect goldilocks zoned world of X’nelli

Major traits

As his name suggests, Arctiguana’s appearance somewhat resembles an iguana. He is a cold-blooded alien (as normal reptiles) whose blood is very cold in the literal sense. His skin is Blue/Grey and has lizard/fish like features with fairly long arms. Arctiguana has small spikes around his face, sharp teeth, four dorsal fins reaching down his back and white gills on the sides of his head. He has small squinted green eyes, black stripes on his face and eyes that go through his mouth, spikes on his chin, 3 fingers on both hands with small pointy claws and 2 blue toes with claws on both feet and he is quadruple, but he can be bipedal. He wears white pants with black feet to them and a black open-front shirt exposing his blue underbelly with white cuffs on the hands and he wears the Omnitrix symbol on his chest.

Powers and abilities

Freeze Rays, Freezing Breath / Arctiguana is capable of breathing out ice from his mouth, by firing either a long-range freeze ray or an icy wind that encases his targets. This ice breathing is cold enough to freeze large bodies of liquid, from water to molten lava, and can make things webbing brittle enough to shatter easily. His ice is also very slippery.

Ice Constructs (via Freeze Rays) / Arctiguana can use his freeze ray to create structures made of ice.

Freeze Ray Propulsion / Arctiguana can use his freeze ray as a means of quickly propelling himself short distances through the air (along with anyone holding on to him).

Enhanced Strength / Arctiguana possesses enhanced strength, enough to push a heavy opponent off a building.

Enhanced Durability / Arctiguana possesses enhanced durability, being able to withstand being hit by enemy projectiles.

Cold Immunity / Arctiguana can survive in environments with sub-freezing temperatures.

Wall Scaling / Arctiguana can crawl up walls without issue.

Enhanced Jumping / Arctiguana has a degree of enhanced jumping

Bipedalism / Arctiguana though quadruple can walk bipedally

Weaknesses

unknown

24, Swampfire

Sqampfire is the Omnitrix DNA sample of a Methanosian, a humanoid plant like race from the toxic swamp world of Methanos,

Major traits

original juvenile form / Swampfire when he was in his Juvenile form was a humanoid, plant-like alien that has an overall olive-green and black colored body encrusted with muck, mostly with a red flame-patterned head with his head being adorned with both red and yellow petals, and root-like feet, with black toes seemingly holding black rocks. He has a black face, and his green eyes are oval shaped with points at each end with pupils copying the shape but are smaller. Also, his shoulders have long red petals, and his elbows and legs have long green frills and thorns sticking on his body. Swampfire is taller than an average human and has a distinct rotten stench that worsens with heat. He has four fingers on his hands with large arms with his torso having multiple black parts on the sides of his neck and waist.

blossoming stages / Swampfire’s first stage of “blossoming” was more muscular than his earlier appearance. He also lost his pupils, one of his red petals on each shoulder, and a green frill from each leg. The lines on his neck thinned and the lines on his chest moved upward and into a pointed down angle. His green color was also a shade lighter than his olive green. Swampfire’s second stage of “blossoming” had more muscle with the black lines being removed from his chest entirely. His red petals formed into a red thorn shape, with two being on each arm. The necklines were triangular and his shade of green was lime green. His face resembled his fully matured form except that instead of orange surrounding the eyes, there was black surrounding them.

2nd, current, blossomed, and fully matured form / Swampfire in his fully blossomed/matured state is plant-like, but with major changes. He looks more muscular and taller overall, his skin color is now a brighter light shade of green, with his face is now colored yellow, red, and orange, the black pupils of his green eyes are gone and his chin is more visible. His hands are now colored black, with five yellow claws (with spikes on the knuckles), and yellow holes in the palms, used to unleash his fire powers. He has six red horns/bulb sprouts with yellow spots on his arms and shoulders, (aesthetically resembling flames); two on each forearm, and one on each shoulder, as well as a green horn on each foot, knee, and elbow. He now has a large collar raised up around his neck in the form of unfolded skin, which is yellow on the inside.

He wears the Omnitrix symbol on his chest.

At the age of 16 years, Methanosians undergo a kind of growth and “blossoming” phase, slowly blossom in their mature form. In Ben’s case, his Omnitrix was unable to select a different alien and he kept developing large facial pustules in his human form until Swampfire had fully blossomed. Methanosian blooming reflects the blooming practices of real-life flowers. from this Swampfire alongside Big Chill are the only aliens whose natural biological behavior has overridden Ben’s normal state.

Swampfire is the reason why Kevin has an x-shaped scar on his chin.

Despite not having a nose, Swampfire somehow has a sense of smell.

though it seems like swampfire is a copy of either wildvine or heatblast he really isn’t, he seems to be more of a mixture of both but still has his uniqueness compared to the other two.

Swampfire like all Methanosians can probably eat plants, but he like other methanosians probably absorb nutrients from soil through his feet and use photosynthesis.

Powers and abilities

Chlorokinesis / Swampfire has a high degree of chlorokinesis, being able to telepathically interface with plant life and manipulate their growth. Some plants have a brief green aura when he influences them. After “blossoming”, he was able to easily grow plants from the ground by simply raising his hand.

Sentient Plant Control (After Blossoming) / Aside from Earth plants, Swampfire can use his telepathic plant interface with alien plant life. In his “blossomed” form, his telepathic influence over plants has extended to sentient plant life.

Methane Generation, Fire Generation (via Methane Generation), Flamethrower (via Methane Generation), Fireball Generation (via Methane Generation), Heat Amplification (via Methane Generation), Fire/Heat Resistance, Fire Breath (via Methane Generation) / Swampfire’s body produces large amounts of highly flammable methane gas, which he has the ability to ignite in his palms similar to a flamethrower. This allows him to spew out a steady stream of fire that can melt steel and blow up a train car. He can create fireballs that allow him to disperse a large group of enemies and harm more powerful beings. Swampfire can also expel fire from his mouth.

Fire Propulsion (via Methane Generation) / Swampfire is capable of limited flight through means of launching fire from his palms as jet propulsion, much like Heatblast.

Seed Generation, Vine Generation (via Seed Generation), Vine Tentacles, Vine Whips (After Blossoming) / Swampfire can generate seeds from his body that phase into or pierce into any ground or flooring before turning to vine tentacles strong enough to restrain powerful opponents. He can also spawn similar structures on his body in a form of vine tentacles. After “blossoming”, Swampfire gains the ability to grow vines with a flame tip from his hands and use them as whips, which are able to slice through things like explosives with its whip cracks.

Malleable Physiology, Shapeshifting, Small Space Maneuvering (via Shapeshifting), Enhanced Digging, Enhanced Durability, Laser Immunity / Swampfire’s body structure allows him to walk straight through thin spaces such as the gaps between iron bars. an example is when he was crushed under a large container, his body deformed into vines that burrowed through and then out of the ground to reform him instantly. In the same instance, when Swampfire was punched in the torso, it just resulted in the persons fist getting stuck in it until Swampfire punched them back. Additionally, Swampfire is nearly impervious to physical harm and appears to be immune to laser bolts, as they simply passed right through him and seemed to tickle him.

Regeneration / Swampfire is capable of regenerating and regrowing any damaged or destroyed body parts, allowing him to grow back lost limbs, holes in his body, or even his head. He was even able to regrow and reform his body from remains when it got splattered to pieces.

Limb Reattachment, Chlorokinetic Healing / Another method of regeneration involves reattaching detached or severed body parts. This is accomplished by manipulating his vine-like “veins” and tentacles to reach out and meld with the insides of the detached limb and return them to the body, allowing him to reconstitute automatically if damaged. He can also “stitch” wounds of other creatures using this method, allowing him to reattach severed forearms.

Root Generation, Elasticity / Swampfire is able to extend his fingers and feet into long roots that can dig through rock. Similar to Wildvine, Swampfire can also stretch his arms to grab objects outside his normal reach.

Enhanced Strength, Enhanced Jumping, Enhanced Acrobatics / Swampfire has enhanced strength, being able to push over a large tower using leverage by turning his feet into roots running deep into the ground. He is even able hold his own against powerful opponents with his bare fists. However, he is physically weaker than chromastone, four arms, and humungosaur. Swampfire is capable of jumping exceptionally high, as well as performing acrobatics while in the air.

Toxin Immunity / Swampfire is immune to the lethal toxins in Methanos’ atmosphere.

Cold Resistance / Swampfire, despite being a humanoid plant, is resistant to cold temperatures.

Strong Smell / Swampfire’s methane has a very pungent smell that is intolerable to some species, which will make them retch and faint. By spraying methane point-blank, he can render humans unconscious.

Adhesive Mud / Swampfire’s body can generate a type of mud that sticks to everything but him, which he can use to blind opponents and it is difficult to remove.

Fertilizer Gas / Swampfire can generate a type of Fertilizer gas that when exposed to plant life it causes them grow fast and unnaturally making it easier to manipulate them.

Enhanced Speed, Enhanced Agility, Enhanced Reflexes / swamp fire has enhanced speed, agility, and reflexes.

abilities in games / Swampfire is able to transform his arms into whip-like tendrils that he can use against opponents. Swampfire can phase through the ground and “swim” underneath it at high speed, before bursting out in a coat of flames. Swampfire can release the cloud of methane and then ignite it with a flick of his fingers, damaging nearby opponents in an explosion. Swampfire can generate a row of thick thorns from the ground by punching it. Swampfire has ability to release fire out of his feet, allowing him to blast his opponents with flames while kicking them in the air. Swampfire can ignite his fists to increase his damage output, create a ring of fire, and cause thorny vines to sprout from the ground. Swapfire can combine his chlorokinetic and pyrokinetic abilities, making huge flaming plants sprout from the ground. Swampfire is able to use his fireballs to ignite stacks of hay blocking the path. Swampfire is able to unleash three small or one large fireball, a stream of fire, cause vines to erupt from the ground and imbue his punches and kicks with fire. Swampfire can ignite his hands for flaming fists, create a ring of fire by emitting gas to attack enemies, and cause thorny vines to sprout from the ground. Swampfire can use his fireballs to ignite leaking gas canisters and overgrown vines. Swampfire is the only playable alien with two unlockable combo moves: Ring of Fire and Flamethrower. Swampfire is able to safely bypass the dangerous flames produced by the exhaust vents on Vulpin, as well as ignite any plant life on Terradino that is blocking the path. Swampfire is able to spray gas that causes roots to grow into vines, which can be jumped on to reach otherwise inaccessible areas or to cross a hazardous path. Swampfire is also able to rapidly regenerate his health meter, at the cost of draining the Omnitrix Energy meter at an equally fast pace. Swampfire can ignite methane in his palms to project fire. He is able to create plants and ignite them. Heat Stroke Sleep-Area: Swampfire’s Heatwave causes nearby monsters to pass out. Swamp Gas Sleep-Cone: A concentrated Blast of Swamp Gas puts targeted enemies to sleep. Creeping Vine Sneak-Self: This stealthy power allows you to sneak past your foes. Swampfire’s special moves are Fireball and Vinespike, and his super move is Inferno Blast.

Weaknesses

Swampfire’s fire attacks can be cancelled out by fire extinguishers and water. His flame-based attacks in general are useless against anything that can withstand or absorb fire.

Unlike Heatblast, Swampfire cannot absorb fire to reduce the amount of collateral damage his fire causes. If he finds himself in an area filled with flammable gas, he can unintentionally cause a massive explosion.

Swampfire is ill-suited for stealth, having a strong putrid stench similar to Stinkfly and incredibly high body temperature that allows enemies to easily detect him.

Swampfire can be harmed by electricity.

Swampfire’s seed vines can be killed by using acid.

If Ben turns into Swampfire with a broken limb, his limb will be twisted and shriveled, and he will feel pain from it.

Swampfire is unable to control certain forms of sapient plants.

25, Echo Echo

Echo Echo is the Omnitrix DNA sample of a Sonarosian, a small silicon made humanoid race from the massive and majestic world of Sonorosia

Major traits

Echo Echo is a small, white humanoid made of silicon. His body is natural; although he strongly resembles a robot, he is neither it nor an animated containment suit. One of his most noticeable features is a square appendage resembling an MP3 player behind his back with a port on it, decorated with a 10 symbol and what looks like cassette tapes on his lower legs which have three toes on both feet. The big green circle-shaped indents on the back of Echo Echo’s hands are sound holes which help him resonate, he has four fingers on both hands, and the inside of his mouth is also green with lines that give it the appearance of an amplifier. He also wears pronounced headphones/earplugs with two black stripes on both of them, so he won’t be hurt by his own sonic screams. The headphones are attached to the appendage on his back by thick wires. Echo Echo’s head is round and wide and the outlines of his mouth being wide as well, and eyes are green and thick and are big and bulge out and rectangular shaped and he has thick black outlines on both his eyes and mouth giving the appearance of black eyelids and black lips. He has a circular shape on his stomach, and he wears the Omnitrix symbol on his chest.

Echo Echo speaks with a voice resembling a vocoder synthesizer.

Like Rath and Atomix, Echo Echo gives names to his attacks and moves. The names of the attacks are notably less hammy than the former two. This trait is shared with Ultimate Echo Echo.

Echo Echo’s sonic screams are less powerful than Blitzwolfer’s sonic howls.

If Ben were to use Echo Echo with Skurd attached to the Omnitrix, Echo Echo’s clones would have to remain huddled to use Skurd’s power.

Echo Echo’s singing sounds like auto-tune, though he is really good at dubstep.

Powers and abilities

Audiokinesis, Sonic Screams, Sonic Combustion, Sonic Redirection, Sonic Amplification / Echo Echo can scream at audible to ultrasonic frequencies capable of shattering steel, redirecting projectiles in mid-flight, blowing up multiple energy weapons, and even damaging Taydenite at the right frequency. Echo Echo can also transmit sound waves through speakers, such as cellphones which can be used as a weapon for the person on the other line. Echo Echo also has the power of audiokinesis, meaning he can control and manipulate sound. Echo Echo can use this power to amplify other sounds.

Self-Duplication, Object Duplication (via Self-Duplication) / Echo Echo has the ability to create an unknown number of exact duplicates of himself. These clones act so harmoniously that they can finish each other’s sentences. Even if entire groups of his clones are destroyed, Echo Echo can survive as long as at least one of him is still intact. Using his self-duplication, Echo Echo can create copies of any object he is holding while making clones.

Force Field Generation, Sonic Waves (via Force Field Generation) / Echo Echo can use his sonic screams to create a force field, as well as sonic waves.

By combining his sonic screams and his self-duplication, Echo Echo can create a wall of sound, where he and his clones create a gigantic sound wave that can deal massive damage to his opponents and structures.

Echo Echo can create an echo chamber, where his clones attack from all directions and keep screaming until the target is knocked out or defeated.

Levitation (debatable) / Echo Echo can apparently levitate in the air.

Enhanced Strength / Echo Echo seems to have more strength than his size suggests due to his body generating a vibrating field, as he can carry a power coupling completely on his own, and kick off the trunk door from a car with one foot.

With the help of multiple clones, Echo Echo can throw a large space ship about a meter, carry another small lifeform around his size, and hold his own against larger opponents.

Enhanced Durability / Echo Echo also appears to be rather durable, as he and his clones were able to withstand being thrown against a wall.

Enhanced Jumping, Enhanced Acrobatics, Enhanced Reflexes / Due to his body generating a vibrating field, Echo Echo is quite agile, as he is capable of jumping exceptionally high, and he has a degree of enhanced reflexes.

Vibration Empowerment / Echo Echo can channel vibrations through touching a vibrating material to enhance his screams.

Echolocation / Using his sonic screams, Echo Echo can locate objects and people, giving him the ability of echolocation.

User Duplication / By duplicating before cancelling the transformation before merging back, Echo Echo can clone the Omnitrix and its user, with the resulting duplicates able to transform into different aliens separately. The copies can then transform back into Echo Echo before remerging into a single copy, returning the user to one single body.

abilities in games / Echo Echo is able to use sonic screams and up to six duplicates to chain various combo attacks. Echo Echo is able to duplicate himself up to two times, for a total of three Echo Echos at a time, in order to activate multiple pressure-sensitive platforms simultaneously. Echo Echo is able to use his sonic screams to shatter obstructing crystals. Wall of Sound is an unlockable combo move for Echo Echo. Echo Echo is able to use his sonic screams to shatter MorOtesi diamonds. Echo Echo is able to duplicate himself up to two times, for a total of three Echo Echoes at a time, in order to activate linked switches simultaneously for access to further areas. Each duplicate can be controlled separately. Echo Echo’s small size allows him to navigate areas that most of Ben’s aliens and Ben himself are unable to access. Similar to Spidermonkey, Echo Echo’s small size allows him to fit into small passages other aliens cannot. Like in Vilgax Attacks, Echo Echo can only clone himself to a maximum of three clones at a time. He can also go Ultimate.

Weaknesses

Echo Echo’s sonic screams can easily hurt his teammates’ ears.

There is a limit to the number of duplicates Echo Echo can make, which depends on the amount of energy he has access to.

Echo Echo is vulnerable to fire, an aerophibian’s neuroshock blasts, and electricity.

Echo Echo can be rendered unconscious if hit by a quill from a member of Argit’s species.

Echo Echo can be controlled by a Vladat via their Corrupturas.

Echo Echo can be affected by the cold virus.

26, Humungousaur (Classic) Humungousaur (Reboot)

Humungousaur is the Omnitrix DNA sample of a Vaxasaurian, a large anthropomorphic dinosaur like race from the Beautiful, mountainous and lush world of Terradino

Major traits

Humungousaur is an approximately 15-foot-tall, semi-humanoid dinosaur-like alien. He has a hard armored hide that is colored light brown on its outer side with minor plating on his shoulders, tail, back, arms, and upper legs, and has beige inner side for his chest, abs, inner arms, and lower jaw and the plates on his chest end in spikes. His body is somewhat humanoid, with a muscular build, with two arms and two legs. His legs are shorter than his arms which are long. He has elephant-like feet with three black elephant-like toes on each foot, and a lengthy and long lizard-like/dinosaur-like tail. He has two green eyes with thick black outlines and has slit pupils, and he had spikes above his eyes. He has human-like hands with three fingers and a thumb on each hand and each with large gray fingernails and. His kneecaps and finger joints also bulge out. His square-like head is mostly hunched forward, and the beige area of his neck is wrinkled. Both his lower jaw on his big chin and his brows are protruding, while his almost human-like nose appears to be squished inward and positioned on his forehead. His lips are black and have wrinkles. His teeth are yellowed and minorly fanged. When he grows to giant size grow, Humungosaurs’ dinosaur features become more pronounced, growing Stegosaur-like plates on his back, a crest on his forehead and spikes on his tail. Also, on his shoulders, three plates separate and grow. Humungousaur wears black briefs with a white waistband, and a green and a black sash across his chest (going from his right shoulder to the left side of his lower back) containing the Omnitrix symbol. Humungousaur wears the Omnitrix symbol on his chest.

Humungosaur is one of ben’s most used transformations.

Powers and abilities

Enhanced Strength, Strong Tail, Skilled Melee Combatant / Humungousaur possesses incredible strength, being able to effortlessly lift and throw heavy objects up to a high altitude, even into near-earth orbit, able to easily destroy buildings surrounding him, break free from restraints, and hold his own against oponnents on par with his strentgh. Technically speaking, at base size, he is physically stronger than Swampfire and Chromastone, but weaker than Four arms, Way big and other opponents physically stronger than him. His tail is also powerful enough to easily knock away opponents.

Shock Wave Generation (via Enhanced Strength), Soundwave Generation/Sonic Clap (via Enhanced Strength), Earthquake Generation (via Enhanced Strength) / Similar to Four Arms, Humungousaur is strong enough to create shock waves by clapping his hands together making sonic claps. Humungousaur can also generate earthquakes.

Size Alteration, Armor Generation / Humungousaur has the power to both alter and increase or decrease his own body size and mass using dimensional displacement. He can grow bigger up to nearly 60 feet at will, increasing his natural strength as he grows. Humungousaur, at his full-size, is stronger than Four arms, but is still weaker than Way big. He can also shrink down to about 10 feet. When Humungousaur grows, his dinosaur features become more pronounced, including features such as plates on his back akin to a member of Stegosauria, a crest on the back of his neck, and a thagomizer (set of spikes) on his tail. The plates on his shoulders and arms also separate and grow, giving him a more ferocious look. These features give him an extra edge in battle both defensively and offensively. Humungousaur can also generate his Stegosaurian features without changing size.

Enhanced Durability, Fire/Heat Resistance / Humungousaur possesses a thick, armored hide, which has proven to be durable enough to withstand getting hit by truck, a fall from a very high altitude, pass through strong force-fields, and survive blasts from missiles, withstand blaster fire and heavy impacts, as well as being capable of surviving the heat of re-entry into Earth’s atmosphere.

Enhanced Jumping / Humungousaur is capable of jumping extremely high despite his size and weight.

Enhanced Speed, Enhanced Agility, Enhanced Acrobatics, Enhanced Reflexes, Enhanced Flexibility / Humungousaur is quite fast and agile for his size, as he could somersault onto things and opponents, perform a slide tackle, and evade attacks while in mid-air, and he possesses enhanced flexibility and digging skills.

Limited Space Survivability / Humungousaur can survive in the vacuum of space for a few minutes.

Strong Wind Resistance / Humungousaur’s immense size and weight make him very useful for moving against strong suction forces and powerful winds.

Powerful Roar / Humungousaur has a powerful roar, which he can use to scare away or intimate opponents.

Quadrupedalism / Humungousaur can run on all fours in a similar fashion to a bull or a rhinoceros.

abilities in games / Humungousaur is able to use his incredible strength to smash open gates, pick up a tractor and throw it at a wall, remove a massive metallic lid and activate pressure-sensitive platforms by standing on them. Humungousaur is also immune to freezing weaponry. Humungousaur grows to full size at segments of the A Change in the Weather level to destroy three Highbreed Weather Arrays. Humungousaur is able to break down weak walls. Humungousaur can use his incredible strength to destroy obstacles, such as vehicles and weak walls, open partially sealed gates, drag large crates to activate pressure-sensitive platforms, and pull levers for various purposes. He can also do a shoulder charge and make shockwaves by slamming the ground. Humungousaur is able to destroy temple columns, pillars, and other rock formations. Humungousaur is able to use his incredible strength to carry crates or boulders in order to activate pressure-sensitive platforms, as well as break down weaker walls. While doing so, Humungousaur increases his size and gains his signature bone plates and spikes. Humungousaur’s large size prevents him from accessing small areas. Saurian Snare – Snare/Cone: Humungousaur ensnares all enemies in the target area. Giant Unleashed – Freedom/Self: The alien giant goes wild, saving you from the enemy’s special attacks. Ground Quake – Damage/Area: Humungousaur pounds the ground and damages all monsters in the area.

Weaknesses

Humungousaur with his naturally large size and physique, makes him both slow a very easy target for enemy attacks. Furthermore, even his base size makes it impossible for him to fit into small and tight spaces.

Humungousaur is more of a land-based alien, meaning he cannot breathe or swim underwater, though he can hold his breath for a very long time. Furthermore, due to his immense size and weight he can sink in water.

Being a Vaxasaurian, Humungousaur is at a massive disadvantage against a Kaosseffexx Ultimasauria, the natrual predator of Vaxasaurians, due to their ability to trap him in webbing. Furthermore, Humungousaur is unable to lift them without struggling.

Humungousaur can be stung by an Aerophibian’s neuroshock blasts.

Humungousaur is vulnerable to acid.

Humungousaur is weak against electricity attacks.

Despite being resistant to heat, Humungousaur cannot hold objects, such as sewer lids.

If Humungousaur is under the effects of a cold virus, his strength and stamina will be severely reduced.

Humungousaur’s tail can cause unintentional damage if he does not watch what it hits.

Humungousaur’s tail can be used against him as a way of weighing him down.

Whilst his hide is extremely durable, Humungousaur is still shown to suffer damage.

27, Jetray (Classic), Jetray (Reboot)

Jetray is the Omnitrix DNA sample of a Aerophibian, an amphibious humanoid manta ray-like race from the water covered and weatherly world of Aeropela

Major traits

Jetray is a red, humanoid manta ray-like alien with green eyes, black outlines on his face, yellow horns extending from his nose and above his eyes with a yellow stripe leading down to his yellow lips, gills underneath his arms, yellow ray-like patagia which are yellow on the front and red on the back which he uses to fly and glide through water, black wristbands, and two black zigzag/lightning bolt-like stripes with a yellow outline on his upper torso, coming down from his shoulders to his chest. he has hands and feet each with three digits on them and has a lizard like tail. Jetray wears green pants with black and white in it with a black strap on his chest connected to green shoulder pads on both his shoulders. He wears the Omnitrix symbol on his chest which is in the black strap.

Jetray’s voice was somewhat high-pitched but it later became deeper.

Powers and abilities

Neuroshock Blasts / Jetray can fire green neuroshock blasts capable of shutting down an organic being’s nervous system from his eyes and tail. These blasts are strong enough to blow a hole in a car’s engine block, knock down an opponent, and even cause great discomfort to large and powerful enemies, and destroy certain things and even small beings with just one shot. Plus, he can charge his blasts in a way that allows him to leave a green trail when flying.

Jetray’s neuroshock blasts are capable of starting fires with flammable objects, and even heat up materials with a continuous beam which can cause them to detonate if the said object being struck with the beam is a bomb.

Flight, Levitation, Enhanced Speed (via Flight), Enhanced Reflexes, Enhanced Agility / Jetray is Ben’s fastest flier; he can fly at speeds several times the speed of sound, supersonic speeds. He can maneuver through the air with little to no flapping with ease and with extreme precision, unmatched by anything on Earth; as well as being able to accelerate to great speeds with ease, even dodge lightning in midair. Jetray is also fast enough to create sonic booms and enter hyperspace. Though, on the ground, Jetray is slower than XLR8.

Enhanced Strength / Jetray has enhanced strength, for he is able to carring around two people while flying, he can even carry two people on his back, and he is strong enough to catch a fast-moving spaceship in midair and ground it before it fell into a cliff.

Enhanced Durability, Radiation Immunity, Fire/Heat Immunity / Jetray is durable enough to withstand multiple blows from strong opponents and gunfire from a fighter jet. Jetray is also immune to radiation, as he could withstand radioactive blasts from radioactive enemies. Additionally, Jetray is also immune to fire and intense heat.

Space Survivability, Underwater Survivability, Enhanced Swimming / Jetray is highly adaptable, for he can safely fly through the Earth’s atmosphere and into space and survive in the vacuum of space, and travel on an interstellar level. Jetray can also breathe and swim fast underwater.

Electricity Immunity / Jetray is immune to electricity. However, Jetray has been shown to be potentially hurt by the force of electric attacks.

Prehensile Tail / Jetray’s tail is prehensile, allowing him to grab and carry people with it while flying up in the air. It also has enhanced dexterity, as he can operate weaponry using his tail.

Prehensile Feet / In addition to his tail, Jetray’s feet are also prehensile, and strength extends to his feet, as he was able to carry even very heavy and large things and beings in the air with his feet without being tired or weighed down.

abilities in games / Jetray is able to use his sonic dash to quickly cross long gaps. He can also dive underwater and move freely, something that the rest of Ben’s aliens and Ben himself are unable to do. Jetray is able to glide and ride on wind currents to temporarily increase his altitude like Big Chill. However, he can do so for considerably longer distances and with greater speed than Big Chill. Jetray is able to use his sonic dash to quickly cross long gaps in the Null Void. Jetray is able to double jump and use his sonic dash to quickly cross long gaps. Jetray can fire green neuroshock blasts from his hands. He can glide through the air and shoot green neuroshock blasts.

Weaknesses

Jetray’s neuroshock blasts are useless against certain mechanical-like species and robots.

Jetray’s neuroshock blasts can hurt himself, such as if his beams are deflected or another aerophibin hits him with their own.

Jetray is vulnerable to strong winds, for they can knock him back.

Jetray can become drowsy if he is hit by quills of a member of Argit’s species.

Jetray cannot fly in Legerdomain due to its sky being unparalleled to Earth’s.

Jetray can be ensnared and trapped in webbing.

Jetray can be ensnared and trapped in goo.

Jetray’s neuroshock blasts can be exploited as a power source.

Jetray is vulnerable hypnotic mind control.

Generating tornadoes can use up a lot of Jetray’s energy, which causes him to become tired.

Jetray can be knocked back by sonic waves.

There is a limit to Jetray’s strength, as he can’t break free from being restrained by multiple enemies.

28, Big Chill (Classic), Big Chill (Reboot)

Big Chill is the Omnitrix DNA sample of a Necrofriggian, a humanoid moth-like race from the everlasting winter ice world of Kylmyys

Major traits

Big Chill is a humanoid, moth-like alien, who has four big wings, the latter of which are less moth-like and more shaped like a bat’s and two antennae-like wing folds, which all can fold up into a poncho-esque robe with a hood, giving him the appearance of a phantom. When his wings are folded, his hood is large, and the robe goes down to his ankles. He has a black body that is thin with a slender light blue chest, but with a noticeable muscular build, with a less pronounced but still visible rib lines, on his torso are three plates: one resembling the chest, a shorter plate under the chest, and one resembling the stomach, as well as there being an extra line running down his abdomen, with blue patching covering most of his slender chest, and running along his legs and arms, the latter reaching up to the back of his neck, with long black hair draping over top the blue chest. He has symmetrical cyan patches that resemble ice chunks on his legs, arms, shoulders, wings and the back of his neck, with each patch having a thick blue outlining except for the ones on his wings, which are outlined in black. There are also Thick black lines that runs on the edge of the outer margin and border the back end of each wing, which also contain three cyan patches of their own. Big Chill’s face is blue with blue cheeks but has harsh black lines surrounding his eyes and mouth, which all meet at the center of his face. He also has a black marking on his head that extends over his scalp, forcing the remaining blue parts of his forehead into a Y-shape, and his chin juts out and has a blue stripe. His eyes are large and a pale bright green, with small darker spots inside, and his face has additional blue eyebrows surrounding his eyes and sharp ears. His mouth is a wide frown showing six bluish-white teeth, which rarely moves, even when speaking. He has three pointed fingers and a thumb on each hand which all have big claws, and three toes on each foot: two in front and one behind as a third toe-like extension on his ankles. Big Chill wears a green belt with a white stripe on the waist. He wears the Omnitrix symbol on his chest.

Personality during breeding season / In a similar yet noticeably different vein to Ghostfreak, Big Chill temporarily develops a unique motherly instinct during his species’ breeding season (which occurs once every 80 or so years), that is so overwhelmingly powerful that it can be thought of as an additional personality. This personality compells Big Chill to first lay eggs and then spend the next few days collecting any metal he can find (through eating and regurgitating) in order to build a metal nest to house them. He is menacing and violent towards anyone who approaches the nest or impedes with his metal collecting. Despite his ferocity, he is still capable of speech and showed a sensibility comparable to Ben’s. He even still shouted “Big Chill” whenever transforming. This personality is so strong that it also affects Ben outside of being transformed, giving him food cravings and possessing him to turn into Big Chill more often. All the while, Ben is completely unconscious for what he does as Big Chill.

Big Chill’s Offspring / Big Chill’s Offspring aka the baby Big Chills are Ben’s Necrofriggian children, born from eggs laid by Big Chill. The Baby Chills resemble Big Chill, only they are smaller and have larger eyes. They can fly and they can survive in space. One of them is smaller than the others. How they were is because Necrofriggians breed asexually by laying eggs once every 80 years or so. From what has been shown, they lay more than a dozen eggs. Both while and after the eggs are laid, the Necrofriggian’s maternal instincts will take over, and they will have a compulsive need to gather large amounts of metal and bring it to their nesting site (via freezing if necessary, ingestion, and subsequent regurgitation). It is from this metal that they build and fortify a large nest to house their eggs. Necrofriggians have such strong maternal instincts during their breeding and nesting periods that they will work nonstop to complete the nest; attack anyone that impedes their building progress; and ferociously protect the nest once it is done. These instincts can almost be thought of as an additional personality, as they were strong enough to linger in a mindless DNA sample like Big Chill and completely override Ben’s personality, even while outside of being transformed. After some days pass and the nest is broken open (by an unknown means in their natural life cycle), the eggs will float out of the mucous solution built up inside the nest and “hatch”: uncurling into infant Necrofriggians with fully-formed wings, ready to fly the instant they’re born. They were born when Big Chill’s Necrofriggian reproduction cycle overtook Ben’s personality and forced him to constantly turn into Big Chill and carry out the birthing process. This included ingesting large amounts of metal and flying off somewhere. After he constructed a large nest made of metal and later it released goo and several strange blue bubbles floated out of it. They turned out to be eggs, which hatched into 14 Necrofriggian babies. They then flew off to space. They will feed on solar plasma until they mature. And since Necrofriggians only reproduce once every 80 years, this makes a second batch by Ben unlikely. The Baby Chills are Ben’s first canonical children. Ken, who is ben and kai’s future son, has met the Baby Chills.

Big Chill and Swampfire are the only aliens whose natural biological behavior has overridden Ben’s normal state (not counting personality-related ones such as Rath and Juryrigg).

Big Chill tends to make ice-based puns.

When it comes to Big Chill’s sex, he is male, but he can be described as similar to a male seahorse.

Big Chill can eat both metal and solar plasma.

Powers and abilities

Cryokinesis, Ice Constructs / Big Chill has the power of cryokinesis, meaning that he can create and influence the direction and form of the ice that grows from his breath and palms with extreme precision. This allows him to create simultaneous ice constructs that bend and weave through the air before solidifying. At his peak capacity, Big Chill is able to completely freeze huge amounts of areas and cause large structures to crumble apart.

Freezing/Ice Breath, Mist Generation, Wind Breath / Big Chill is capable of breathing a wind or beam that can reduce the temperature surrounding it to just this side of absolute zero, turn to ice constructs either mid-air or upon touching a target, or encase targets completely in ice, from objects to other beings. His breath can also be used as a strong gust of wind without freezing anything, capable of pushing giant things and have them at times fly off cliffs. Big Chill can freeze strong adhesives using his ice breath and make them brittle.

Cryokinetic Touch, Freeze Rays / Big Chill is capable of firing freeze rays from his hands. He can also freeze objects and surfaces just by touching them. He can create ice structures by freezing water.

Intangibility, Cryo-Phasing / Big Chill can become intangible and pass through solid matter. He can even cause opponents and objects to freeze by phasing through them if he chooses to. He can also turn himself partially invisible by becoming intangible.

Flight, Levitation, Enhanced Speed (via Flight), Foldable Wings / Big Chill can fly at high speeds with his wings, being able to even out speed some other flying opponents. Big Chill is also able to levitate. Big Chill can also fold up his wings into a hooded robe.

Sharp Claws / Big Chill possesses sharp claws, which were able to tear through armored suits.

Enhanced Strength / Big Chill has enhanced strength, as seen when he was on a metal-eating spree, where he effortlessly ripped apart a large metal statue and snapped iron girders in half. He can also carry a more than one person and heavy things while keeping steady flight.

Prehensile Feet / Big Chill’s strength extends to his feet, which are prehensile, able to carry people with his feet while flying.

Enhanced Durability / Big Chill is rather durable, able to take a laser blast to the back and only be slightly fazed, able to tank multiple punches from strong opponents that send him careening, and he can get up from a lot worse.

Enhanced Reflexes and Agility / Big Chill is quite agile, as he is capable of dodging attacks while flying, as well avoiding laser attacks from afar.

Underwater Survivability, Space Survivability / Big Chill can survive underwater, as well as in the vacuum of space.

Radiation Immunity / Big Chill can withstand radiation, such as that generated by radioactive opponents.

Cold Immunity, Heat Resistance/Immunity, Liquid Ingestion, Stomach Heat Insulation / Big Chill is resistant to the point of being immune to extreme temperatures, both hot and cold. As such, he is completely unfazed by touching or being touched by very hot things, and he can drink molten steel and keep it hot without suffering severe internal damage.

Strong Teeth, Mouth Expansion, Solid Matter Ingestion, Enhanced Stomach Capacity / Big Chill has a powerful jaw capable of chewing up and devouring metal statues, poles, buildings, signs, iron girders, and serving trays.

Snow Generation, Ice Shard Spit / Big Chill can generate snow. Big Chill can also spit out ice shards.

abilities in games / Big Chill can infuse its intangibility into other people and objects. Big Chill can breathe “Ice Flames” which burn enemies. Big Chill is able to use cryokinesis using his feet. He is able to create shards of ice on the floor by stomping on it with one foot. Big Chill is able to glide across considerable distances, as well as ride on wind currents to temporarily increase his altitude. Big Chill can survive great falls. Big Chill is able to glide across considerable distances and ride on wind currents to temporarily increase his altitude. Big Chill is capable of generating spiked balls of ice around his fists, as well as hurling ice spikes. He can also cause these spikes to sprout from the ground that surrounds him. Ice Storm is an unlockable combo move for Big Chill. Big Chill is able to glide across considerable distances. Big Chill is able to double jump and glide across considerable distances, as well as slowly descend from a high altitude, avoiding hazards along the way. Big Chill can be used for flight. His ice breath can be used to extinguish fire and freeze an object and enemies. He can attack with an “icy uppercut” as well as manipulate the cold around him to make a frosty tornado. He flies up into the air while dropping multiple ice shards which do 13% damage and creates three power cubes. He is one of Ben’s strongest moves due to damage and range. Big Chill has above average Strength, average Agility, but lower Defense in comparison. His defensive options are quite strong, and he can inflict the Burn status effect, making him a reliable alien. His offensive abilities are: Punch – Necrofriggian flies towards his opponent and punches them. Weak attack, doesn’t waste any energy. Dash – Stronger variation of Punch, has a chance to lower enemy’s Strength. Spends 13 energy. Sigh Ice – Necrofriggian uses his ice breath. Has a chance to lower enemy’s Agility. Spends 24 energy. Ice Flames – Necrofriggian uses his ice breath. It’s very likely to inflict the Burn effect on the enemy and has a chance to also apply a Taunt effect and lower their Agility as well. Spends 35 energy. His defensive abilities are: Block – Reduces damage taken this turn and recovers some energy. Impulse – Reduces damage taken this turn and increase attack stat. Spends 15 energy. Invisibility – Reduces damage taken this turn, cleanses status effects and increases Defense. Spends 24 energy. Ice Wall – Reduces damage taken this turn, heals self and increases Defense. Spends 35 energy. His special moves are the Cold Rush and the Chill Out. His super move is the Ice Quake.

Weaknesses

Being a Necrofriggian, Big Chill is vulnerable to being hypnotized by a Psycholeopterran, the natural predator to Necrofriggians. His ice breath is also useless against Psycholeopterrans, for they can escape being frozen using their own intangibility.

Some objects are capable of touching Big Chill while he’s intangible, those being high technologies and materials designed to counteract Intangibility.

Big Chill’s intangibility is useless against opponents who can also turn intangible, such as other Necrofriggians, as it will cancel out his and their ability to phase through them and each other.

Although Big Chill is resistant to intense heat, he can be harmed by fire.

Big Chill can be harmed by electricity, such as that generated by an electricity generating species and electricity emitting weapons.

Big Chill is vulnerable to intense sonic vibrations while intangible.

29, Chromastone (Classic), Chromastone (Reboot)

Chromastone is the Omnitrix DNA sample of a crystalsapian, an incredibly powerful silicon-based lifeform comprised of durable crystals and rock from the crystal made world of Petropia, and Crystalsapians are unique for they are one of a kind for there is only one in existence who is Sugilite the guardian of Petropia and its people

Major traits

Chromastone is a humanoid silicon-based alien made of extremely durable crystal. Most of his body is covered in a protective silicon-based rock, while sporting exposed crystal shards all over his body. His body is overall indigo, with several dark lines and spots on it, and the indigo rock parts of his body are his body, legs, arms, long neck, and small head. His hands are made of magenta crystals with five fingers, and the magenta crystal shards that he sports around his body are six magenta shards on his back, the top two being long and the four lower ones being smaller, two on his chest, and one on the top of his head that resembles a horn. He has three additional crystal shards on each shoulder and arm, one on each knee, and two on each side of his head. His face is made of magenta crystal and consists of a mouth, a visible mouth guard like chin, and one large cyclopean green eye at the center. He wears a green jumpsuit with white stripes on the waist with green-and-white striped gauntlets on his wrists and legs. He wears the Omnitrix symbol on his chest.

Chromastone and Sugilite are the only Crystalsapiens in existence.

Chromastone has far more abilities than the ones Ben is aware of. However, they are largely unexplored.

With the Petropia Back-up Crystal / Back-up Crystal Regeneration (via Star Alignment), Petropia Recreation (via Petropia Back-up Crystal) / As Sugilite demonstrated when having the Petropia Back up Crystal within him, Chromastone has the unique ability to restore the planet Petropia and its people, if they are destroyed, using the special crystallized back-up when a nearby group of stars are aligned. By channeling the energy from the star alignment, Sugilite can use it to power the restoration of Petropia. If the crystal on top of his head is removed, he can reform another back-up crystal when the star alignment is just right.

The Petropia Back-up crystal is a sacred artifact for the people of Petropia and it is well known for its nearly limitless power. At first it was thought that it was simply an energy source. It was later revealed to be a genetic back-up of every Petrosapien, along with Petropia itself. Sugilite used its immense power to restore Petropia and his people. Since the beginning of time, the DNA of the Petrosapien people and their memories has been stored in the crystal’s molecular lattice. It can only be used properly when a rare alignment of stars occurs, and only by a Crystalsapien or Petrosapien who is attuned to the crystal. in the wrong hands it can be used as an energy source to destroy Petropia. It is known to be the Petrosapiens’ most sacred crystal. The Petropia Back-up Crystal’s purpose of serving as a way to restore Petropia and the Petrosapiens is very similar to the Omnitrix’s purpose of preserving DNA samples in order to bring them back from extinction.

Powers and abilities

Dynakinesis, Energy Beams, Optic Laser / Chromastone has the ability to produce rainbow-colored energy from inside his body. He can then expel it out as powerful beams from either his hands, the shards on his body, or his eye, but only to a limited extent, as he will eventually run out of energy until he absorbs more. Chromastone’s beams are powerful enough to melt through a truck trailer and destroy an entire turret, knock back giant incoming objects and even knock back powerful opponents. Chromastone also has dynakinesis, allowing him to control the direction of his energy with extreme precision, as shown when he created a ring of energy that formed into several small scattering beams. Chromastone can also use his energy to corrupt and manipulate external sources of energy, such as manna; able to dissipate constructs made from manna energy by just touching it.

Energy Absorption, Manna Absorption, Energy Conversion (via Energy Absorption), Energy Negation / Chromastone has the ability to allow nearly any kind of energy, including lasers; electricity; manna; and any type of electromagnetic radiation, from ultraviolet light to cosmic rays, to collect within or phase through his body without harm; which he can then convert into his rainbow energy. Absorbing external energy will supercharge Chromastone’s beams, making them more powerful depending on what was absorbed. For instance, when an enemy blasts him with a powerful energy blast, he absorbs it and shoots out an equally powerful wave of energy back at them. Similarly, allies with energy powers can give Chromastone a large amount of energy for him to absorb when they shoot him with it, thereby getting power boosts from them to shoot powerful energy blasts.

Energy Redirection / Chromastone is able to redirect energy attacks instead of absorbing them.

Electricity Resistance, Electricity Conductivity / As well as being resistant to electricity, Chromastone can also conduct it back at the attacker.

Flight, Levitation / Chromastone is capable of instant levitation and flight. While flying, he can leave behind an energy trail in the air.

Crystallizing Energy Beams (via Petropia Back-up Crystal) / Chromastone is capable of creating a ray that traps enemies in crystals.

Enhanced Strength / Chromastone possesses enhanced strength, allowing him to lift heavy loads and carry people, and being able to overpower strong opponents with his bare hands. Technically speaking, he is physically stronger than Swampfire, but weaker than Humungosaur.

Enhanced Durability / Chromastone possesses enhanced durability thanks to his very dense and crystalline skin, which allows him to withstand being thrown against several things at once.

Enhanced Jumping, Enhanced Agility, Enhanced Speed / Chromastone is capable of jumping exceptionally high. He is also quite agile, and he can run fast.

Space Survivability / Chromastone can survive in the vacuum of space.

Xenocite Possession Immunity / Due to him being made of super dense silicon-based crystals, Chromastone is immune to possession from a Xenocite.

Heat Resistance / Chromastone is resistant to intense heat, such as the heat from energy he absorbs.

Radiation Immunity / Chromastone has the power to generate focused gamma rays.

Light Generation / Chromastone can project a beam of light from his hands for illumination purposes.

Heat Amplification / Chromastone can use his energy to increase the temperature of his body, to the point where he can become hot enough to be unable to be touched and to dissolve, melt or burn things on him like adhesives keeping him restrained.

Rainbow Generation / If a big enough light source were to shine through him, Chromastone can create a big, beautiful rainbow in the sky.

abilities in games / Chromastone can absorb temporal energy and use it to manipulate time. Chromastone can trap enemies in force fields that last even after he’s changed forms. Chromastone can create force fields to protect himself from attacks. Chromastone is able to shoot energy beams of varying intensity and width, as well as unleash an omnidirectional blast of energy which stuns all enemies. Chromastone is capable of manipulating the energy into bolts, rather than beams, as well as generating an energy blast expanding out in a 360-degree radius, creating an energy shield, and wielding energy fists. Chromastone is able to channel energy beams to power lifts for transportation and machinery to access locked areas. Similar to Brainstorm, Chromastone’s unique block animation summons a shield made out of energy that renders him impervious to energy attacks. Prismatic Explosion is an unlockable combo move for Chromastone. Chromastone is able to safely bypass the radioactive meteors that litter MorOtesi’s landscape. Chromastone is able to absorb energy from a solar cell and store it inside him, transferring it to other cells in order to open sealed gates or to activate moving platforms. Chromastone can retain this stored energy even if he reverts back to human form and/or he switches to other alien forms. Chromastone’s hard crystalline body makes him immune to physical attacks. Whenever he is hit, his Omnitrix Energy meter instead of his health meter will be depleted.

Weaknesses

Chromastone is incapable of absorbing certain types of energy, such as the energy of the extradimensional origins.

Chromastone has a limit to how much energy he can absorb at once, for if it is too much for him to absorb, it will overwhelm him to the point of disintegration. Chromastone also can have trouble absorbing and conducting electricity if the rate is too high.

In addition to Chromastone having a limit to how much he can absorb, he also cannot absorb the energy released by an Annihilarrgh because he would be instantly disintegrated if he tried.

Chromastone can be controlled by Vladats via their Corrupturas.

30, Brainstorm

Brainstrom is the Omnitrix DNA sample of a Cerebrocrustacean, a super intelligent, large bodied, large brained, crablike race from the technology and nature balanced world of Encephalonus IV

Major traits

Brainstorm closely resembles a giant crab with a very large head. He has an orange/brown rust-colored exoskeleton with two arms sprouting from the sides of his head and clawed pincers for hands. His most prominent feature is he can open his two skull plates that covers his head at will to reveal and expose his huge, corrugated brain underneath, which is pink in color. Brainstorm has six pointy legs for walking at the base of his stubby torso, each with two joints, with a black stripe on each one. His face is composed of only two green eyes, that connect to a large black strip that extends around his forehead, and a mouth. He can emote with his mouth, though he does not use it to talk. he has small and long spines poking out around his face and on the top of his skull plates and he also has two spikes on each elbow. Brainstorm wears a silver and black and white and green neck brace. He also wears a black loincloth with a green stripe in the center of it on the bottom of his body. He also has a black stripe in the center of his head with a green stripe running across it. He wears the Omnitrix symbol on the center of his neck brace.

Brainstorm speaks with a British accent.

Brainstorm’s mouth does not move except to show emotion, but he can ipen it to vomit.

Its debatable on how exactly brainstorm can speak, he can either, electrostatically vibrates gaseous or liquid mediums. Or his thoughts are projected mentally as a “secret mind link”. neither has been confrmed.

Unlike Servantis, Brainstorm is unable to tamper with the thoughts and memories of other beings. This is due to the fact that Brainstorm dosen’t weild a Loyalty Neuro-Matrix on his forehead like Servantis does.

Brainstorm isn’t really considered an electric alien but rather, a brainy alien with some minorly electric side powers.

Like all Cerebrocrustaceans, Brainstorm is a filter feeder.

Powers and abilities

Enhanced Intelligence, Advanced Analysis, Advanced Calculations / Brainstorm’s cranium holds an immense brain, giving him super-massive intelligence that is too high to be measured on a human scale. Technically speaking, his IQ is shown to be 10^30, or one nonillion. He can solve very difficult calculations mentally in roughly seconds and can visualize equations and trajectories of objects as if they’re actually there. He can even determine the mechanical values and physical properties of things by simply looking at them. In combat, Brainstorm is shown to be able to perfectly intuit and predict the mindsets, mannerisms, weaknesses, and attacks of his enemies; as well as being able to use his environment and any ordinary objects within it to win the fight with the minimal number of moves. Brainstorm can even give strategic ideas for Ben to use, calculating and predicting things that may happen if ben does something to gain an advantage by using logic and Brainstorms calculations are trustworthy to follow, though he can make one miscalculation every now and then, but still, they are almost never wrong.

Bio-Electrokinesis, Movable Cranium Plates, Electrical Shield / Brainstorm can produce and manipulate yellow colored electricity by both thinking hard enough and opening the exoskeleton plates on his skull. This electrical energy can be used in a variety of ways, such as electrocuting or launching enemies and disabling or destroying machinery. He can also charge up his electrical energy to produce a concentrated beam of electricity strong enough to blast spaceships out of the air. Additionally, he can control the voltage of his electrokinetic attacks. Brainstorm can also generate constructs with his electricity, such as creating a shield made of electricity to block incoming projectiles.

Brainstorm is capable of conducting his electricity throughout his body, even able to do it through his closed skull plates as a way to get attackers off of him, and Brainstorm can fire electricity from out of his pincers.

Electrical Telekinesis, Technokinesis (via Bio-Electrokinesis) / Brainstorm can use his electrokinesis to telekinetically move objects, the size and mass of which ranging from trains to living beings without damaging or hurting them. Brainstorm can also control machinery and other technology with his electricity, giving him a form of technokinesis.

Pulse Emission, Force Field Generation, Electrical Storm Generation / Brainstorm can generate pulses from his brain to block attacks and knock away enemies, generate protective force fields powerful enough to topple charging opponents and even produce electrical storms.

Levitation / Brainstorm can levitate several stories above the ground.

Enhanced Strength, Sharp Pincers / Brainstorm is strong enough to pin opponents against walls, rip off restraints, or crush a refrigerator with his pinchers. His pincers are also sharp enough to stab through metal.

Enhanced Durability, Cold Resistance / Despite having a soft body, Brainstorm is very durable thanks to his shell, which can withstand laser and gun fire. His exoskeleton can also act like a protective coat, which can resist the cold temperatures of places such as snowy mountains.

Enhanced Reflexes and agility, Enhanced Acrobatics / Brainstorm is very agile and can perform acrobatics such as somersaults and forward rolls.

Underwater Breathing / Brainstorm is capable of breathing underwater thanks to his gills, which he has to keep moist when he is on land.

Wall Scaling, Web Scaling / Brainstorm can scale walls and walk on an Arachnachimp’s webs.

abilities in games / He can launch energy bolts and create large energy blasts. Brainstorm is able to use his vast intellect to interact with computers for a variety of purposes, such as uploading a virus or unlocking a sealed gate. Similar to Chromastone, Brainstorm’s unique block animation allows him to redirect focused energy beams to provide power to structures. Lightning Storm is an unlockable combo move for Brainstorm. Brainstorm is able to provide power to lifts scattered around Encephalonus IV. Brainstorm is able to power generators, in order to move platforms or to open sealed gates. Brainstorm’s small size allows him to navigate areas that most of Ben’s aliens and Ben himself are unable to access.

Weaknesses

Brainstorm’s electric attacks are ineffective against weapons that were made specifically for electrokinetic aliens, such as a Shock Staff.

If Brainstorm’s shell is closed when releasing electricity from his brain, it will shock and injure his brain.

Because Brainstorm needs to concentrate to use his electrokinesis, things that causes him headaches and disorient and distract him can impair him.

Being a Cerebrocrustacean, Brainstorm is at a massive disadvantage against a Vicetopus, the natrual predators to Cerebrocrustaceans, due to their large size and resistance to electricity and their tentecles being strong enough to crack open his shell.

Brainstorm has difficulty walking on slippery surfaces, such as snow and ice.

31, Spidermonkey (Classic), Spidermonkey (Reboot)

Spidermonkey is the Omnitrix DNA sample of a Arachnachimp, a small multi armed and eyed monkey like race from the rainforest world of Aranhascimmia

Major traits

Spidermonkey is a small blue colored, monkey-like alien with four arms, two legs, three fingers on each hand and three opposable toes on each foot, blue fur over a dark blue skin center, and a tail with two white fur stripes near the tip. he has a unique style of head hair, with his head hair being flipped up, and the fur on his head being spiky with white stripes and with fur surrounding the bottom of his face. Spidermonkey has three pairs of green eyes with 3 on each side of his face (making a total of six eyes) with black pupils on all of them, the top and bottom two are smaller than the main middle two, with is nose being flat with two nostril holes that are in between his eyes at the center of his face and near his forehead. He wears the Omnitrix symbol on his chest which is connected to two green sashes worn across his chest.

personality / Spidermonkey has a wisecracking personality, making random jokes during the course of battle.

Spidermonkey’s voice is high-pitched, and he talks with monkey sounds and chirps in between words.

Spidermonkey’s powers and personality are similar to those of Marvel Comics superhero Spider-Man.

Powers and abilities

Webbing Generation, Web Swinging, Web Ensnarement / Spidermonkey has the ability to expel webbing using a silk as strong as steel cables from his tail at a distance of over 20 feet. His webbing is very sticky, meaning he can use it to trap opponents or blind them by shooting webbing in their face, but it does not stick to him due to a special oil in his fur. Spidermonkey can also shape his webs into slings to swing across vast distances. Spidermonkey uses a sound-based radar system for aiming and firing his webbing.

Web Constructs / Spidermonkey can use his webbing to create web constructs, such as a web slingshot, and a web net.

Enhanced Strength / Spidermonkey has enhanced strength, as he is capable of using a lamp post to hit large enemies up a few feet, carry beings around his size over his back, and carry people while web-slinging without any difficulty.

Enhanced Durability / Spidermonkey is very durable considering his size, an example of this being that he was able to survive seemingly unharmed after several large pieces of concrete fell on him.

Enhanced Jumping, Enhanced Reflexes, Enhanced Speed / Spidermonkey can jump high in the air and has enhanced reflexes, able to greatly avoid attacks from opponents, and can run very fast on all six limbs.

Enhanced Agility, Enhanced Acrobatics / Spidermonkey has enhanced agility and enhanced acrobatic skills.

Enhanced Hearing / Spidermonkey has hearing superior to a human’s, able to hear people talking from several feet away.

Wall Scaling, Web Scaling / Spidermonkey’s fingers can stick to and be used to scale vertical surfaces like a spider and can do just the same on his own webs.

Prehensile Tail, Prehensile Feet / Spidermonkey’s feet and tail are both prehensile, enabling him to hold and carry multiple objects as if they are extra hands.

Bipedalism, Quadrupedalism / Though he stands all six limbs, Spidermonkey can stand on four limbs and assume a bipedal stance for short periods of time.

abilities in games / Spidermonkey is able to scale certain surfaces, as well as web himself up anchor points, thereby reaching otherwise inaccessible areas. Spidermonkey is able to grab onto ledges and climb pipes, as well as web swing using anchor points, thereby reaching otherwise inaccessible areas. Flying Monkey Kick is an unlockable combo move for Spidermonkey. Spidermonkey is able to scale vertical surfaces and web swing from tree branches and floating rocks. Spidermonkey is able to scale rough surfaces, as well as web himself up specially designated platforms, thus reaching otherwise inaccessible areas. Spidermonkey’s small size allows him to navigate areas most of Ben’s aliens and Ben himself are unable to access. Similar to Echo Echo, Spidermonkey’s small size allows him to fit into small passages other aliens cannot.

Weaknesses

Spidermonkey can get tangled by his own webs. Furthermore, enemies can easily use his webs to their advantage.

Spidermonkey’s webs can be frozen and made brittle by the ice and cold. They can also be dissolved by heat and fire.

Being an Arachnachimp, Spidermonkey is a target to all the predatory species of Aranhascimmia, such as Root Sharks being the best example, for all predators of their home world find him and his kind as a delicacy.

Spidermonkey is vulnerable to electricity.

Spidermonkey can be rendered unconscious if hit by a sedative quill from a member of Argit’s species, as demonstrated with Simian.

Spidermonkey is vulnerable to toxic gases.

32, Goop (Classic), Goop (Reboot)

Goop is the Omnitrix DNA sample of a Polymorph, a single celled gelatinous humanoid race from an unknown original home world and the colonized volcanic world of Viscosoa

Major traits

Goop is a green gelatinous humanoid pile of goo that can take any shape at will, with his main humanoid shape having a pointed head, a nose-like beak, and an asymmetrical, drippy amoeba-like shape. He is a 200-pound single-celled/unicellular organism that is neither liquid nor solid but a colloidal suspension, his brain is spread throughout his body. Goop has bright green eyes with thick black outlines around them. He has a small, shiny metal grey, greened hued, circle disked, UFO-shaped, domed, spinning top-like shiny lime green tipped bottomed, black outlined, Anti-Gravity Projector floating over his head, which projects a field of corrective artificial gravity around him, which allows him to be mobile in Earth’s gravity. Goop wears the Omnitrix symbol on his chest.

Ben believes Goop’s high-pitched voice prevents others from taking him seriously.

The source of Goop’s voice has changed places throughout his appearances: it randomly either comes from his own body or from his Anti-Gravity Projector

Goops high pitch voice also has a crackle of static when heard at the end of each line as if he was speaking through a walkie-talkie.

Unlike other aliens, during nighttime scenes, Goop’s eyes are shaded.

Goop’s Anti-Gravity Projector isn’t part of his Polymorph biology; he just has one due to the difference of gravity between Viscosia and Earth. The projector is created using the same mechanism in which nanomachines break down Ben’s clothing during his transformations.

One of Goop’s old Anti-Gravity Projector’s became a substitute for the missing Anti-Gravity Multiplier on the planet of Piscciss.

Polymorphs of different color’s tend to have a different flavor that ties with thier color and with Goop being green, he is kiwi-flavored.

when Vilgax temporarily had the omnitrix for a time and turned into goop ben managed to get the Anti-Gravity Projecter and shut it off neutralizing him and tore the omnitrix symbol of him reverting him back to vilgax and the omnitrix being back on ben again. Ben was able to easily remove the Omnitrix from Vilgax while the latter was Goop because the device wasn’t bonded to him and not due to any possible inherent weakness with Goop’s body composition.

Goop can eat by using his cytoplasm as highly corrosive acid to dissolve, digest, and process any unclaimed organic matter he consumes.

Powers and abilities

Elasticity, Cytoplasm Cushion / Goop’s entire body is comprised of green cytoplasm that is very bouncy and elastic. This gives him a wide and gangly range of motion, able to stretch his limbs very far to extend his grab reach or the reach of his punches and kicks. It also allows him to absorb all manner of impacts, useful for blocking opponents’ attacks or cushioning falling people.

Shapeshifting, Enhanced Agility, Enhanced Reflexes, Small Space Maneuvering, Prehensile Pseudopods (via Shapeshifting) / Goop has the power of shapeshifting, allowing him to shapeshift with ease, stretch, bend, and deform himself into any shape with ease, ranging from a pseudopod-protruding glob of goo to a stretchy, bouncing ball and everything in between. He can use this to dodge attacks; increase mobility; wrap around and ensnare enemies; slip underneath doors or slip through small and tight spaces; and return to his normal shape if he is ever deformed or separated. Using his shapeshifting, Goop can mimic the shape of simple objects well enough to fool opponents, provided they don’t look too closely. Goop can also produce multiple prehensile pseudopods from his body to grab multiple opponents.

Regeneration, Size Alteration, Density Shifting / Goop can produce additional cytoplasm to regenerate, make himself bigger, or have a stronger kinetic impact. He can also change its density depending on his desire, and the density of Goop’s cytoplasm can increase to the point of breaking a metal pipe by the sheer force of its impact.

Cytoplasm Ensnarement / Due to being made of cytoplasm, Goop can hold objects or individuals inside his body to protect them. He can also wrap himself around someone to bind them in place.

Cytoplasm Projection, Cytoplasm Spit, Adhesive Cytoplasm Projection / Goop is able to generate and expel cytoplasm from any part of his body for use as offensive weaponry, even as spit despite having no visible mouth. The cytoplasm he generates can change properties to be very adhesive. He can shoot it in continuous streams similar to a water hose or in blob-like projectiles.

Self-Acidification, Acidic Cytoplasm Projection, Acid Neutralization / Goop is capable of making himself acidic at will, or his projectiles. His acid is able to dissolve a large variety of materials. If he needs to, Goop is also able to neutralize his own acid.

Enhanced Strength / Goop possesses enhanced strength, as he could wrestle strong opponents. He can also increase the impact power of his attacks by stretching himself backwards and using the recoil to boost his momentum.

Enhanced Durability / Due to his body’s incredible elasticity, Goop is extremely resilient, and his brain being spread across his body makes it so that he feels no pain from most physical attacks. This allows him to survive lethal falls without a scratch and be bisected numerous times.

Underwater Survivability, Atomization Survivability / Goop’s cytoplasm is hydrophobic, allowing him to survive underwater, allowing him to ambush people without being scene while in murky water. Goop can additionally survive being atomized across an entire planet’s worth of water volume, such as he did with Piscciss. Moreover, he was able to generate enough additional goop to color all the planet’s water green.

Heat Resistance / Goop can survive in intense heat, such as the environment of his home planet Viscosia.

Slippery Body / Goop can pass under an enemy’s foot in order to make them slip.

Movable Eyes, Eye Merging / Goop can move his eyes all throughout his body. He can also merge his eyes into one.

Anti-Gravity Projector / Goop’s Anti-Gravity Projector allows him to be fully mobile on foreign planets like Earth by generating a corrective field of gravity around him. It also enhances his shapeshifting capabilities, such as assisting in reconstituting himself. If Goop loses his Anti-Gravity Projector, the Omnitrix can immediately generate a new one.

Flight (via Anti-Gravity Projector), Levitation (via Anti-Gravity Projector), Enhanced Speed (via Flight) / Thanks to his Anti-Gravity Projector, Goop is capable of high-speed flight and levitation, being able to easily evade incomming shots.

Goop’s Anti-Gravity Projector has enough strength to pull continental-like masses of cytoplasm together, such as the cytoplasm-infected waters of Piscciss.

Goop can control and launch his Anti-Gravity Projector at enemies to attack them due to the edges of it being razor-sharp.

abilities in games / Goop is able to stretch his limbs, deform his body in various shapes to attack and turn into a pile of slime to evade enemy attacks. Goop is capable of throwing blobs of goo and spraying acid from his hands. He can also rotate his feet around like helicopter blades to damage enemies. Goop has the ability to stick to slime-covered walls and wall jump, thus reaching otherwise inaccessible areas. Acid Hose is an unlockable combo move for Goop. Goop is able to safely walk on the acid rain puddles littering Vulpin’s surface and is the only alien form capable of defeating Darkstar. Goop is able to turn into a pile of slime to fall through specially designated holes and to slide under incredibly small openings, thereby navigating areas Ben and all of his other alien forms are unable to access.

Weaknesses

Since Viscosia’s gravity is lighter compared to Earths, Goop like all Polymorphs need an Anti-Gravity Projector to move in places where gravity is too strong for him to move on his own. If Goop were to deactivate the Anti-Gravity Projector while on other planets, such as Earth, or if it is taken from him, he would collapse into a puddle and be unable to move until he turns it on or gets it back. The Anti-Gravity Projector floats above his head, which allows him to hold his shape and move around.

The Anti-Gravity Projector’s effect will wear off if it gets too far away from Goop, or if it gets hit hard enough away from him, for then he will be affected by strong gravity. There is also a button on the top of it which can be used to deactivate it.

Goop is limited to his Anti-Gravity Projector controlling his body, this makes it a vulnerable target for opponents. Goop’s opponents can take advantage of this weakness in various ways, such as grabbing it to forcefully pull Goop back or shooting it with a Blaster, which causes Goop to spin rapidly and explode into multiple parts. Additionally, the Anti-Gravity Projector can also simply be switched off.

If Goop’s Anti-Gravity Projector is separated from him or deactivated, Goop’s body collapses into a puddle, only capable of slowly slithering around until it is reactivated or he recollects it.

Despite being able to survive being atomized, Goop will start to hurt if he is, at the very least, spun very quickly in a centrifuge and beginning to separate into his constituent compounds. Similarly, Goop would be destroyed on a molecular level should he be teleported due to being a single-celled organism.

Goop is vulnerable to being super-heated and vaporized by powerful energy beams.

Goop is vulnerable to being hypnotized.

Goop can be affected by a Nemuina’s sleeping dust.

Goop can be turned into a smoothie by Squirtapiller’s species

33, Alien X (Classic), Alien X (Reboot)

Alien X is the Omnitrix DNA sample of a Celestialsapian, an interdimensional race of immensely powerful reality warping and very neutral godlike beings that originate from an alternate dimension outside the main universe known as the Forge of Creation

Major traits

Alien X is a large silhouette-like humanoid/human shaped alien whose entire muscular body is solid black with white outlines, excluding his hands, which are completely white and have five fingers. He has tiny and bright white star-like spots all over his body, giving him the appearance of a starry night sky. He has glowing green eyes with no pupils, a big visible outlined chin, and his forehead bears three horn-like protrusions in a trident-like design. Alien X wears the Omnitrix symbol on his chest.

Personality / Celestialsapiens possess two personalities that are “sort of” part of their DNA, such as a Voice of Love and Compassion and a Voice of Rage and Aggression (Celestialsapiens’ personalities develop over time). Both of the Celestialsapien’s personalities have to agree with each other for the Celestialsapien to perform any sort of action. However, due to their contrasting personalities, this hardly ever happens. When it does happen, it usually takes thousands of years, which is why they prefer living in the shrouded solitude of the Forge of Creation, as they are undisturbed by the “petty concerns and goings-on” of all the other life forms in the universe. But some of them have personalities that are more decisive and in balance. But Alien X is a somewhat unique case, as he has three personalities. In his case, at least two out of the three have to agree on any action, otherwise, Alien X will remain motionless or in some cases all three personalities must agree. Alien X’s three personalities are Serena, the “voice of love and compassion”, Bellicus, the “voice of rage and aggression”, and Ben, the “voice of reason”. All three of these voices combine to form Alien X’s speech. Otherwise, Alien X is silent. The only things he will say are what he will be doing – what Ben, Bellicus, and Serena have agreed to do. As Serena and Bellicus have been arguing for eternity and before they had no tiebreaker, getting them to focus on any present task is difficult at best. This leaves Alien X’s body trapped in place until an agreement is made. When Alien X speaks, all 3 voices from each personality speak in unison and, depending on what the voices agree on, they say “Seconded!”, or “Motion carried!” if they agree; they say “Motion denied!” if they disagree. Because of this Alien X sometimes refers to himself in first person plural using words like “we” and “our”, when describing himself, which refers to his other personalities. However, he also uses first-person singulars, such as “I” and “My”.

Serena / Serena is Alien X’s voice of love and compassion. Serena looks like a female green human face with very realistic features, she has eyelashes, eyebrows and a humanoid nose and a smooth face. Serena is a moral manifestation within Alien X together with counterparts Bellicus and Ben Tennyson. She represents the voice of love and compassion and thus is often calm and peaceful with the known exception in the presence of Professor Paradox. Unlike her counterpart Bellicus, she is sometimes (though not fully) intrigued by Ben Tennyson’s will and ideas for Alien X; this suspends unanimous agreement between the three parties. Serena is generally naïve, sensitive, and emotional. Consequently, she is often seen arguing with Bellicus about what is best to do. Despite this, it takes slightly less persuasion to convince Serena of ideas than with Bellicus. Serena, along with Bellicus (and by extension Ben), has the ability to warp reality. Due to Alien X not being able to do anything without a consensus from two of the three parts of its personality, Serena is relatively powerless on her own. Serena, like all Celestialsapien personalities, can be terrified by Toepick ‘s species face. Serena thinks Pluto should have been a planet instead of a dwarf planet. Serena seems to have a fondness of the dinosaurs, as she wants to prevent their extinction. Serena’s tabled motion to save the dinosaurs was argument number 18 million and 3 (18,000,003).

Bellicus / Bellicus is Alien X’s voice of rage and aggression. Bellicus looks like a male green human face with very realistic features (such as the wrinkles on his face). Bellicus is a moral manifestation within Alien X together with counterparts Serena and Ben Tennyson. He represents the voice of rage and aggression and thus is often angry and intolerable. Unlike his counterpart Serena, he is typically opposed to Ben Tennyson’s will and ideas for Alien X; this suspends unanimous agreement between the three parties. Bellicus is generally selfish, lazy, and intolerable. As such, he wishes to not be disturbed by Ben Tennyson. It takes a lot of persuasion to convince him of ideas. Bellicus, along with Serena (and by extension Ben), has the ability to warp reality. Due to Alien X not being able to do anything without a consensus from two of the three parts of its personality, Bellicus is relatively powerless on his own. Bellicus, like all Celestialsapien personalities, can be terrified by Toepick’s species face. Bellicus can’t make Alien X to undo the destruction of the universe, he can only rebuild a new one.

Ben and everyone else all acknowledge that Alien X is the most powerful being in the Omnitrix. This is due to Celestiasapians being some of the most powerful beings in the universe. However, Ben has conceded that transforming into Alien X is not worth the cost, as the risk is simply too great for him to use the transformation. Simply put, Alien X is too much of a pain for Ben to use unless there is no other option.

Ultimatrix Keys / Sometime after he obtained the Ultimatrix and weilded it, Ben requested Kevin to install a security system into the Ultimatrix, which was a modification to lock Alien X, to both prevent himself from accidentally transforming into him and as a safety measure to prevent Albedo or someone like him from gaining possession of the device and using it and the transformation. The only way to access Alien X was to use a pair of keys in Gwen and Kevin’s possession so Alien X can be unlocked during real emergencies. This is not the case for the new and true Omnitrix, in which Alien X is accessible without any keys, as the threat of Albedo turning into Alien X has been neutralized because Albedo can transform into aliens that Ben had unlocked in the Ultimatrix when that happened, which did not include Alien X. The keys are shaped like padlocks with keychains surrounding them. They both bear the symbol of the Ultimatrix. The keys need be placed in slots on the side of the Ultimatrix’s dial, and then turned, thus overriding the Ultimatrix Security System and unlocking the blocked alien DNA. The security system and its keys fell out of use due to Ben receiving the improved and true Omnitrix, the Ultimatrix being destroyed by Azmuth and Alien X being used freely and fully mastered.

Ben managed to fully master Alien X when he offered to let the two personalities argue between themselves for eternity if they gave him full control over Alien X. Serena agrees, followed by an initially reluctant Bellicus, giving Ben full control over Alien X from that day on. Ben still has to ask permission and to have the 2 personalities agree with him to use Alien X whenever he becomes him, but it is much easier to do it now.

Alien X’s starred body is not simply “aesthetic”. Like all Celestialsapiens, Alien X contains his own “debate dimension”, which exists inside his head. the dimension where serena bellicus and ben when he is Alien X also is a visual interpretation of what is happening mentally.

Much like his birthplace, Alien X exists outside the universe (i.e. time and space). Beings existing outside time and space are simultaneously everywhere and nowhere at the same time. This also implies that since Ben Prime and Ben 10,000 share the same Celestialsapien DNA in their Omnitrices, the Alien X transformation used by them is the same Alien X, not just genetically, but literally.

Professor Paradox is not allowed to go within 500 light-years of any Celestialsapien or the forge of Creation. This also Includes Alien X for if he goes into his dimension Both serena and Bellicus will agree to have him destroyed for breaking this rule.

Alien X is apparently immortal, or at least extremely long-lived, like all Celestialsapians

How Alien X’s DNA was obtained despite his kind being from another dimension outside the universe is because Celestialsapiens are born in the Forge of Creation, but some do live inside the universe.

Celestialsapiens each have their own personalities; Bellicus and Serena are unique to Alien X.

Albedo’s version of Serena and Bellicus would be named “Kursika” and “Annikus” and appear red in color.

Alien X is more powerful than the Contumelia.

There has been much debate between as to if Alien X (and Celestialsapiens by extension) is to be considered omnipotent or nigh-omnipotent. Given that any thought of Alien X can be converted to reality, by definition Alien X is all-powerful and thus is omnipotent. Furthermore, Alien X has been stated to be omnipotent by Azmuth and Professor Paradox. While his physical form does have weaknesses, they can be eliminated at any moment by a resolution of his personalities. His actions being reverted by other Celestialsapiens, and him being harmed because of the time it takes for the personalities to agree to defend themselves is a practical limitation on Alien X. In theory, he has all possible power, as there is no thought that cannot be converted into reality. Yet, due to the aforementioned limitations, some consider him to be nigh-omnipotent. The discretion is left to the others to decide which category to put Alien X in.

Powers and abilities

Mental Reality Warping, Unlimited Powers / Alien X being a Celestialsapian is one of the most powerful beings in the universe, he is able to use his thoughts to warp reality, time, and space with ease and at any level he wishes. Even his thoughts can become real. In short, Alien X can do anything, such as creating and recreating an entire universe at will.

Alien X is nigh invulnerable, being able to easily withstand anything from a multitude of attacks. He was also completely unharmed when the Annihilarrgh destroyed the universe around him. This is because the Annihilarrgh affected only the universe. As for Celestialsapiens, rather than being born out of the universe, they are entities separate from it. Alien X is also capable of containing the explosion of an Annihilarrgh, demonstrated by Skurd when he used Alien X’s DNA to create an arm for Ben’s aliens to contain the big bang.

Alien X can create time waves to reverse events in a specific area and energy vortexes to suck in other beings such as another Celestialsapien.

Alien X possesses telekinesis and mind control. He also is capable of deflecting energy attacks.

Alien X has the ability to shapeshift allowing him to form weapons from his limbs, he can teleport, generate force fields strong enough to completely stop a powerful punch, even one in mid-air, and alter his size, capable of growing to a gigantic size. Alien X is also capable of self-duplication.

Alien X can regenerate his limbs should they be severed.

Alien X can levitate himself and fly at high speeds as he wishes.

Alien X possesses extremely strong, superhuman strength, being able to casually thrash around many powerful opponents and effortlessly destroy large planets. His pure Celestialsapien DNA makes him more powerful than any hybrid/fusion Celestialsapian, whose DNA is diluted due to being a hybrid/fusion.

Alien X can survive in the vacuum of space. Additionally, his body is rigid, as no outside force except for other Celestialsapiens can make it move.

Alien X is capable of effortlessly piercing through the Contumelia’s extradimensional field. Alien X is also capable of generating miniature black holes.

Alien X possesses X-Ray vision, allowing him to see through objects, such as a mountain.

Alien X can project powerful laser beams from his eyes and hands. These lasers are also capable of incapacitating other species and leaving humans in an immobilized yet disassembled state.

Alien X has terrakinetic abilities that can be used in unison with his telekinesis, as he can make large pieces of rocks emerge from the ground by raising his hand upward and lift boulders into the air.

Alien X is able to disintegrate objects that get close to him.

By closing his eyes and concentrating, Alien X can dowse for and visualize the location of other beings.

Alien X can open dimensional portals to help him travel through the Omniverse.

Alien X has superhuman reflexes and agility.

Alien X is able to easily remove Omnitrices from the users’ arm. He is then able to store the Omnitrices in his body.

Alien X can cause massive storms to appear and terraform a planet with his presence.

Alien X can survive and cause timeline destruction.

Weaknesses

In order for Alien X to perform any action, including simple movement and transforming back, all three of his personalities must agree to do so. This has proven to be a major weakness, as Serena and Bellicus are not interested in dealing with present affairs and wanted to finish past ones that were not possible to deal with without Ben. Given that said personalities generally contrast each other in every way, Alien X can spend eons debating before using any of his powers, as such, the personalities can be easily overwhelmed if they have to make several decisions at once, but this is no longer the case as ben has developed full mastery over Alien X. Ben still needs to consult Bellicus and Serena to get control, he is just better at it now.

Alien X’s reality warping capabilities have a limit, as Alien X was unable to reverse the destruction of the universe caused by the Annihilarrgh, which forced Ben to remake the universe instead. Alien X’s powers also may either be limited to the basic cosmic laws of other universes or may not work depending on the universe. It also depends on whether his internal astronomy is compatible enough with the universe he’s in.

Alien X’s actions onto reality can be neutralized and reversed by the intervention of other Celestialsapiens.

Alien X cannot manipulate manna directly because he would first have to alter the universe to change the nature of manna.

Alien X’s cosmic powers do not work well against magic and there is a certain magical spell that could cancel his powers.

Ben can be forced to revert back from Alien X by Professor Paradox through reversing time on him to reverse the transformation process and with a DNA Scanner.

Alien X is vulnerable to having his powers absorbed by energy absorbers and entities with similar powers.

Alien X’s life force can be drained by a Vladat. He also cannot survive on Anur Vladias. However, Alien X alone pulled into Anur Vladias’ grip would perish, but, if Alien X and a group of Celestialsapiens got together and were able to agree internally and externally to combat the planet, they would all be able to survive. That world is considered an aberration due to its ability to affect Celestialsapiens.

Alien X can be devoured by a Gourmand like Upchuck, who would either digest them or spit them back out.

Alien X can be affected by a Nemuina’s sleeping dust.

Alien X’s personalities can be scared by Toepick’s species.

However, any of Alien X’s weaknesses can be negated by Alien X deciding so.

When faced with many powerful opponents, Alien X can be overwhelmed and will be slower to attack.

Unless he renders the effects of these attacks useless, Alien X is vulnerable against fire blasts, energy beams, electricity and blasts from cannons.

The Omnitrices that Alien X stores in his body can easily be removed by others just by pulling it out.

34, Lodestar

Lodestar is the Omnitrix DNA sample of a Biotsavartian, a magnetic metal and rock made race from the unknown world of Maxwell

Major traits

Lodestar has a magnetically floating, skull-shaped, silver metal head, which has lines beneath his mouth, large narrow green eyes that can change size depending on emotion, with a yellow eyebrow-like crest on his forehead, which looks similar to that of Jetray’s. His floating head is surrounded and outlined by a glowing light green aura/glow, it floats above his body, signifying its magnetism, and it is located in the arch between his large, yellow spiked shoulders, (looking similar to the shape of a horseshoe magnet). Wherever the head goes, the body follows, similar to a Polymorph’s Anti-Gravity Projector. He has yellow crab-like claws for hands (similar to Brainstorm’s), and his body is mainly brownish black with yellow two-toed feet with the yellow from his feet going up to his thighs, and a yellow striped chest. His body is also made of living alien metal. His voice sounds robotic. Lodestar wears the Omnitrix symbol on his chest.

His mouth tends to move or not move whenever he talks, much like Eatle.

Lodestar’s magnetic pulses are light green.

Lodestar’s skin pattern can change like flowing ink with shifts in the magnetic field.

Powers and abilities

Magnetokinesis, Electro-Magnetokinesis, Force Field Generation / Lodestar is magnetokinetic, meaning that he is able to control the natural magnetic fields around him, and also generate and project his own fields; which are capable of overloading electrical circuits, attracting magnetic materials and ferromagnetic metals to himself. At full power, his magnetic pulse can affect machinery as far as half a mile. Lodestar’s powers even work on mechanical beings. Lodestar is also capable of using electromagnetism, as shown when Lodestar generated an electromagnetic force field around himself.

Magnetic Field Conversion / Lodestar can use his magnetic fields to block solar energy attacks.

Magno-Telekinesis, Levitation, Limited Flight / Lodestar has telekinetic control over metal, allowing him to levitate and move it around without physical contact. He can also use this “magno-telekinesis” to make himself levitate and fly for short distances.

Magnetic Dismantlement / Lodestar can use his magnetism to damage and destroy any magnetic substance at will, such as opening and destroying metal machines and technology, dismantled metal robots, and tear apart metal armor. He can also do this by converting his magnetic fields into kinetic energy, allowing him to make machines and robots explode from afar.

Magnetization / Lodestar is able to render other materials magnetic, such as causing large metal objects to attract other large metal objects towards itself.

Reconstitution / If Lodestar gets destroyed by something, such as a massive explosion, he can reconstitute by pulling his shattered pieces back together with his magnetism.

Enhanced Strength / Lodestar possesses enhanced strength, as he was able to briefly grapple with the giant opponents but with some difficulty. Furthermore, if an ally is comprised of metal, Lodestar can use his magnetism to throw said ally toward their enemies.

Enhanced Durability / Lodestar possesses enhanced durability, as he was able to withstand being hurt by laser blasts, being thrown through the walls of a house, and incoming projectiles.

Space Survivability / Lodestar can survive in the vacuum of space.

Electromagnetic Vision /Using the electromagnetic spectrum, Lodestar can see objects like on a radar screen.

Magnetoreception / Lodestar can act as a compass.

abilities in games / Lodestar is able to magnetically attract himself to metallic emblems embedded on the walls of the temple and catacombs underneath Bellwood. He can increase his altitude, move across considerable distances and slow his descent to avoid potential hazards. Throughout the game, Lodestar strangely interacts with 15 mystic talismans. Because of this, he is the only alien form capable of defeating Hex, destroying all but one talisman to weaken the otherwise invincible foe. Lodestar uses the remaining talisman to trap Hex inside it.

Weaknesses

Lodestar’s magnetic fields are useless against non-magnetic objects, such as robots and weapons and constructs not made of magnetic metals. Additionally, Lodestar’s magnetic fields can also be absorbed and redirected by certain weapons and technologies, such as a Shock Staff.

Lodestar’s head is a very vulnerable target for his opponents due to it not being attached to his body. Lodestar’s opponents can take advantage of this weakness in various ways, such as grabbing it, which will forcefully pull Lodestar’s body alongside his head, throwing objects at it will cause his head to start spinning or knocking it away with a magnetic field.

35, Nanomech

Nanomech is the Omnitrix DNA sample of a of a Microchip, an incredibly small carbon-silicon based technological nanomechanical hive minded organisms from an unknown world, nanomech is unique as he is a hybrid of human and microchip with the human DNA coming from ben to make the transformation humanoid and sapient but its likely the entire Microchip race will eventually evolve this way soon.

Major traits

Nanomech is a nanomechanical technological humanoid organism, He is a tiny being, smaller than a human hand at full height (his shrinking can also let his base size be between a few inches tall and a few centimetres tall). He has grey skin with a green circuit-like design on it. Nanomech possesses green insectoid wings as well as one large, green cyclopean eye with four small green eyes around the main center eye, similar to Stinkfly. His body is a carbon-silicon-based alloy, and he thin arms and legs and has triangular feet with 4 fingered hands. His body emits a bright green glow that completely surrounds him. He wears the Omnitrix symbol on his chest.

creation / Nanomech was created when the omnitrix scanned and absorbed the DNA of the swarm microchips and by using ben’s human DNA it spliced it into the constanly evolving near sentient microchip transformation so it would be stable and safe to use and thus Nanomech was made and he is like the chips but with humanoid features

Nanomech is Ben’s smallest alien, smaller than even Grey Matter.

Due to Nanomech not really being a typical alien from any sort of planet, scanning machines have trouble identifying him. examples of what security scanners refer to him as is an “unknown biomechanical organism”, and an “unidentified nano-based lifeform”.

It’s sometimes hard to take Ben as Nanomech seriously due to his squeaky voice. Because of his minuscule size, some think Nanomech is really lame.

Nanomech is the only known Omnitrix alien that is part-human, as well as the only hybrid/combination transformation that can be accessed without the Omnitrix either being broken or upgraded into a Biomnitrix.

Nanomech was originally called Benchip.

Nanomech can be more considered to be an evolved form of Microchip rather than a hybrid.

Despite sometimes being referred to as nanites, the Microchips are not related to the nanites from Generator Rex.

In Dimension 23, Microchips such as Teeny-Weeny exist as a sapient species known as Nanomites with their own civilization in the galaxy. It’s speculated that for the prime timeline, the Microchips will eventually evolve into tiny “Nanomechs” that will become a full alien race with a civilization.

Galvanic Mechamorphs like Upgrade can fuse with Nanomech and the Microchips to enhance them.

Powers and abilities

Bio-Electricity Generation, Energy Ball Generation, Optic Laser / Despite being Ben’s smallest alien, Nanomech can still pack quite a punch. Nanomech can generate green energy from his hands and release it either as a raw discharge of electricity or concentrated, explosive orbs of energy. Nanomech can also project this energy as lasers from his eyes which can destroy smaller technology.

Small Space Maneuvering, Size Reduction / Much like Grey Matter, Nanomech’s size allows him to squeeze into small spaces. Nanomech can also reduce his size at will, even to microscopic scales. He can return to his original size but cannot grow any larger.

Flight, Levitation, Enhanced Speed (via Flight) / Nanomech is capable of flying and levitating at high speeds, thanks to possessing a pair of wings.

Enhanced Strength / Despite his small stature, Nanomech has enhanced strength relative to his size, as he was able to easily lift a food cover over his head.

Microchip Queen telepathy immunity, Microchip hive mind immunity, Enhanced Durability, Electricity Resistance / Though he can be influenced, Nanomech cannot be telepathically controlled by a Microchip Queens because according to himself, it is because he is part human, and “humans never give up”. He is also resistant to electricity and is quite durable despite his size.

Adaptability, Energy Tentacles (via Adaptability) / Nanomech is capable of adaptation, allowing him to copy certain abilities of his opponents after being hit by their attacks, as shown when Nanomech copied a Microchip queens tentacle sprouting and strong and power electrical energy generation and blasts.

Body Possession, Mind Control / Nanomech can also likely possess humans by burrowing under their skin like other microchips.

Technokinesis / Nanomech could possibly go inside and possess and control technology like other microchips.

Enhanced Reflexes, Enhanced Agility / Nanomech has enhanced agility and reflexes, and his small size helps with that.

abilities in games / As a form of technopathy, Nanomech’s body can emit electricity to communicate with surrounding machines.

Weaknesses

Nanomech’s minuscule size can be a problem if fighting larger opponents, as he can be smooshed and can be incapacitated by a fly swatter.

Nanomech can become incapacitated by sonic vibrations.

36, Rath (Classic), Rath (Reboot)

Rath is the Omnitrix DNA sample of an Appoplexian, a highly aggressive and strong bipedal tiger-like race from the world of Appoplexia

Major traits

Rath resembles an orange and white furred, bipedal, muscular tiger-like humanoid with a single large, shiny, black retractable claw coming out of each of his four-fingered hands wrists, instead of keratin, the structure of the claw is mostly pure bone, and no tail and he stands about 9 feet tall. He is also very hugely muscular and has green eyes and black stripes on his shoulders, head, legs, back, cheeks, and upper body as well as a white pronounced jaw/muzzle, neck, chest, stomach, hands, and three-toed feet. He has scruffy fur sticking out of his arms, legs, chin, and head, and his muscles have protruding veins when using his strength. Rath has long, pointed, boned, sharp quill-like black eyebrows on his skull over each eye, and yellowed teeth with two lower fangs sticking out of his mouth. After Skurd fixed the Omnitrix error that made Rath naked Rath now wears an outfit similar to that of a luchador (a Mexican masked wrestler). Rath’s luchador outfit has a green and black color scheme, consisting of black boots, black gloves, and a green luchador mask. He wears Omnitrix symbol on the center of his chest.

Personality / Uncommonly amongst Omnitrix transformations, Rath is one of the only aliens who has a noticeable effect on Ben’s personality, influencing it into one resembling that of a comic book vigilante and a flashy professional wrestler. While in this form, he becomes more aggressive and hot-headed (for Aggression is a common trait in Appoplexians, regardless of their personality). Rath almost always and frequently speaks in third person and with a loud voice. Sometimes, when he becomes extremely angry, he mixes up metaphors (such as “a man’s food is his castle” or “you just bit off an eye that’s bigger than your stomach can chew”). He is aware that they do not make sense but still continues to use them anyway. Rath’s muscle-over-brains mindset makes him needlessly argue with everyone around him. He even shouts at inanimate objects, like a hole he made in the ground, a stolen spaceship, gravity, water, fire, the Omnitrix for its malfunctions, the Proto-Tool’s laser pointer, a giant ball of yarn, and a paper bag on his head, arguments of which were ridiculous and that occasionally lead him to harm both himself and others. Rath’s confrontational attitude often gets him and his teammates into trouble, like when trying to reach an agreement with a villain, the negotiation downgraded into a brawl when Rath provoked the latter by mocking him and insulting the villain. Once angry, whenever Rath addresses someone or something, he usually yells a sentence starting with, “Let me tell ya something” followed by the full name of the person or object’s name or their position and labeling (usually their full name and middle initials and their nicknames or some lengthy description of them) he is referring to. Rath is very fearless to the point of recklessness, as he didn’t hesitate to jump down Jarret’s throat to rescue the Prince of Lewoda or about firing the Vreedle Brothers out into space after they blasted him and his tray of food. Rath also does not make empty threats, as shown after saving the prince and threatening to mutilate Jarret with rearrangement of his organs into a sweater if he started a war with the Lewodans, his low snarls hinted he meant it. He also once outright admitted he had intended to hit an enemy in the head during a train robbery. Ben even agreed with Gwen that Rath would have gone after JT and Cash upon learning they were taking credit for his heroics. Rath has a lot of pride in his capabilities and himself, expressing bluntness or anger instead of gratitude when being saved on several occasions. Similarly, he denied needing enhancements from Skurd against enemies. Back when Ben was still learning how to control Rath, he was unable to think clearly when in risky situations, such as not thinking things through and just taking action which could endanger people who are already in danger. Over time, Ben has gained slight control of himself as Rath. He once lowered his voice when talking on the phone and showed mild irritation before turning his attention back to the fight at his ferocious mercy beforehand. Despite the fact that Rath is supposed to know nothing but anger and fighting, he is shown to be friendly towards little kids like the Prince of Lewoda, though not at first. Rath gets mad whenever someone mistakes him for a “kitty”. Rath lacked the strong sense of shame his kind have, as he was always naked but had no shame. However, upon being given clothing, he did state that he “was tired of walking around naked”, meaning he actually was self-conscious but didn’t show it. When Skurd fixed the error with the Omnitrix that caused Rath to go naked, Rath was impressed and expressed deep gratitude to Skurd for fixing the glitch in the Omnitrix that was causing him to be naked. Rath sometimes yells out his special moves while fighting. These include Polaris Piledriver, Antarian Arm Bar, Ophiuchus Face-plant, Sirius Butt-Kicking, Sheer Cosmic Drop, Incursean Ambassador, Capellan Vomit Comet, and Lewodan Elbow Drop. Rath often follows his natural instincts under certain circumstances, which will subsequently override his mindset and completely distract him from whatever he might be doing. This is most noticeably demonstrated with him chasing smaller animals over even the lives of innocents surrounding him, or even his own. Rath sometimes struggles to pronounce certain words.

It’s said that Rath alongside all other Appoplexians are much more aggressive and dimmer than Vreedles

Whenever Rath executes wrestling moves, he names them after stars.

Out of all of Ben’s aliens, many people find Rath the most entertaining and amusing due to his mediocre intelligence, and hotheaded nature, occasionally joking about him behind his back or out of his ear sight. Rath is basically the transformation that whenever ben is, just makes everyone want to grab a box of popcorn kickback and just watch what happens.

Appoplexians have an advanced sense of shame and typically wear clothes. However, Rath used to be naked all the time because of “a horrible error on the part of the Omnitrix” that was eventually fixed by Skurd. This change eventually became permanent.

Appoplexians believe any problem can be solved by hitting it or “hitting it a lot” as said by Rath.

Rath like all Appoplexians has animalistic tendencies, such as growling, roaring, and relentlessly seeking food when hungry.

Rath like all Appoplexians can always remember things relating to fights or battle techniques learned.

Powers and abilities

Enhanced Strength, Shock Wave Generation (via Enhanced Strength) / Rath possesses enhanced strength and agility, enabling him to lift objects and opponents much heavier than himself and smash through things and his opponents with ease and he can punch through a solid wall with ease. This has been shown by how he is able to easily dismember things via brute force and toss large things around (with one or both hands) with minimal to no effort. Due to his incredible strength, Rath is also capable of generating shock waves.

Anger Empowerment / Rath’s natural strength increases whenever he gets angry, which in turn gives him an advantage in combat by powering his way through many opponents and smash through tough defenses. Depending on how angry he is, he might even be able to overpower Tetramands like Four Arms with sheer brute force.

Wrestling Proficiency / Rath is an extremely capable fighter, as he has demonstrated numerous fighting tactics. Rath can perform fighting moves with expert execution, able to use wrestling moves to defeat opponents of equal or greater strength and battle strong creatures and animals and overwhelm weaker opponents. Rath either makes up the moves himself or learned them from someone.

Sharp Retractable Claws, Sharp Teeth, Enhanced Bite, Sharp Feet / Rath possesses a large, retractable black claw on each wrist, which are sharp enough to cut through strong metals and can be used to slice or stab objects or enemies and Rath’s black claws are extendable and these claws are also resistant against fire. Rath also has a very strong bite force, as he is able to easily shatter strong metals with his sharp teeth.

Enhanced Durability / Rath is extremely durable, being able to take point-blank laser or energy blasts with no apparent effect, survive a free fall from several hundred feet in the air with only a bit of dizziness as a result, manage to survive a rough fall from a cliff break through a concrete wall without showing any pain, and survive being crushed. Rath’s claws are also durable, as they can withstand damage.

Enhanced Jumping, Enhanced Acrobatics, Enhanced Agility, Enhanced Reflexes / Rath can jump very high and is very acrobatic, able to do several circus tricks. Just like an Earth cat, Rath possesses enhanced agility and reflexes.

Enhanced Speed, Wall Scaling, Quadrupedalism, Enhanced Hearing, Enhanced Stamina / Rath is very quick and agile, especially when running on all fours. Rath has enhanced speed and dexterity, as he can run on all fours. Rath can also run on walls and can climb up surfaces quickly and effortlessly. He can combine this with his strength to carry extra weight while climbing. Rath also has enhanced hearing.

Limited Space Survivability / Rath has some degree of space survivability, able to be on the outside of a spaceship without a spacesuit.

Heat Resistance, Acid Resistance / Rath has some degree of heat resistance, as he seemed able to easily maneuver through a burning building without much issue. Rath is also resistant to acid, able to enter a larger being’s stomach and return unharmed.

Powerful Roar / Rath can release a loud and powerful roars.

Enhanced Smelling / Rath has enhanced smelling, making him an excellent tracker.

Weaknesses

Rath’s brain is hardwired for aggression and as such, Rath’s main and biggest weakness is his lack of intelligence and highly aggressive temperament. This causes Rath to become easily distracted and difficult to stop once he starts fighting. He is also not quite adept for diplomatic approaches, particularly negotiations, and can make bad or difficult situations worse. Additionally, opponents can defeat him if they exploit his lack of intelligence and single-minded aggression.

Rath’s apparent lack of intelligence also often convinces him to needlessly argue with inanimate objects.

Rath is scared of and hates water, like most actual cats, but unlike actual tigers. Oddly, he is not always bothered by it.

Being a feline-based alien, Rath can be controlled by people that have the ability to control cats, like Nyancy Chan. Similar to cats, he can also be easily distracted by mice and laser pointers and like most big cats, Rath can also be distracted by meat.

Rath has very sensitive hearing, which makes him vulnerable to loud piercing sounds and certain sonic frequency signals.

Despite being resistant to heat, Rath can be harmed by fire.

Rath can easily be scared by Toepick’s species.

Similar to Four Arms, Rath’s immense size makes moving through areas designed for smaller species difficult.

Despite his enhanced strength, Rath is physically weaker than Tetramands like fourams.

37, Waterhazard

Waterhazard is the Omnitrix DNA sample of an Orishan, a humanoid mollusk-like race from the small, hot and arid desert world of Kiusana which is in the Andromeda Galaxy

Major traits

Waterhazard is an armored humanoid red mollusk-like alien with four large, slitted, rectangular green eyes and a grey mouth similar to that of a crab’s which has a line running through it and his mouth also does not move when he speaks. He has three small grey spikes on the backs of his legs and on the top of his arms and a single grey spike on both the tops and backs of both of his feet, there are black spots on his shoulders and legs, and on his hands are portholes, which he uses to shoot water. Waterhazard also has four fingers with sharp claws on them, which resemble dactyls, the “moveable finger” of a crab pincer. His lower torso is grey with two spikes on the side of it. He has eye-like patterns on his chest with crab-like features on his stomach which appear to be crab legs forming a ribcage (although they are not). Waterhazard has a big, rough, and round and sort of hexagonal hood over his head with a retractable visor, his hood is also retractable. He has what appear to be barnacle-like portholes on his shoulders, arms, legs, and hands and seems to have cracks on his arms and shoulders. He has circular shoulders, with shoulder pad-like armor above his arms. The red sections near his face are short and seemingly connect to his head with silver wire-like sections. He is tall and thin, as well as his legs being thin. He wears the Omnitrix symbol on his chest.

Each of Ben’s Andromeda alien forms control a basic element. As his name suggests, Waterhazard commands water.

Waterhazard is the first Andromeda alien Ben has scanned and used.

Waterhazards voice is deep with a hint of a watery echo and different from his genetic sources voice, Bivalven

Orishans have been confirmed to be separate entities from the Cascans, another red hydrokinetic species from the Andromeda Galaxy. The differences between these two species are similar to that of panthers and jaguars.

Unlike Overflow, Waterhazard cannot turn water into either ice or steam.

Powers and abilities

Hydrokinesis, Water Whips, Water Cushion / Waterhazard has the power of hydrokinesis, meaning he can control and manipulate all sources of ambient water, including normal Earth water. such as changing the direction of his water blasts. Waterhazard can also use hydrokinesis to create water whips and to cushion someone’s fall.

Water Blasts, Water Absorption, Moisture Absorption / Since Orishans are particularly adept at extracting hydrogen and oxygen from the air and creating water out of it. This allows Waterhazard to keep a steady supply of water in his body, which grants Waterhazard the ability to launch pressurized blasts of water through the portholes in his hands. With essentially the same kinetic energy as a fire hose, these blasts can be used to smash through walls, move large objects, and blast away enemies. Waterhazard can use these same portholes to absorb water and moisture from the air.

Enhanced Jumping, Hydrokinetic Propulsion / Waterhazard can jump exceptionally high. He can also use his water blasts to propel himself into the air.

Nigh-Invulnerable Exoskeleton / Waterhazard is extremely durable, being able to withstand crashing into a wall seemingly painlessly. This is due to his incredibly tough, armored exoskeleton that protects his body and makes him nearly invulnerable to any physical attack.

Enhanced Strength / Waterhazard has enhanced strength, enough to throw heavy creatures into a nearby wall and punch craters into a concrete floor.

Enhanced Intelligence, Technological Expertise / Waterhazard’s species is very clever and adept with technology, which allows him to build and repair complex machines.

Underwater Breathing / Waterhazard can breathe underwater.

Radiation Immunity / Waterhazard also can withstand radiation, such as that radioactive energy blasts. However, he has been shown to be potentially hurt by the force of a radiatioactive energy attack.

Waterhazard has a retractable visor hidden under his hood. His hood is also retractable.

abilities in games / Water Hazard can create tornado and water whips as well as levitate/fly via water propulsion. Waterhazard is able to create a bubble shield around his body that protects him against lasers. Waterhazard can generate a water tornado and briefly levitate while launching water blasts. Also, he wields a water whip that can destroy enemies.

Weaknesses

Waterhazard is vulnerable to intense heat.

Waterhazard is also vulnerable to electricity.

38, Terraspin

Terraspin is the Omnitrix DNA sample of a geochelone Aerios, a large peaceful bipedal turtle-like race from the peaceful, Idyllic and lush world of Aldabra which is in the Andromeda Galaxy

Major traits

Terraspin is a green turtle-like alien with large, flat, flipper-like arms, green eyes with no pupils and thick black stripe lines going down under his eyes, and short, small and stumpy legs, with his feet each having three toes. The tips of his arms also have four holes each, which can extend as a total of eight retractable finger-like claws that can be used as fingers. Terraspin has eight holes in his shell located at his front torso and has a large, circular and hexagonal body shape with brown spots on his upper legs, toes, and shoulders. He wears the Omnitrix symbol on his chest.

Whenever Terraspin talks, a fan sound is heard in the background.

Terraspin and the other Andromeda aliens have their powers related to a certain element; for Terraspin, it is wind.

Powers and abilities

Aerokinesis, Fan Blade Formation, Levitation, Aerokinetic Blasts, Tornado Generation / From the vents on his front shell, Terraspin can expel powerful gusts of wind to push opponents away and can create devastating wind blasts and tornados. When doing so, he retracts his head into his shell, opens a hatch to see and he can also form his limbs into rotating fans to amplify this; where his fins become triangular and sharp, and his legs combine and morph into a similar shape. In combination, Terraspin’s limbs/three fans can rotate and whirl at incredibly high and fast speeds while his shell stays static and suspended in the air, and generate hurricane-force winds or destructive, mini corkscrew cyclones. Terraspin also possesses aerokinesis, allowing him to influence the direction of wind in the air, and generate tornadoes without spinning.

Aerokinetic Redirection, Flight, Enhanced Speed (via Flight) / Terraspin’s wind blasts are powerful enough to put out fires and redirect objects. Terraspin can also harness his aerokinetic powers and winds to fly, blowing air to hover over a surface and using his rotating limbs as propellers, allowing him to move around at high speeds.

Aerokinetic Suction, Air Absorption (via Aerokinetic Suction) / The holes in Terraspin shell and his spinning not only eject powerful winds but can also do the reverse, creating strong vacuums. Terraspin can utilize this to absorb lethal toxins out of the nearby air.

Enhanced Strength / Terraspin possesses enhanced strength, able to hold a large opponent with his bare hands while spinning and charge into a building by busting down a door and is strong enough to lift and throw a car.

Enhanced Durability / Terraspin possesses enhanced durability, as his thick, impermeable shell protects him from most assaults especially when he is completely withdrawn into his shell.

Poisonous Gas Immunity, Manna Resistance / Terraspin is immune to poisonous gas. He is also resistant to manna.

Retractable Claws, Retractable Head, Retractable Limbs / Terraspin can extend the black holes at the tips of his flippers into finger-like claws. Terraspin can also fully retract his head and limbs into his shell.

enhanced dexterity / Even though Terraspin has flippers rather than hands, he has enhanced dexterity as he can hold things without fingers.

Sharp Fan Blades / Terraspin’s arms become very sharp while spinning.

Terraspin is capable of using magic for Geochelone Aerios are able to learn magic more easily than other species. And they are also immune to it, working by reverting the magic to the original caster. Ben can train to do it when in lifeform lock mode and having master control.

abilities in games / Terraspin is able to use his powers to blast himself forward and up ramps.

Weaknesses

Unless he is flying, Terraspin’s body is cumbersome and not very agile and is bad at running.

When Terraspin is spinning around, the air vents on his chest are vulnerable to being jammed with large foreign objects. This causes him immense discomfort and forces him to stop spinning and remove the object.

Terraspin is not fully immune to manna attacks.

Terraspin is vulnerable to electricity.

Despite being immune to any and all types of basic magic, there are some advanced magics known to few experienced magic users in the universe capable of affecting him.

39, NRG

NRG is the Omnitrix DNA sample of a Prypiatosian-B, a humanoid race which edmits high amounts of hazardous radioactive energy from the Highly hazardous and radioactive world of Prypiatos which is in the Andromeda Galaxy

Major traits

true form / Whenever he is outside of his suit and exposing his true form, NRG is a physical humanoid alien that has the appearance of a humanoid phantom, he is a physical being constantly emitting and appears to be made of pure red and yellow glowing radioactive energy that is around his body, but he is still a physical being. His arms appear to be tapered into spike-like appendages, but he has dedicated and visible hands, with a single thumb and one claw-like appendage on both hands. When flying, his two legs can form into and sometimes appear as one long tail-like appendage. He has a nondescript face, with nothing visible but glowing green eyes with lightning-like eyebrows and a mouth. When filling up on enough energy, NRG grow to several times his size. His figure is bulkier, his prominent feet turn into stumps, and he gain hands with three fingers and a thumb.

containment suit / Prypiatosian-B’s have and tend to wear special nigh-indestructible containment suits that are used to prevent the radiation they generate from leaking out. An identical suit was created by the Omnitrix to allow Ben to safely use NRG and keep his radiation from harming others vulnerable to his radiation. The containment suit is a heavy, bulky, grey and silver/charleston green, oven-like armor, with three grill plates/slits serving as eye holes so he can see out of his containment suit and are capable of having him let out some of his radioactive energy. The armor’s gauntlets have three fingers and a thumb, which he can operate with no issue. The containment suit has a handle on the head, and the shoulders have bolts. There are three bolts on each hand, and two on the chest. NRG like all Prypiatosian-Bs is unable to phase through its material. NRG’s armor like all Prypiatosian-B containment suits have a Universal Translator built-in. Inside his suit and whenever he is outside of it, NRG wears a green and black lower-level containment suit consisting of two straps, a belt, two wristbands on both arms, and two knee braces on both legs. Taydenite is the only known substance capable of penetrating and slicing and opening up the containment suits. Some beings and species are strong enough to forcibly open up the containment suit.

While in his armor, NRG wears the Omnitrix symbol on his suit’s chest seal, and in his true form, the Omnitrix symbol is on his regular chest, The omnitrix symbol slides out of the armor with him whenever he leaves his suit to be in his true form.

NRG like all Prypiatosian-Bs is able feed by absorbing energy and the more he absorbs, the bigger and stronger he becomes. He like others of his kind can also eat physical things well as absorbing radiation such as eating uranium, though it is unknown if he can eat non-radioactive substances.

Like the other Andromeda aliens, he has powers linked to a certain classical element; for NRG, it is fire.

NRG is tied with Gax for the shortest name for any transformation

NRG and XLR8 are the only aliens whose names are gramograms.

NRG speaks with a Russian accent.

NRG has a Prypiatosian-B containment armor, even though other Prypiatosian-Bs do not have it, and it is not part of their genetic sequence. This is because it was added by the Omnitrix as part of a life support system to keep him from causing radiation poisoning to those who are vulnerable to his radiation.

The secondary containment suit NRG wears helps him keep his form and maintain safer radiation levels for a short time out of the suit.

NRG like all Prypiatosian-Bs have no relation to Atomix’s species.

Powers and abilities

Radioactive Energy Beams, Radiation Breath, Radiation Spit / NRG is capable of firing highly radioactive energy beams through the vent in his containment suit. The energy NRG radiates is hot enough to melt solid metal and rock through mere contact. These blasts are strong enough to destroy large falling chunks of debris, harm strong opponents and even knock them out. These beams can slice through objects, such as a glass container, as well as easily melt and shatter ice, melt and corrode strong metals, and start fires. This energy can also be found in his breath and saliva.

Heat Amplification, Heat Radiation / NRG is extremely hot by default within his suit, but he can amplify this heat and conduct it through his suit, making him so hot he can melt solid metal and rock just by touching it. NRG has used this tactic to force enemies to release him, melt dirt below opponents and burn them by channeling his heat underground, which results in an eruption of massive geysers of lava, and melt things like melting out of a frozen pool of water. Additionally, NRG can radiate this heat from a short distance away to melt or burn something without direct contact.

Enhanced Durability/with and without containment suit, Enhanced Strength / NRG’s containment suit is very durable, as it was able to tank a crash from a large vehicle at full speed. NRG is also quite strong, being able to stop an aforementioned large vehicle, throw large and heavy opponents off him, and fight on par with strong and powerful enemies and hold people up by their heads and carry them.

Underwater Survivability / NRG can survive underwater.

Radiation Immunity, Lead Immunity, Ice/Cold Immunity, Fire/Heat Immunity / NRG is immune to radiation and being poisoned by lead. NRG is also immune to being frozen due to the heat his body gives off and is immune to extremely cold environments. Additionally, NRG is immune to extreme heat, allowing him to be in dangerously hot places and situations while remaining unaffected.

Electricity Immunity, Lucubra Possession Immunity / Thanks to his containment suit, NRG is immune to fire attacks, due to it being fireproof, electricity attacks, and being possessed by a Lucubra. He can also break out of being trapped in ice easier thanks to his suit.

Limited Corruptura Immunity / NRG is immune to being controlled by a Vladat via their Corrupturas by mimicking the radiation of a star.

Energy Detection / NRG can detect and track energy from long distances.

Wall Scaling / both with and without the containment suit, NRG is able to climb walls very easily.

Radioactive Energy Balls/Outside of Containment Suit, Radioactive Optic Lasers/Outside of Containment Suit / NRG is able to easily open his containment suit and get out whenever he wants to. Outside of his containment suit, NRG’s powers are enhanced massively, allowing him to expel energy at a much higher level and can manipulate energy at a higher level and is even able to consume it simply as nourishment or to increase his power, able to fire energy balls and blasts from his hands and fire beams of radioactive energy from his eyes.

Energy Absorption/Outside of Containment Suit, Energy Ingestion/Outside of Containment Suit, Size Alteration (via Energy Absorption)/Outside of Containment Suit / NRG can absorb external sources of energy, such as electricity, an Aerophibian like Jetray’s neuroshock blasts, and uranium. After absorbing energy, NRG becomes stronger and can grow in size, if he absorbs and consumes enough energy.

Elasticity/Outside of Containment Suit, Intangibility/Outside of Containment Suit / NRG is capable of squashing and stretching his body to a certain degree and becoming intangible. NRG even without wearing his suit still has enhanced durability.

Flight/Outside of Containment Suit, Levitation/Outside of Containment Suit, Enhanced Speed (via Flight)/Outside of Containment Suit, Enhanced Agility/Outside of Containment Suit, Enhanced Reflexes/Outside of Containment Suit / After exiting his suit, NRG becomes incredibly agile and can fly extremely fast, he can also levitate.

Light Generation/Outside of Containment Suit / NRG can make himself glow extremely bright like a lightbulb, which is bright enough to harm and weaken Ectonurites like Ghostfreak.

abilities in games / NRG can shoot radioactive beams, which can melt metal. He can also create a big blast of radioactive energy around him, which is powerful enough to leave a funnel cloud. If he is on a high enough platform, he can perform a body slam attack that damages enemies if they are in range.

Weaknesses

Due to the dangerous radiation his body gives off, NRG must stay in his suit for the safety of others and keep his radiation level to a minimum. There are, however, downsides to this, as NRG’s containment suit weakens his output and completely removes several abilities, such as his agility, intangibility, and flight.

NRG’s radioactive blasts can be absorbed by the plasma generated by members of Ball Weevil’s species.

NRG is vulnerable to carbon dampening rods because they slow down nuclear reactions, thereby inhibiting the radiation he generates.

NRG’s vision can be rendered weak if the holes on his containment suit get covered with something.

There can be some enemies and opponents that can withstand NRG’s radiation.

40, Armodrillo

Armodrillo is the Omnitrix DNA sample of a Talpaedan, a large yellow biomechanical heavily strong and armored armadillo like race from the desert planet of Poiana Luncas which is in the Andromeda Galaxy

Major traits

Armodrillo is a yellow ten-foot-tall alien with an armored, mechanical robotic-like body. His forearms and shoulders are bulky, he has grey bolts with black markings on his shoulders, the black parts of his limbs, his upper arms, and thighs are chain-like, and his feet and toes are grey. His head and face are similar to a Greek Corinthian helmet with a metal circle on top of his head and two long ears on it, giving him the appearance of an armadillo. Armodrillo has a gray tail and very large jackhammer parts on his elbows, wrists and hands, making them look like arm-drills, his fingers have a small horizontal line design along with his tail, this all creates the impression that he is a digging robot. Despite his mechanical and robotic-like appearance, all of these aspects are, in fact, biological and natural to his race. He also has blood that is grey and partially translucent. He wears the Omnitrix symbol on his chest.

Armodrillo and the other Andromeda aliens have their powers related to a basic element; for Armodrillo, it is earth.

Armodrillo has grey, partially translucent blood.

Armodrillo has the capability to cause a magnitude 10 earthquake depending on where he tries it, such as fault lines on tectonic plates.

Armodrillo makes gear sounds whenever he moves or uses his arms.

Powers and abilities

Jackhammer Arms, Earthquake Generation (via Jackhammering), Fissure Generation (via Jackhammering), Body Vibration / Armodrillo’s power comes from his forearms, which are embedded with biomechanical pneumatic pistons. They run from the hand, through the arm socket, and out the elbow, and can extend out of either side. By pumping them back and forth rapidly, Armodrillo can use them as biological jackhammers and rumble the earth around him with destructive vibrations, creating tremors; fissures in the ground; and destructive earthquakes, all by just placing his hands on the ground and pumping the jackhammer pistons on his olecranons. He can also vibrate his own body with extreme precision; he is able to counter-vibrate his body to nearly completely nullify the impact of a sonic cannon that would have destroyed 5 square miles. His counter-vibrations are also able to completely collapse a building into rubble.

Finger Retraction, Drill Formation, Enhanced Digging / Armodrillo can retract his fingers into his hand socket, leaving only a spheroid hand in place, or morph his hands into spinning drills which can also be very useful in battle and can cause a lot of pain to enemies. Armodrillo has incredible digging capabilities thanks to his jackhammer arms, he does this by transforming his hands into drills to help himself burrow underground and move through it, he can even dig through solid rock. His mastery over the ground allows him to effortlessly dig tunnels deep in the ground; to the point that he can glide through solid earth and rock as simply as Humans can walk through air.

Enhanced Strength, Shock Wave Generation (via Enhanced Strength), Jackhammer Propulsion, Arm Extension / Armodrillo is incredibly strong, being able to lift giant creatures, hold his own against strong opponents and launch them over several buildings, harm enemies with his drills, and destroy multiple powerful robots. Additionally, using his jackhammer arms and rockets in his pistons, Armodrillo can create shock waves to blast away larger enemies with a single punch, and launch objects he is holding, he can generate shock waves that can destroy buildings from his sheer strength. Armodrillo can pump his pistons forward to further enhance the power of his punches; pummel enemies; and batter buildings, even mountains, down to rubble. He can also do this to launch himself high in the air off the ground in a pinch, by using his jackhammer arms, he can propel himself very high into the air by punching the ground. he can even shoot objects in his grip forward like a cannon; or by extending his hands by pushing in the pistons on his arms to extend the reach of his arms for a sudden and powerful shove.

Enhanced Durability, Neuroshock Blast Immunity / Armodrillo possesses enhanced durability, courtesy of his armor. He is durable enough to withstand attacks from many powerful opponents, as well as being thrown through walls and other solid surfaces. Armodrillo is also immune to neuroshock blasts from Aerophibians like Jetray.

Enhanced Acrobatics, Enhanced Agility, Enhanced Reflexes / Armodrillo is quite agile, being able to quickly roll out of the way of incoming attacks.

Shock Wave Blender / Armodrillo is capable of rapidly spinning his drills to generate a continuous shock wave that effectively functions as a blender. This technique can be used to completely disintegrate large things such as a tree.

Weaknesses

Certain weapons can cause Armodrillo’s nervous system to go out of control and make him unable to stop vibrating his arms, he can also have a hard time controlling his jackhammers if he is scared.

Being a Talpaedan, Armodrillo is at a massive disadvantage against a Slammoid, the natural predator of Talpaedans, due to them being able to easily dig him out of the ground and their beak can find weaker joints to puncture his flesh, whereas their acid projectiles can dissolve his armor entirely.

Armodrillo is vulnerable to electricity.

Armodrillo can be rendered unconscious if he is hit by a quill from a member of Argit’s species.

Armodrillo can be suffocated if a large amount of matter covers his whole body and compresses it enough.

Armodrillo cannot cause an earthquake on surfaces such as bedrock.

41, Ampfibian (Classic), Ampfibian (Reboot)

Ampfibian is the Omnitrix DNA sample of a Amperi, a blue humanoid and highly electric jellyfish like race from highly electrically charged and gaseous and landless world of Tesslos which is in the Andromeda Galaxy

Major traits

Ampfibian is a jellyfish-like alien being who is blue in color with white swipe patterns covering his entire body that resemble lightning streaks, with his main body being three-segmented hood/skirt-like parts that make up his head, chest/torso and abdomen, with the upper most being the head and the lower two being the torso/chest and abdomen, and has six long curved/pointed tentacles that function as two pairs of arms and a pair of legs. Ampfibian has large pupil-less green eyes with prominent black outlining surrounding them. He is aquatic but can survive out of water. He wears the Omnitrix symbol on his chest.

Ampfibian and the other Andromeda aliens have powers linked to a certain element; for Ampfibian, it is electricity.

Powers and abilities

Bio-Electrokinesis, Electricity Waves / Ampfibian can manipulate and produce blue electrical energy, like lightning, that is able, to unleash offensive electrical attacks like bolts and beams or electrical waves, to stun, paralyze, or kill, these electrical shocks can stun and push back large opponents. That energy then can be launched out of his tentacles as attacks.

Energy Absorption, Energy Redirection (via Energy Absorption), Electrical Telekinesis / Ampfibian is also able to absorb electrical energy such as lightning and the electrical energy from technology. Ampfibian is also able to use his electrokinesis to telekinetically move objects with his electricity.

Space Survivability, Force Field Generation / Ampfibian can survive in the vacuum of space and generate a protective force field around himself.

Electroporation, Electrical Possession, Technological Manipulation, Technological Destruction / Similar to Upgrade and Buzzshock, Ampfibian can become pure energy in order to enter electrical cables and control technology or cause it to sort circuit and destroy it. Ampfibian can also generate a large energy blast that surrounds him.

Intangibility / Similar to Ghostfreak and Big Chill, Ampfibian can make himself intangible. Correlating with this, he is capable of electrically shocking any objects and beings he phases through.

Levitation, Flight, Enhanced Speed (via Flight), Enhanced Agility, Enhanced Reflexes / Ampfibian is always levitating though he can stand on the ground if he chooses to and he moves around by levitating. He can fly and is agile enough to dodge attacks while flying also giving him great reflexes.

Elasticity, Enhanced Strength, Enhanced Dexterity / Ampfibian’s tentacles can extend multiple times their length. Ampfibian also has some degree of enhanced strength, enough to restrain strong opponents and throw them into the air using any number of his tentacles.

Small Space Maneuvering / Due to being boneless, Ampfibian is able to squeeze through small and tight spaces.

Enhanced Durability, Neuroshock blast resistance / Ampfibian is durable enough to withstand being thrown against a wall by strong enemies, getting hit by energy blasts and getting hit by a neuroshock blast from an Aerophibian like Jetray.

Underwater Breathing, Speed Swimming / Ampfibian can breathe underwater, as well as being able to swim at superhuman speeds. He can also safely produce and discharge electricity underwater.

Electrical Telepathy / Ampfibian can read the thoughts of other life forms by sensing the electrical pulses of their brains, this is due to his kind being masters of the electromagnetic spectrum, and with thoughts being electrical pulses he is able to read them.

abilities in games / Blackout (Sleep – Cone) – Ampfibian will put out your enemies’ lights. Circuit Breaker (Drain – Area) – Fry your foes’ synapses with Ampfibian’s electric attack! Surge Protector (Guard) – Protect your batteries (and your potions) with the Surge Protector!

Weaknesses

Ampfibian is weak against enemies who can drain electricity. Furthermore, Ampfibian’s electric attacks are useless against beings who’s bodies are comprised of non-electrical conducting matter.

Ampfibian can be harmed by a neuroshock blast from an Aerophibian like Jetray if he is caught by surprise and can be hurt by the force of it.

Despite being able to use his electricity underwater, Ampfibian can accidentally shock himself if he is entering or partially in water.

Ampfibian’s intangibility is useless against other beings that can also become intangible, as it will cancel out their abilities to do so.

42, Clockwork

Clockwork is the Omnitrix DNA sample of a Chronosapian, an autonomous robotic time manipulating race from an unknown world

Major traits

Described as a “steampunk robot made by an insane watchmaker”, Clockwork is a large, round bodied, semi-humanoid robot-like alien, with short legs and long four fingered arms, generally resembling a mechanical clock, with skin that is made of golden metal, with black stripes and a semi-circular key appendage with two holes on top of his round and short head (his time cog). His face, which is black with two glowing green eyes and a glowing green line for a mouth, has a blank expression which neither eyes nor mouth move when he speaks or expresses emotion, and he has a transparent circular piece of green glass-like material on his chest as a translucent window, displaying his innards, revealing the various gears inside of him. There is a black stripe on his back that splits into two stripes with a keyhole between them. When moving, Clockwork produces gear-like sounds. Clockwork has the potential to wear a green and black shirt covering his round body. Clockwork wears the Omnitrix symbol on his chest.

Clockwork makes gear sounds when he moves and Clockwork ticks like a clock for the entirety of his presence when ben transforms into him, plus there is a sound similar to the tolling of Big Ben that sometimes appears, an example of the tolling clock sound happening occurs when Clockwork’s time rays strike their target or when he is struck on his head key

Clockwork speaks with a thick German accent and whenever he speaks, the reverb in his voice would make a cuckoo clock sound.

Powers and abilities

Chronokinesis, Time Reduction, Time Freezing, Temporal Duplication, Time Acceleration, Time Reversal, Enhanced Speed (via time manipulation) / Clockwork possesses chronokinesis, which gives him the control over time itself; Clockwork can reduce or halt the time around him, making it look as if he is moving extremely fast to bystanders or could appear to be in multiple places at once. Furthermore, Clockwork can speed up and reverse time.

Chronoportation, Time Travel / Clockwork has the ability to travel through time.

Time Rays, Chrono-Dynakinesis, Age Acceleration (via Time Rays), Age Reversal (via Time Rays), Individual Time Reversal (via Time Rays), Individual Time Freezing (via Time Rays), Individual Timeline Relocation (via Time Rays), Chronosapien Time Bomb reversal (via Time Rays), energy blasts / Clockwork can fire green time rays from his hands, head or chest, which have various effects like sending people back in time, manipulating the age of a person or object, such as aging or de-aging anything it touches to dust or youth, or just age or de-age it to a certain degree, reversing the effects of a Chronosapien Time Bomb, freezing things or people in time, sending people into a different timeline and send a certain individual back to their native timeline, and reverting them to a previous state while also immobilizing them. They can also simply be used as concussive blasts.

Enhanced Strength, Enhanced Durability / Clockwork possesses a degree of enhanced strength, as he is able to throw a pipe hard enough that it became embedded into a wall, overpower, thrash and manhandle opponents weaker than him. Clockwork also possesses enhanced durability, able to get back up after being thrown into a wall at full force by strong opponents.

360° Rotating Head, 360° Rotating Head Key, Retrocognitive Projections / Clockwork can rotate his head 360 degrees, the same goes with the key on his head. Additionally, by rotating the key on his head, he can create hologram-like projections of what happened in the past.

Galvanic Mechamorph Enhancements / Because he is a technological being, it is possible for a Galvanic Mechamorph like Upgrade to merge with Clockwork and enhance his abilities and give him new abilities.

Clockwork can still function if he loses some of his parts.

Time Waves / Clockwork could stop the personal time of a selected target and release time shockwaves to stop multiple people.

Space Survivability, Underwater Survivability / Clockwork doesn’t need to breathe, as he can survive in the vacuum of space and can be underwater.

Enhanced Agility (via Time Manipulation), Enhanced Reflexes (via Time Manipulation) / clockwork with the help of his tie powers has enhanced agility reflexes.

Weaknesses

Clockwork’s time powers are completely useless in a place where there is no time at all, such as before the birth of a universe or in a timeless void.

Clockwork’s aging time rays are ineffective against anything diamond-related such as the crystals generated by a Petrosapien like Diamondhead, since they take millions or even billions of years to age.

Because he is a technological being, Clockwork can be temporarily disabled if he is exposed to a large electromagnetic pulse, such as that from a solar pulse/flare, which shut down technology, though he could circumvent this by skipping over the moment in time when a solar flare hits.

The use of Clockwork’s time powers creates a Sotobro effect, which is a ripple in the timestream that can be sensed or reversed by another Chronosapien like him.

Clockwork’s bulky body makes him relatively slower than other opponents and makes him an easy target for enemy attacks, as ben admits that he “is not good for dodging”. Similarly, because of his large body and short legs, Clockwork cannot run very fast and will tire out quickly.

Unlike Maltruant (due to him being heavily augmented), Clockwork is unable to travel through dimensions, even when he is upgraded by a Galvanic Mechamorph like Upgrade.

Because he is a mechanical-based being, Clockwork can be magnetized by a Biotsavartian like lodestar due to having a metallic casing and some metallic innards.

Clockwork can be affected by the sleeping dust of a Nemuina like Pesky dust.

Unlike Maltruant (due to him being heavily augmented), Clockwork does not have chronopathy, which grants him a fine-tuned sense of precise time and determines the exact time an event has taken or will take place and for how long.

Clockwork can have his life force drained by entities such as Vladats like whampire.

Clockwork is vulnerable to having his body dismantled by a Planchaküle like Juryrigg.

Clockworks metal body can be damaged and overpowered and potentially destroyed by powerful laser blasts and energy-based attacks.

Clockwork will be rendered powerless if his time cog (the key on his head) is removed and his power will only be restored once it is places back in his head.

43, Shocksquatch

Shocksquatch is the Omnitrix DNA sample of a Gimlinopithecus, a nomadic electricity generating Yeti-like Race from the Chaotic ecosystem slow rotating world of Pattersonea

Major traits

Shocksquatch is a large, slim, furry and muscular yeti-like alien. His body is covered in yellow fur, with black fur on his limbs, with some white and gray fur patterns bordering the areas, and he has a gray face adorned with pointed eyebrows and yellow lightning bolt-shaped horns. He has green eyes with black pupils, and he has metallic gray circular bolts, one bolt on the backs of both of his hands, two bolts on the side of both his wrists and one bolt on both sides of his neck and lower jaw, and his fingers and toes are gray, and he has five fingers on both hands and feet. He wears a green and white belt. Moreover, he wears the Omnitrix symbol on his chest.

Shocksquatch speaks with a Canadian accent and electrical and/or monkey sounds are heard whenever Shocksquatch speaks. He also has a habit of ending his sentences with “eh?”.

Powers and abilities

Bio-Electrokinesis, Electricity Breath, Electricity Waves / Shocksquatch has the power of electrokinesis, which gives him the ability to manipulate the strong charges of yellow, high-voltage electricity he releases from the bolts on his body, or from his mouth. It creates electricity via kinetic energy. These charges can be used to create localized electric fields or can be projected as beams at targets a considerable distance away. These beams can even travel across the ground.

Electricity Infusion / Shocksquatch can charge up his body with static electricity, by generating which from his bolts, or by rubbing his hands together. Once his body is sufficiently charged, his fur will stand on end, and he can unleash a powerful electric shock to the next thing he touches. Shocksquatch can also use this power supportively to beings that are electrically resistant, such as a rolled-up Arburian Pelarota like cannonbolt, by transferring his charge to their body.

Electrical Telekinesis, Force Field Generation / By covering objects with his electricity, Shocksquatch can telekinetically move them. Shocksquatch can also generate an electric force field that can shoot beams of electricity in multiple directions.

Enhanced Strength / Shocksquatch is quite strong, able to punch an enemy until the ground fell apart, causing them to fall through into another floor.

Enhanced Durability, Cold Immunity / Shocksquatch has a degree of enhanced durability, being able to withstand being hit by giant opponents. He is also immune to freezing climates thanks to his thick fur.

Enhanced Reflexes, Enhanced Jumping / Shocksquatch is more agile than he looks, as he can jump over opponents easily.

Enhanced Speed, Quadrupedalism / Shocksquatch is fast enough on foot to keep up with a speeding car and can also run on all fours in a similar fashion to a bull or rhinoceros to increase his speed.

Limited Radiation Immunity / Shocksquatch can temporarily shield himself against cosmic radiation by generating electric fields around his body.

Weaknesses

Shocksquatch’s electrokinesis is useless against electricity-impermeable materials, such as electrically insulated clothing.

Shocksquatch is helpless while insulated, as he is completely unable to generate electricity, such as being insulated by thick foam.

Shocksquatch can be harmed by external electricity.

Shocksquatch is weak against enemies who can drain electricity.

Even though he can resist cosmic radiation, it can still be lethal to Shocksquatch after a certain period of time.

44, Fasttrack

Fasttrack is the Omnitrix DNA sample of a Citrakayah, a super-fast-moving feline like race from the world of Chalybeas

Major traits

Fasttrack is a slim human-sized feline-like alien with black fur that has a black suit-like color scheme, with blue fur on his hands, legs, chest, and part of his head. He has black mask-like fins/tufts that end in points around his face and green eyes with black slit pupils, a triangle-shaped nose, a thunderbolt-like design down his chest, and a triangle one down his back. He also has blue spike-like blades on his arms and legs, and has tuft fur on his chin and elbows and has black lips with his two lower canines jutting out of them a little bit. Fasttrack wears a black running short sleaved spandex suit with green on the neck, the front torso which also has the same thunderbolt-like design, the waistband/belt with some white to it, and on the short sleeves, and he wears green flipflop like running shoes that reveal his 3 toed feet with black nails and he wears black fingerless gloves with green wristbands that reveal his 5 fingered hands with black nails, he also tends to wear green sunglasses . He wears the Omnitrix symbol on his chest.

Fasttrack’s voice sounds very similar to Spidermonkey’s, but with some feline attributes added to his voice.

Fasttrack might be able to be controlled by people who have the ability to control cats, like Nyancy Chan, depending on how prevalent his feline attributes are.

While XLR8 is far faster than Fasttrack, Fasttrack is physically stronger than XLR8 for he is able to lift more.

Powers and abilities

Enhanced Speed, Enhanced Agility, Enhanced Reflexes / Fasttrack has enhanced speed, agility and reflexes. Fasttrack is able to run fast enough to outrun a missile, Fasttrack is even able to increase his speed though it can cause strain.

Enhanced Strength / Fasttrack possesses enhanced strength, as he is able to carry multiple people with him while running at the same time.

Enhanced Durability / Fasttrack possesses enhanced durability.

Enhanced Jumping / Fasttrack can jump to great heights while running.

abilities in games / Fasttrack can become intangible. Fasttrack is capable of creating fast-spinning tornadoes. Fasttrack can create fake copies of himself through “Spininjutsu”. His attack special ability is to unleash several small tornadoes, which fly forward in a row and topple racers from behind. His defense special ability is to become intangible by flipping and dodging. Fasttrack is able to move fast enough to get through any attack. In his own words, he becomes intangible. In addition to being able to perform a “Spinjitzu” by spinning at high speed and creating mini tornadoes that affect enemies, he can increase his speed if he stores enough kinetic energy.

Weaknesses

Opponents with good reflexes and reaction time can counter Fasttrack’s speed and land a blow on him, which can badly stun him.

Fasttrack can have a hard time stopping if he runs too quickly.

Being a speed-based alien, Fasttrack shares similar weaknesses with XLR8. For example, he is unable to run on certain surfaces like ice, which can make him slip very easily.

45, Chamalien

Chamalien is the Omnitrix DNA sample of a Merlinisapian, a bipedal salamander like race from an unknown unnamed invisible world

Major traits

Chamalien is an enormous Chamaeleon/salamander-like humanoid alien. He has a slim body that resembles a large light lavendar/purple/grey salamander and is mottled with dark lavendar/purple/grey camo-esque spots all over his body and a short tail with a retractable stinger that is concealed within it. He wears a black helmet/mask with three triangular colored lenses, the left one being blue, the right red and the middle green, which hide his three eyes. The helmet/mask also has spike-shaped fin on the back of his head and has a black strap around his chin connected to green earmuff circles on both sides of his head and helmet, keeping his helmet attached to his head. He has slender limbs with four-fingered hands and three toes on his frog-like feet, and he can walk and move around on all fours or just on two legs. He also has a wide mouth with sharp teeth. Chamalien wears black pants with green and white stripes on the waist, legs, and the back tail area wear the pants connects to his tail. He wears the Omnitrix symbol on his chest which is connected to two green sashes worn across his chest.

Chamalien speaks with a light German accent.

When Ben first transformed into Chamalien, he named the form Overkill as a joke.

The features of Chamalien’s helmet have comparable spectrum-wide visions to those found in helmets worn by Yautja from the AVP franchise.

Despite his invisibility powers, Chamalien and all Merlinisapiens like him cannot see other beings capable of turning invisible, such as Ectonurites like ghostfreak.

Chamalien like all Merlinisapien’s differently-colored eyes allowed him to see in different spectrums of light. Therefore, he would be able to see other Merlinisapiens even when they are invisible.

No off-worlders know what the Merlinisapien home planet looks like since its invisibility makes it impossible to find and only Chamalien and other Merlinisapiens are able to see it.

Powers and abilities

Camouflage / Chamalien’s main ability is his camouflage, as he is capable of blending in with the color of his surroundings with such effectiveness to the point where he can blend into almost any environment, thus making it so that he appears virtually invisible.

Enhanced Speed, Enhanced Acrobatics, Enhanced Flexibility, Enhanced Jumping, Wall Scaling, Quadrupedalism, Sharp Teeth, Sharp Claws / Chamalien is very agile, quick, flexible, and remarkably fast, being capable of forming an S with his body, jump over people, dodge attacks, and can stick to and climb on walls and ceilings and crawl on the ground on all fours with ease. He also has teeth and claws which are sharp enough to scratch, damage and rip away strong armor.

Retractable Tail Stinger / Chamalien has a long, retractable black stinger that can come out of the tip of his tail.

Enhanced Strength, Enhanced Durability / Chamalien has enhanced strength, being much stronger than he looks, enough to push a car and a huge truck several yards away and defeat strong opponents and creatures in battle. He is also durable enough to withstand being thrown against vehicles.

Slippery Body / Chamalien’s body is highly slippery and smooth, making him very difficult to grab.

Weaknesses

Although Chamalien appears to turn invisible when he camouflages himself, he actually just changes his color. Consequently, his shadow can still be seen, and any place filled with too many bright lights can be a disadvantage.

Chamalien can easily be tracked by beings and creatures with enhanced senses such as being detected and tracked by those who have a heighten sense of smell even while in camo mode. He can also be tracked by Anodites through his manna.

Chamalien’s camouflage can also be rendered useless if he is either carrying something or coated in another material such as powder or oil.

Chamalien can be controlled and hypnotized by Vladats via their Corrupturas.

46, Eatle

Eatle is the Omnitrix DNA sample of a Oryctini, a metallic humanoid Beetle-like race from the world of Coleop Terra

Major traits

Eatle is a ten-foot-tall metallic humanoid beetle-like alien. He is dark blue/green in color, he is grey skinned with dark blue/green spiked armor running from his face down to his back, and also on his arms and legs. His silver serrated mouth has an underbite, with his jaw being round and toothy, and hinged to his face by two spikes, and his mouth takes up most of his upper body and back; the rest of his head is on top and can swivel from side to side. It consists of two green eyes, a short horn in front, and a much taller and longer one in back that also has forks at the top, resembling that of a Japanese rhinoceros beetle. He has four clawed fingers on each hand, two toes on both of his feet, and the inside of his mouth is green and has a blue tongue. He wears green clothing over the parts of his torso left bare by his shell and he also has a silver belt indented in his waist with matching wristbands and soles. Eatle wears the Omnitrix symbol on his chest.

Eatle can choose to open his mouth whenever he talks.

different materials taste differently to him, but anything is delicious to his taste and appetite.

Powers and abilities

Solid Matter Ingestion, Energy Beams / Similar to Upchuck, Eatle has the ability to eat just about anything and then convert the materials’ matter into energy to shoot a green laser beam out of the slot on his horn. The beam is powerful enough to cut a large piece earth in half and even hold down a large and powerful opponent.

Strong Jaws, Sharp Teeth / Eatle’s jaws are very strong with his teeth being very sharp and his jaws and teeth together can be used to chew up various resilient materials, like metal.

Enhanced Strength / Eatle has enhanced strength, as he is able to crush armor, grab a powerful opponent before pushing them through several walls of a house without stopping, and rip off the bumper of a car.

Enhanced Durability, Electricity Resistance / Eatle has enhanced durability, as he is able to withstand lasers that can injure strong beings and kill humans, as well as survive from an entire building falling on top of him. he also is resistant to electricity and able to get back on his feet after being hit with an electrical attack

Enhanced Speed, Strong Horn / Eatle can run very fast, and in addition to shooting lasers, his horn can also be used as a very effective battering ram; both of these feats are useful in battling any opponents.

Wall Scaling / Eatle can scale up walls.

Enhanced Jumping, Enhanced Reflexes / Eatle is able to jump exceptionally high despite his size, able to jump onto opponents larger than him, and he has enhanced reflexes, able to dodge close quarter attacks.

Weaknesses

Eatle may unaccountably try to eat something against his interests.

There is an unknown natural predator to the Oryctini race and due to being one, Eatle is weak against that unknown natural predator.

47, Juryrigg

Juryrigg is the Omnitrix DNA sample of a Planchakule, a small chaotic and intelligent demon/gremlin/devil-like race from the junkyard like world of Aul-Turrhen

Major traits

Juryrigg is a small Devil/Demon/Gremlin-like alien with four-fingered hands, three-toed feet, and a spade devil-like tail. He is small in stature, only about as big as a human head. He has smooth reddish-orange skin, his eyes are green with black pupils, his ears are long and spiked, his teeth are sharp and jut out of his mouth, his nose is long, big and pointed, and he also has a spike on his chin and one near each of his eyes. He wears a black and green aviator’s outfit which comes with a white ascot and a black and green aviator helmet/hat with goggles that he can put over his eyes to protect them. He wears the Omnitrix symbol on his chest.

personality / Juryrigg has a strong desire to break and remake machines, making him difficult to control. Juryrigg has a mischievous (and twisted) sense of humor, especially when it comes to getting vengeance on enemies and doing justice. Juryrigg has several catchphrases, such as “Juryrigg disassemble!”, “FIX FIX FIX FIX FIX!”, and “Reassemble, disassemble!”

Juryrigg is able to grow facial hair when ben gets older.

Juryrigg, like with Grey matter and Feedback, has his own theme song.

Much like the rest of his species, Juryrigg is a great mechanic and builder.

Besides being part of a different franchise, Juryrigg can dismantle and rebuild Cybertronians from the Transformers franchise.

Juryrigg eats mostly organic foods.

Powers and abilities

Enhanced Intelligence, Technological Expertise / Juryrigg boasts an impressive intellect, describing himself as “smart and stubborn”.

Technological Disassembly, Technology Creation, Enhanced Agility, Enhanced speed / Juryrigg has the ability to completely disassemble any kind of machinery, including Rex Salazar’s builds, in mere seconds. Juryrigg can also construct complex machinery from scratch at a similar rate.

Technological Modification, Technological Repairment / In addition to disassembling machinery, Juryrigg can modify machines after disassembling them. Juryrigg is also able to repair technology.

Juryrigg can dismantle and rebuild living mechanical species such as Chronosapiens like Clockwork.

Enhanced Strength / Juryrigg has enhanced strength for his size, being able to break some metals that even very large and strong beings can’t break.

Enhanced Durability / Juryrigg has a degree of enhanced durability, as he is able to withstand being thrown against avehicle by a strong opponent.

Prehensile Tail /Juryrigg’s tail is prehensile.

Weaknesses

Juryrigg has a near uncontrollable habit of breaking and assembling machinery.

Juryrigg’s small size makes him unsuitable for hand-to-hand combat against larger opponents.

48, Feedback

Feedback is the Omnitrix DNA sample of a Conductoid, a very powerful energy conducting race from the nebula planet hybrid world of Teslavorr

Major traits

Feedback has a black body with one green eye in the middle of his head, he has two antennae on his head and a tail that look like round plugs on the ends of them, which allows him to draw energy to himself, like how a plug plugs in electricity through the tips, with four-fingers on both his hands with similar round plugs on the tips of each of his fingers, that help him absorb energy, and feet with only two front toes. His chest is green, and he has gold battery bolts on his shoulders, arms, and hips. Feedback wears the Omnitrix symbol on his chest.

ben as feedback / Feedback was a very unique alien for ben for it was his favorite to ever become when he was 11. ben never understood why he loved being feedback so much, as he said being him felt different than other omnitrix alien transformations, better, like somehow being a conductoid was a part of him. from this ben used feedback for every situation and just became him for the fun of it and just to be him and he used him for every battle and situation, especially when a different alien could have done the job more efficiently and faster and better, yet ben always managed to save the day as feedback, he was basically his go to alien. this got people concerned and it was explained that it wasn’t healthy to become too dependent or to attached to a single alien form no matter how powerful and useful it is, and it was even said that if he kept overusing a single transformation it would have a detrimental effect with his ability to control other transformations. but ben refused to listen, everything went wrong when ben became feedback again to defeat Malware who in turn using his mutated technology absorbing and destroying powers to separate ben from the feedback transformation literally ripping feedback out of the omnitrix, with his DNA no longer being present in the Codon Stream altogether, and Malware destroyed the transformation (with Feedback and a little bit of Ben’s genetic code absorbed within him and gained some of feedbacks powers possibly), heartbroken and filled with rage and grief that he lost his favorite alien ben overloaded the Omnitrix and shoved it into malware to give him too much of what he wants, and malware tried to absorb the device but it overloaded him and caused him to explode, though they though malware was dead at that time, as a consequence of the damages he did the Prototype Omnitrix was incapable of rescanning and accepting and storing the DNA of and allowing the user to become a conductoid again as a failsafe, and ben blamed himself for it, and never wanted to speak about feedback for a long time. it was later when ben was 16 and Malware returned and malware absorbed ben into himself, ben had a mental talk with his younger self and finally forgave himself and the Current and prime omnitrix absorbed the genetic code in Malwares’ mass and Ben regained Feedback and used him to defeat Malware. from that point on though he has feedback back and is still one of his favorites to become, ben now uses feedback responsibly and whenever he is truly needed.

Feedback, alongside with Grey Matter and Juryrigg are the only aliens with their own theme song.

Whenever Feedback speaks, an electrical sound is heard, plus his voice also sounds very heroic.

Feedback is one of few exceptions to the principle that transformations are not full-blown aliens due to retaining Ben’s personality, memories, and consciousness; the other example being Ghostfreak.

The loss of Feedback, who was Ben’s favorite alien at the time, was believed to be the reason Ben took off the original Omnitrix and retired from being a hero, but there might be more to it than that.

Feedback like all Conductoids can easily travel through Teslavorr, using minute voltage differences between to propel himself.

It is believed that Conductoids which include Feedback may be crucial to stellar formation, although that theory has yet to be proven

Feedback like all Conductoids feed on eddies and currents of higher-energy particles near protostars.

Conductoids are not very social beings. Due to the polarity of their bodies corresponding with their gender, males being negatively charged and females being positively charged, male Conductoids do not group together with other males. If too many males occupy the same area for an extended period of time, the resulting arc could destroy them all. The same holds true for females. Because the consequences of social groups are so potentially devastating, Conductoids tend to be solitary creatures. This makes Feedback Negatively charged due to being male and making it dangerous for him to be around too many male individuals of his kind or else being killed but is safe to be around at least one female of his kind.

Powers and abilities

Bio-Electrokinesis, Electrical Beams, Electricity Waves, Electricity Bomb Generation, Electrokinetic Propulsion / Due to his body being negatively charged Feedback has a considerable amount of electricity at his disposal, and by extension he also has the power of electrokinesis, meaning that he can create and influence the direction and form of the electricity that’s generated from his plug-like fingers and tail with extreme precision. This allows him to fire out beams of blue electrical energy, charge up large bombs of electricity, explosions of electricity or something more complicated like waves of electricity. Feedback’s electricity is powerful enough to harm powerful large and strong opponents. Additionally, Feedback can use his stored electricity to propel himself through the air at high speeds.

Electricity Conductivity, Electricity-Enhanced Punches, Enhanced Speed (via Electricity Conductivity) / Feedback can conduct electricity throughout his body. Conductoids who inhabit the Teslavorr nebula use this ability to easily travel throughout it by using minute voltage differences between to propel themselves. Feedback has been shown conducted electricity to enhance the power of his blows during fights or increase his speed exponentially by running on electrical power lines.

Energy Absorption, Energy Conversion (via Energy Absorption), Manna Absorption, Energy Redirection / Feedback’s most notable ability is being able to absorb and redirect energy attacks, most commonly electricity, using his fingers, tendrils and tail. He can use this ability physically or remotely on objects or opponents to drain them of their energy. Absorbing external energy will supercharge his electricity beams, making them more powerful. For instance, when Feedback plugs his tendrils and tail into a strong power source, absorbing it allows him to fire out a massive beam of electricity, which can effortlessly overpower the blast from another enemies’ energy blasts. Feedback is able to absorb electricity generated from electricity generating species; an energy beam from energy weapons; manna energy from manna users; and the energy attacks of a Crystalsapien’s like chromastone. Additionally, Feedback can also redirect energy as forms of attacks.

Elastic Tendrils, Elastic Tail, Strong Tendrils, Radiolocation / Feedback is able to stretch his tail and the tendrils on his head for more range. Using this ability, he can electrocute foes by directly “plugging” into them. These tendrils are also quite strong, enough to knock over large and strong opponents. He can also use his tendrils to “smell” radio signals.

Enhanced Strength, Enhanced Durability / Feedback has enhanced strength, as he can lift large opponents and charge into a building by busting down a wall with ease. Feedback also has enhanced durability, as he can shrugged off powerful energy blasts and is unfazed when thrown against a wall.

Enhanced Jumping,
Enhanced Acrobatics, Enhanced Reflexes / Feedback has enhanced jumping and is quite acrobatic. Feedback also has enhanced reflexes, being able to knock a missile back at the shooter.

abilities in games / Feedback has the ability to teleport in a flash of electricity. Feedback can generate force-fields of electricity. If Feedback absorbs an enormous amount of energy to the point of overloading himself, it causes him to explode, revert back to Ben and cause malfunctions on the Omnitrix, preventing Ben from transforming again.

Weaknesses

Feedback’s electric blasts are occasionally ineffective against opponents who can absorb electricity.

Once Feedback powers up his electric energy blasts, he cannot stop himself from shooting them, meaning he will have to resort to shooting them all up in the air to avoid any collateral damage if he fails to catch his target.

Feedback has an unknown limit to the amount of energy he can absorb.

If Feedback is in the same vicinity as multiple other male Conductoids for too long, the identical polarity of their bodies could generate a potentially lethal arc through them.

Feedback’s long tail can be exploited against itself, such as an opponent grabs it and uses it to slam him into a wall.

49, Bloxx (Classic), Bloxx (Reboot)

Bloxx is the Omnitrix DNA sample of a Segmentasapian, an ancient Organosilicon-based, segeneted hardened quasi-organic polymer skinned, Lego and gorilla combo looking race from the unusual world of polyominus

Major traits

Being an organosillicon-based life form with segmented hardened quasi-organic polymer skin, Bloxx’s body is made up of individual red, blue, and yellow building blocks that he can rearrange at will. Bloxx’s default appearance looks similar to that of a gorilla made of building blocks that come in three main colors, most are red blocks, some are yellow blocks, and a few are blue blocks. He has black lines and studs all over his body. His feet are curved and are stubs and his hands are extremely large fists to balance most of his body. Whenever Bloxx walks, either he brings his feet up and puts them in front of him on the ground or walks with his arms in front and his legs in the back almost like a Human. Bloxx has green eyes, and he wears the Omnitrix symbol on his chest.

Bloxx can eat a mixture of organic and inorganic foods.

Powers and abilities

Shapeshifting, Touvlokinesis, Regeneration / Bloxx’s shapeshifting powers allow him to transform into multiple things, such as a wall, catapult, slide, and dome. If Bloxx’s body is damaged or broken, he can easily reform the broken pieces immediately.

Block Generation, Size Alteration, Body Alteration / Bloxx can generate and form more blocks on his body at will, either to grow in size, create constructs of blocks, or change himself into a larger construct.

Body Separation / Bloxx can willingly detach parts of his body to get out of certain situations.

Limb Extension, Elasticity, Enhanced Dexterity / Bloxx can extend his arms to great lengths on their own without creating more blocks to make them longer. This allows him to easily transfer big gaps and cover more ground when walking on his hands, as he is able to cross over several buildings while chasing and enemy and catch up to them.

Explosive Projectiles (via Bloxx-Lobbers) / Bloxx can turn his hands into guns dubbed Bloxx-Lobbers and fire explosive blocks from them as projectiles. The blocks are also painful to step on.

Enhanced Strength, Shockwave Generation (via Enhanced Strength) / Bloxx has enhanced strength, able to punch into a strong robot and shut it down, pull large rocks straight out of the ground, generate a shockwave by slamming his fists into the ground, enough to rip off things on enemies and carry people.

Enhanced Durability / Bloxx is very dense and durable, being able to survive being shot multiple times, beaten down and crushed by large, strong powerful opponents, and being able to survive multiple boulders being thrown at him without breaking.

Enhanced Jumping, Enhanced Agility, Enhanced Reflexes / Bloxx can jump exceptionally high, as he can leap up to high platforms. He also has good agility and reflexes, as he can swiftly dodge being shot at and punch the other shots with precise timing.

Body Encasing / Similar to Cannonbolt, Bloxx can encase people or objects inside his body, and can do this to protect people from dying from reentering Earth’s atmosphere.

Sphere Transformation, Enhanced Speed (via Shere Transformation) / Bloxx also gains similar abilities to Cannonbolt when in his sphere form, such as increased speed, and being able to see where he is going when rolling around.

Space Survivability, Suction Immunity, Heat Resistance, Radiation Immunity / Because he is made of building blocks, Bloxx can survive in the vacuum of space. He is also immune to extremely high amounts of heat and radiation, able to survive falling through Earth’s atmosphere.

Bloxx can detach and shoot his fists at enemies.

Bloxx can entrap enemies in detachable blocks that can be separated from his body and remain intact even when he turns back into Ben. The blocks also seem to be able to change shape based of its prisoner’s size.

abilities in games / Bloxx is able to build a motionless replica of himself. Bloxx can create a decoy of himself in order to distract his opponents.

Weaknesses

Bloxx is vulnerable to acidic substances, whether it be liquid or gaseous.

Despite his shape-changing abilities, Bloxx can be broken when hit with enough force, but can easily rebuild himself right after.

While Bloxx is highly durable to an extent, he still feels pain, like taking direct hits from projectiles and being weighed down by heavy objects and plummeting through Earth’s atmosphere can cause him great discomfort, but he is able to endure it.

Bloxx has a strength limit, as he is unable to punch through a force field for it will shatter his fists.

50, Gravattack

Gravattack is the Omnitrix DNA sample of a Galilean, an incredibly powerful yet incredibly wise and patient race who originate from but orbit the world of Keplorr

Major traits

Being a silicon-based lifeform, Gravattack is literally a living planet. He is a large, bulky, reddish-brown colored alien with rocky armored skin. He is headless, with his face is on his torso and has green eyes with black markings on his face and features a giant mouth with white teeth that are also made of rocks, and a red/orange molten lava planet core at the center of his body/torso/chest. His feet are tan with three grey toes, and he has reddish-brown three fingers and one thumb on each hand. He wears black shorts with green stripes, a green belt with white stripes and he wears the Omnitrix symbol on his chest above his core and below his mouth.

When rolled up into his planetary sphere form, it is notable that his rocky plating fuses to resemble continents with his black markings looking similar to oceans; his core is hidden as well as a result.

Like the rest of his species, Gravattack is wise and patient. It’s because Galilean’s like him are so long-lived, and for extended periods of time, they can exist in contemplative solitude, meditating on the nature of gravity and its effects on the universe. They are renowned for their insights into the mysteries of the universe.

Powers and abilities

Gravikinesis / Gravattack can control gravity to manipulate the weight and motion of objects, allowing him to suspend and levitate targets in the air, send them flying back or forth, or slam them down to the ground with hand gestures. His control over gravity allows him to change its direction, allowing him to telekinetically send targets flying upwards or across the air as if they were falling.

Gravattack can increase gravity around someone and crush their body.

Orbitakinesis, Force Field Generation / Gravattack can place objects into an orbital track, causing them to fly in circles at various speeds. When using his powers, he emits an aura of green hazy energy which he can also form into walls, barriers and domes.

Speed Reduction / Gravattack can use the laws of general relativity to his advantage and can reduce the speed of objects (or in some cases, creatures) to nothing even if they were moving at the speed of light before.

Self-Gravity Manipulation, Levitation, Flight / Gravattack can make matter or energy orbit around him whenever he manipulates his own gravity in order to levitate and fly around and retracts his limbs, curling his body to a planetoid sphere.

Enhanced Strength / Gravattack possesses enhanced strength, enough to punch a hole in the ground and carry people.

Enhanced Durability / Gravattack has enhanced durability, as he is able to endure physical attacks from strong opponents.

Space Survivability / Because he is a living planetoid, Gravattack can survive in the vacuum of space.

Planetoid Form / Gravattack has a planetoid form where his gravitational powers are increased.

Black Hole Generation (debatable) / Gravattack may or may not be able to create a black hole, as one was accidently produced from his deadlock with the Time Beast, fortunately this was reversed (due to the nature of the one situation, the Time Beast’s ability to travel at light speed and Gravattack’s gravakinesis seemingly reaching a limit, or near-limit and the black hole’s birth marked by an explosion, it’s unknown to what degree Gravattack is responsible for creating the black hole, though there is also a structural limit to the targets of Gravattack’s gravakinesis that is reached “long before fusion starts”, it’s believed that Gravattack could possibly create black holes and even quasars on his own, without outside help).

Weaknesses

If he takes large amounts of damage to his core, it can cause Gravattack immense pain. This will also cause him to enter meltdown and explode, which can be dangerous enough to destroy the whole area he is in.

Gravattack’s large body makes it hard for him to move around in small spaces.

Sudden changes of mass can throw off Gravattack’s orbit.

Gravattack cannot stop someone from using energy-based attacks.

If Gravattack manipulates the gravity of an opponent or object too much, he can accidentally create a black hole and will be unable to undo this despite his impressive ability to create it in the first place. There is also a structural limit that Gravattacks target reaches long before the fusion starts.

51, Crashhopper

Crashhopper is the Omnitrix DNA sample of an Orthopterran, a humanoid insectoid race from an unknown home world

Major traits

Crashhopper is an insect-like humanoid alien that greatly resembles a mix between a grasshopper and a praying mantis with significantly large three-jointed hind limbs. He has a green film connected to the tibia and tarsus of his legs. He has green skin, which has a hue similar to Stinkfly, a large segmented horn on top of his head, and two smaller horns on the sides of his head where the eyes are placed. Each horn has three tiny spikes behind them. There are also three spikes on each forearm and the back of both tarsi on his legs. He has two sharp fingers, a thumb on each hand, and two light-colored claw-like toes on his feet along with one on the back. His chin is quite small with two lines, he has gill-like structures under his armpits, and his segmented neck extends from a green collar that is fused with the torso. Crashhopper’s suit represents green overalls with three black stripes and a green tip. The green stripe on his stomach has a large green hexagonal patch with and a smaller white stripe on both sides of his waist. He wears the Omnitrix symbol on his chest.

When Crashhopper jumps or speaks, a cricket-like sound is heard.

Ben enjoys jumping as Crashhopper.

when Skurd was attached to the omnitrix, he could give Ben Crashhopper’s legs while in human form. However, the legs would be pretty dangerous for Ben’s more fragile human form.

Crashhopper is a grasshopper type of the Orthopterran race, for Orthopterrans can vary in look, and have different forms that parallel common Earth insects: grasshoppers; crickets; locusts; and weta, among others.

Powers and abilities

Enhanced Jumping / Due to his relatively long and muscular legs, Crashhopper is able to jump extremely long distances. His legs can also kick with considerable force, making them offensive weapons in close-quarters.

Shock Waves (via Enhanced Jumping) / The resulting shock waves created by Crashhopper’s jumping are strong enough to push through a large number of enemies should they get on top of him. They are also powerful enough to crack concrete.

Hard Head, Shock Absorption (via Hard Head), Enhanced Durability / Crashhopper’s head is hard as steel and full of shock-absorbing viscous matter that cushions the impact on his internal organs, he also has enhanced durability, able to get back up and keep fighting from taking lots of hits and survive being eaten by a creature like the Krakken and escape its stomach.

Enhanced Strength / Crashhopper possesses enhanced strength, as he is capable of lifting and throwing creatures smaller than him. He can also combine his strength and jumping, able to bounce people and large enemies around with him while jumping.

Enhanced Speed (via Propulsion), Enhanced Acrobatics, Enhanced Agility, Enhanced Reflexes / Crashhopper can propel himself forward by pushing himself off walls, effectively jumping off walls. He is also quite agile with extrodinary agility and reflexes able to dodge attacks, and his legs also give him great running speeds and incredible acrobatic abilities.

Wall Climbing / The claws on Crashhopper’s arms and legs can dig into hard surfaces, allowing him to scale walls and other tall structures.

Weaknesses

Being an Orthopterran, Crashhopper is vulnerable to being trapped by a member of Mucilator’s species, for his animal species is the natural predator of Orthopterrans, for he can get himself stuck in that species sticky goo sacks and is unable to escape on his own and the species can use their long tong to pull him out and put him into their mouths to eat him.

Crashhopper’s body is not as shielded as it looks; for when powerful missiles or heavy things strike him, it causes him to stroke his head and feel great discomfort from the impact. Furthermore, he can be easily hurt by strong punches. Plus, he is in grave danger when he is too high up in the sky and can all the way down to possibly dying from falling from great heights in which his jumping can’t save him, an example is if he tries to jump off an airplane or ship or any flying vehicle high up in the sky.

If his legs are hit correctly, Crashhopper will move backward automatically.

52, Ball Weevil

Ball Weevil is the Omnitrix DNA sample of an Unknown small insectoid and very helpful sanitation working race from an unknown world (possibly Atrocius 0 and and/or one of its colony worlds)

Major traits

Ball Weevil is a small yellow insect-like alien with black eyes with green pupils. He has four stick legs and a beak along with a big antenna-like crest on his head. Ball Weevil wears the Omnitrix symbol on a green and white neck brace around his neck/chest.

Powers and abilities

Plasma Ball Generation, Matter Absorption (via Plasma Balls), Energy Absorption (via Plasma Balls) / Ball Weevil can spit round, green, sticky balls of plasma that absorb matter or energy and explode upon impact, or whenever Ball Weevil wants it to. The size of these balls depends on how much matter they absorb. The bigger the ball he creates, the larger the explosion will be.

Plasma Whips, Plasma Imprisonment / Ball Weevil’s plasma balls can be in more shapes than just spheres. He can even spew out plasma in a controllable stream to act as a whip for attacking or a rope to tie up an enemy. The plasma is strong enough to momentarily hold a strong opponent and if his balls are big enough, he can trap people in them while still keeping them alive.

Enhanced Strength / Ball Weevil seems to be pretty strong for his size, as he is able to stop a giant plasma ball he made rolling at a high speed.

Enhanced Durability / Ball Weevil seems to be decently durable for his size, being able to survive and stand up from his plasma ball explosions.

Enhanced Agility, Wall Scaling, Enhanced Jumping, Enhanced Speed (via Plasma Balls) / Ball Weevil has enhanced agility and jumping; being able to roll on his plasma balls, do flips, scale on walls with ease, and jump to great heights, and rolling on his plasma balls especially when their very big allow him to move at high speeds and cover more ground.

Water Running (via Plasma Balls) / Ball Weevil’s plasma balls are buoyant enough to float on water, thereby also letting him float and move around on water when rolling on his balls.

Small-Space Maneuvering / due to his small size and similar to Grey Matter, Ball Weevil can walk in small spaces like roaming inside ventilation shafts and pipes.

Bipedalism / Ball Weevil can stand on his hind legs for a limited period of time and use his front legs as arms even when on all fours.

abilities in games / Ball Weevil can poison others by scratching them with his legs.

Weaknesses

Ball Weevil’s plasma can be neutralized by webs from Terroranchula’s species, who are the natural predators of Ball Weevil’s species. It is also useless against a species capable of withstanding it, such as Arburian Pelarotas like Cannonbolt.

Ball Weevil can be hurt by his own plasma balls if they are reflected at him. He can also get stuck in his own plasma.

Ball Weevil’s small size puts him at a disadvantage against larger opponents, such as Terroranchula’s and he can be trapped in its web.

53, Walkatrout

Walkatrout is the Omnitrix DNA sample of a Ickthyperambuloid, a small blue fish like race from the naturally occurring sidewalk world of Gilli-Perambulous Promenade,

Major traits

Walkatrout is a small, blue fish-like alien with stubby fins for arms, a shark-like dorsal fin, and a pair of thin, spindly legs jutting from his underside. He has a wide mouth with an underbite, and gills on his cheeks with large and bulging green eyes. Walkatrout wears a green belt-like strap around his “waist” and back, with the Omnitrix symbol connecting the front.

walkatrout is a piscivore, which means he eats fish.

His name “Walkatrout” is an inoffensive slang term that is used to describe his species.

Walkatrout like the rest of his kind has a lifespan of at least 85 years.

Walkatrout like the rest of his kind tastes like dolphins.

walkatrout in one of ben’s least favorite aliens.

Powers and abilities

Slippery Body / Walkatrout has a slippery body, making him hard to grab and allowing him to slide on the floor. With the help of other people, Walkatrout can even slide through cramped spaces, such as the pipes of toilets.

Enhanced Durability / Walkatrout has a degree of enhanced durability, as he can be knocked onto the ground along without serious damage.

Enhanced Acrobatics / Walkatrout is somewhat acrobatic, as he can perform cartwheels.

Underwater Breathing / Walkatrout has gills and can breathe underwater.

walkatrout has sharp teeth.

Weaknesses

Walkatrout is very small and just not suited for combat generally, giving him a disadvantage against larger opponents, or any opponent in general because he is not strong, fast or resilient, being completely defenseless in battle due to his lack of offensive abilities. He is only as tall as the foot of a Vaxasaurian like Humungosaur.

Walkatrout is vunerable to an unknown natural predator to the Ickthyperambuloid race.

54, Pesky Dust

Pesky dust is the Omnitrix DNA sample of a Nemuina, a small yet very powerful, respected and feared Fairy-like race from the beautiful, sparkly and magical like world of Nemunimos IV

Major traits

Pesky Dust is a short, fairy-like alien with blue skin. He has purple fairy-like wings, pink spots and blue hair that sticks straight up. Pesky Dust wears a green dress-like outfit with black zigzags, the bottommost one of which is slightly asymmetrical. His hands have three fingers with white gloves on them, and his feet have two toes. His eyes are green with feminine eyelines and has pink markings on his cheeks and chin. Pesky Dust wears the Omnitrix symbol on his chest.

While many think Pesky Dust is cute, Ben considers his Pesky Dust dangerous and considers “nobody to mess with”.

Ben prefers Pesky Dust to Mole-Stache.

Similar to Astrodactyl, Pesky Dust makes a sound when he talks. This sound is like a trill, chirp, whistle, or purr.

Despite being male, Pesky dust speaks with a high trilling and feminine voice.

male and female Nemunia’s look similar to one another

Pesky dust is feared by some of ben’s enemies such as khyber.

Splashing water on someone exposed to a Pesky dust’s sleeping dust could work though they would not be woken up right away.

Powers and abilities

Sleep Dust Manipulation / Pesky Dust can release a special kind of dust that makes his victims fall asleep, which works on nearly every known species, including Celestialsapiens.

Oneirokinesis, Dream Observation / Under the effects of this dust, Pesky Dust can enter, examine, and even manipulate the dreams of any number of beings simultaneously, which can be used as a form of interrogation or extracting information from a victim. He can even cause them to have nightmares.

Flight / Pesky Dust is capable of flight thanks to his fairy-like wings. He can also leave behind a green colored trail while flying.

Weaknesses

The effect of Pesky Dust’s sleeping dust is only temporary. Meaning, even if Pesky Dust were to douse a victim with a large amount of sleeping dust, they would not fall asleep forever, they would have to be continuously exposed to it to stay asleep over an extended period of time.

There are certain beings Pesky Dust is unable to make fall asleep, such as Gutrot’s species, and his natural predator, who have a small secondary brain cluster which allows it to continue hunting even when the primary brain is asleep.

Pesky Dust can still be affected by the abilities of other Nemuinas.

55, Mole-Stache

Mole-Stache is the Omnitrix DNA sample of an Unknown rodent like race from an unknown home world

Major traits

Mole-Stache is a rodentoid alien with a green and black jumpsuit in which his ears stick out and also has a pair of white gloves. He has a big blonde mustache and beaver-like teeth, as well as a slight potbelly. He also wears a green and white belt, and he wears the Omnitrix symbol on his chest.

personality / Mole-Stache speaks in a stereotypical gentleman manner and tends to use high vocabulary.

Mole-stache speaks with a British accent, which fits his gentlemanly mannerisms.

Mole-stache like the rest of his kind eats nuts such as acorns, seeds, birch and spruce-like bark, salt blocks, fibrous paper, and clumps of nutritious dirt with grubs and worms in it.

A joke name for his species name was “Mystaxian” and a joke name for his home planet was “Glabertron”.

Moles-staches mustache can grow stronger and can maintain being strong by always working out with it.

Powers and abilities

Comakinesis, malleable mustache, elastic mustache, Mustache Reshaping / Mole-Stache’s mustache is free-forming and about as maneuverable as any limb, able to stretch and form itself into a variety of shapes. While doing so, he can perform with it feats like wrapping enemies up, forming hands, catching drafts, and carrying himself around. It can also be used as a parachute or propellers.

Comakinetic Combat, Skilled Hand-to-Hand Combatant / Mole-Stache appears to have skill in hand-to-hand combat with the mustache, as he can easily defeats opponents with it.

Comakinetic Flight, Mustache Flotation / Mole-Stache can fly by twirling his mustache around like a helicopter.

Strong Mustache, Enhanced Strength / Mole-Stache’s mustache is strong enough to lift a truck and a tree. On his own and despite his small size, however, Mole-Stache is strong enough to carry a person with his bare hands while flying and without any trouble.

Mustache Regeneration / If Mole-Stache’s mustache is cut or shaved off, it would quickly regenerate.

abilities in games / Mole-Stache can dig into hard surfaces, much like a real mole.

Weaknesses

Unknown

56, The Worst

The Worst is the Omnitrix DNA sample of a Atrocian, a fat bloblike and very slobbish race that originated from the filthy and unsanitary world of Atrocius 0 and other colony worlds such as Atrocius IX, Atrocius XII, Atrocius XVI, and Atrocius XXI 

Major traits

The Worst is a yellow, fat, round blob-like alien who wears a pair of green underwear with white stripes on it. He has elephant-like feet with three toes, and bear-like hands with three claws, which are like thick, blunt nails. He also has wart-like bumps on his forehead and both arms. The Worst’s wears the Omnitrix symbol on his chest.

The Worst comes from the same planet as Ball Weevil.

The Worst is Ben’s least favorite alien.

Sharpened Taydenite could possibly break The Worst’s skin.

The Worst like the rest of his species is easy prey to many predator species. However, predators in question consider him and all Atrocians to be tough and unappealing.

The worst like all Atrocians is not vulnerable to Terroranchulas species, who are Ball Weevil’s species’ predators and co-inhabit their planet, plus

Terroranchulas species would not find Atrocians like The Worst appealing. Similarly, Terroranchulas species are not considered to be a natural predator of Atrocians, despite sharing the same planet.

Powers and abilities

Enhanced Durability, Limited Time Ray Resistance / The Worst possesses a soft, blob-like skin that can absorb damage, making him naturally immune to blunt force and most forms of attack, thereby making him nearly impervious to physical harm. This enables him to withstand heavy physical attacks and blows from much larger and stronger opponents by allowing them to continuously pummel them until they collapse unconscious from sheer fatigue. His soft, blob-like body also protects him from energy attacks like lasers, plus he is resistant to age accelerating time blasts from chronosapians like Clockwork.

Physical Impact Immunity / The Worst has malleable skin, allowing him to absorb any physical impacts.

Heat Resistance, Lava Immunity / The Worst is resistant against extreme temperatures and heat, and eve immune to being submerged in active lava.

Poison Resistance / The Worst is naturally resistant to poisons.

Enhanced Strength, Body Storage / The Worst has enhanced strength and can store medium-sized beings like Humans inside his mouth.

Weaknesses

Despite his incredible durability, The Worst still feels pain completely.

The Worst lacks any offensive options, basically becoming a punching bag for any capable enemy. In general, he has many attributes that could hinder him in battle.

Though he is resistant to poisons, The Worst is not immune.

The Worst needs oxygen to breathe, meaning that he can neither breathe underwater nor survive in the vacuum of space.

Like other organic beings, The Worst is vulnerable to being aged to dust by the time rays of a Chronosapien like clockwork or a Chronian, though it would take a while due to all the dead skin and calluses.

The Worst can be killed by something that disintegrates organic material, for example, the Non-Baryonic Disruptor Chamber.

The Worst like the resto his kind is vulnerable to his species natural predator which is a large alien mosquito strong enough to pierce his skin to drink his insides.

57, Kickin Hawk

Kickin Hawk is the Omnitrix DNA sample of an unknown bipedal birdlike race from an unknown world

Major traits

Kickin’ Hawk is a humanoid bird-like alien who resembles a humanoid combination of a rooster and a hawk. He has sharp black claws on his toes and talons on his three fingered hands, as well as two larger talons protruding from his arms. He has green eyes and a short yellow beak and is covered in brown feathers. He also has a white-brown mohawk and belly. He wears a green mask, a green belt with a white stripe, and black briefs. Kickin’ Hawk wears a strap vest with the Omnitrix symbol on his chest which is at the center of the vest hooker.

Kickin’ Hawk’s appearance is unique, for his species has a very wide variety in plumage and tend to look like different kinds of humanoid birds or combinations of birds, and examples of different types of appearances include roosters, hawks, chickens and peacocks.

Kickin’ Hawk like the rest of his species eats mostly bird food like bird seed.

Kickin’ Hawk makes a screeching sounds and at times chicken noises when he talks, and the same screeching sounds can be heard during Kickin’ Hawk’s transformation sequence and whenever he kicks and said screech sound appears to be the infamous stock eagle screech, which is the cry of the red-tailed hawk. Interestingly, the red-tailed hawk is among the three birds of prey that were once known as chickenhawks.

Powers and abilities

Skilled Hand-to-Hand Combatant / Kickin’ Hawk’s like the rest of his species is an extremely proficient hand-to-hand fighter. As such, Kickin’ Hawk is recognized by Ben as his best close-ranged hand-to-hand fighter or “foot-to-head fighter as he fights almost exclusively with his legs. This was demonstrated in several of his fights against some of the most skilled opponents and enemies and he can use a special ability where he spins around very fast and knocks enemies away with his feet.

Sharp Talons, Extendable Talons, Retractable Talons / Kickin’ Hawk has retractable talons on his fingers and sharp scythe-like blade talons/spurs on his arms he can use against his opponents and cut objects with. These talons/spurs can also be extended out.

Enhanced Strength, Enhanced Durability / Kickin’ Hawk has enhanced strength, being able to kick people across a room and harm strong opponents. Kickin Hawk also has enhanced durability, being able to withstand being slammed by a large metal mallet.

Enhanced Jumping, Enhanced Acrobatics, Enhanced Flexibility / Kickin Hawk has enhanced jumping, being able to jump extremely high and leap large distances. Kickin’ Hawk is also very acrobatic and flexible.

Enhanced Agility, Enhanced Speed, Enhanced Reflexes / Kickin’ Hawk is quite agile and can also run extremely fast, enough to leave behind a trail of dust as he runs, and he has enhanced reflexes.

Limited Space Survivability / Kickin’ Hawk is capable of withstanding the vacuum of space, but he still needs to breathe to survive. Without an oxygen supply, Kickin’ Hawk is limited to holding his breath.

Enhanced Dexterity, Prehensile Feet / Kickin Hawk’s legs have surprising flexibility and dexterity, as he is able to use them to reach out and grab objects much like an arm. he is also capable of pulling the trigger of a blaster with his three-fingered hands.

Shock Waves / Kickin’ Hawk can generate powerful shockwaves that sends his enemies flying. He is also able to kick an object with enough force equivalent to a cannonball.

Weaknesses

Kickin’ Hawk at time can be distracted-even from battle-by bird seeds, thereby making him an easy target.

Kickin’ Hawk will collapse and fall asleep if his neck is rubbed by someone.

Kickin’ Hawk is vulnerable to electricity.

Kickin’ Hawk is weak against energy-based attacks.

Kickin’ Hawk requires an oxygen supply to survive. Without it, he is limited to holding his breath while in space.

58, Toepick

Toepick is the Omnitrix DNA sample of an unknown yet reclusive but horrifying ogrelike race with eldritch horror-like faces from an unknown dark and isolated homeworld

Major traits

Toepick is a greenish yellow-skinned, ogre-like alien with long and misshapen arms that have weed-like spikes coming out of them, pointy fingertips, and a visible belly button. He wears a simple pair of black briefs with a metal dark green waistline matching the color of their armor, with white bolts on it. His eyes are glowing green and can be seen through the bars of a dark green metal cage helmet worn on his head with 2 white horns protruding from the sides of his head. Inside his helmet is Toepick’s terrifying face, which is hidden behind the metal cage due to how horrifying he looks to anyone who sees them face-to-face, which is supposed to resemble an eldritch horror. He also has a layer of tentacles that covers his true face. In addition, he has a type of layered multiphasic eyesight that makes his already mediocre vision even worse when looking at multidimensional or unknowable sights, which allows him to see other members of his species without being frightened. Toepick wears the Omnitrix symbol is on his chest and on the helmet’s extension covering his chest, with two green metallic protrusions accompanying the symbol on both sides.

Containment Helmet / Toepick wears a helmet that has his two horns protruding from the sides of it, and also a crest that resembles a toenail in shape. The cage’s door has five bars, three of which are in the center of the door. It opens in two halves, with the lock in the very center of the door, staying on the right half. Connected to this cage is Toepick’s armor, which wraps around his shoulders and goes halfway down his chest, and is connected to his briefs by chains. When Toepick’s helmet prepares to open, it releases a small amount of green gases as it depressurizes. It is also incredibly difficult to damage. Connected to this cage is his armor, which wraps around his shoulders and goes halfway down the chest, and is connected to his pants by chains.

Toepick is Ben’s scariest alien and his second least favorite alien; his least favorite overall being The Worst.

Even Ken, ben’s son, finds Toepick’s face to be so gross that he did not want to turn into him when he received his own Omnitrix.

Toepicks catchphrase is “You can pick your friends, you can pick your toes, but you can’t pick your friend’s toes.” This is a play on the phrase “You can pick your friends, you can pick your nose, but you can’t pick your friend’s nose”.

Despite having a layer of tentacles covering his face, Toepick cannot use his tentacles to attack beings.

When the cage on Toepick’s head opens, sounds of terrified screams, agonized wailing, roaring, unholy groans and wails, hissing, and deep demonic laughter can be heard until the cage is once again closed or when Toepick turns into another alien.

Toepick like the rest of his kind eats moslty organic food.

Despite his homeworld being dark and his terrifying nature, neither toepicks race nor his home world is part of the Anur system

Toepick like the rest of his species smells like feet.

a concept for one of Toepick’s possible powers was the ability to shoot acid from his fingers

Powers and abilities

Nightmarish Face / Toepick’s only known way of defeating his enemies is with his extremely scary face when he opens the cage of his helmet covering his face, which is supposed to resemble an eldritch horror, which taps into the primordial fears locked in all beings’ subconscious and primitive brains. Toepick’s face is so hideously horrifying that almost no being in the known universe can look at it without being scared to the point of turning pale white. It can also induce sickness and nausea, causing people to vomit after seeing it. If someone were to take a photograph of Toepick’s face, the picture would come out blurry, but it would still make people uneasy. If a robot or AI consciousness were to look at toepicks face, it wouldn’t get scared in the traditional sense but rather malfunction due to it not being able to comprehend the sight.

The sight of Toepick’s face can cause adverse effects on almost every being in the universe, even a Celestialsapien’s personalities such as ALien x’s personalities serena and bellicus. The most common of these effects are the inducement of terror and insanity, as enemies will become so terrified by Toepick’s face that they would beg him to stay away in-between screams of terror.

Enhanced Strength / Toepick has a degree of enhanced strength, enough to lift a car.

Due to Toepick having a layered multiphasic eyesight that makes his already mediocre vision even worse when looking at multidimensional or unknowable sights, it allows him to look at his own face and see other members of his species face without being frightened.

Weaknesses

There are certain beings Toepick is unable to scare, such as Ma Vreedle because “she [has] seen worse”, Dagon, and Professor Paradox, who can see Toepick’s face clearly, as it is not an unknowable horror to him, therefore he is able to overcome his initial fears.

Toepick’s vision is considered worse than mediocre, making it difficult for him to see.

If not careful when opening the cage or if it is even removed from his head by force, toepick will accidently scare his allies and every single person around him nonstop with his face until he covers it up again.

Toepicks face has no effect on beings who are blind or have no eyes at all, such as vulpinmancers like wildmutt.

59, Astrodactyl

Astrodactyl is the Omnitrix DNA sample of an Unknown humanoid pterodactyl like race from an unknown world

Major traits

Astrodactyl resembles a humanoid cross between a Pterodactyl/Pteranodon and a glider. He has a large yellow beak-like mouth, green eyes, redish brown skin, black and green clothing on his shoulders and waist, green braces around his wrists and ankles, and small, yellow retractable wings that resemble a glider in appearance which are connected to a ‘jetpack’-like structure on his back. Astrodactyl wears the Omnitrix symbol on his chest.

Whenever Astrodactyl talks or becomes excited, he “squawks” like a parrot.

2 made up names for his species were “Dactrologer” and “Pturbosaurian”, with a silent “P”.

Powers and abilities

Internal Star Power, Astro-Dynakinesis, Energy Breath, Energy Constructs, Weapon Manifestation (via Energy Constructs), Energy Whips (via Energy Constructs), Energy Waves (via Jetpack), Stellar Projectiles / Astrodactyl’s body generates green internalized stellar energy, which he can weaponize by shooting it out of his mouth, or alternatively he can emit said stellar energy by channeling it through the holes on his forearms. Astrodactyl has the power of dynakinesis, meaning that he can influence and manipulate the direction and form of the energy that’s released from his body with extreme precision. Using this power, Astrodactyl is capable of creating constructs and weapons made from stellar energy, such as whips most commonly, and apart from complex weapons, he can also fire explosive energy beams or stellar projectiles/miniature stars, making him an incredibly skilled combatant both in the air, and on the ground. 

Flight (via Jetpack), Enhanced Speed (via Flight), Propulsion Blasts, Shock Wave Generation (via Flight) Foldable/Retractable Wings / Astrodactyl has a natural jetpack attached to his back, which his internalized energy extends to, by shooting his energy out of the jetpack-like structure, it allows him to fly at incredible speeds. While soaring through the sky, he can use his jetpack to form waves of energy that explode on contact and he can emit a weaponized sonic boom that he can launch at objects to make them explode. These waves are strong enough to instantly knock a spaceship out of the air. Furthermore, Astrodactyl has wings he can fold out at will. His stellar energy allows him to even travel in space.

Enhanced Strength, Enhanced Reflexes, Enhanced Agility, Enhanced Acrobatics, Enhanced Jumping, Prehensile Feet / Astrodactyl is strong enough to carry Humans while flying, free himself from adhesive traps powerful enough to trap people, tear apart ensnaring tendrils, as well as swing around large opponents using his whips with enough force to burst a brick wall. During confrontations, he also shows enhanced reflexes and agility by dodging lasers. He can also perform acrobatic techniques and can leap several feet in the air. His strength also extends to his feet, allowing him to lift creatures larger than him.

Enhanced Durability, Space Survivability / Astrodactyl is very durable, being able to survive crashing onto the ground from several hundreds of feet in the sky. Astrodactyl can also survive in space.

Weaknesses

Astrodactyl is very reliant on his jetpack for flying, meaning if it somehow got damaged, he would be at a disadvantage.

Astrodactyl is vulnerable to electricity, such as that generated by electricity manipulating species.

Despite his flight, propulsion blasts, and space survivability, Astrodactyl cannot jump into hyperspace.

60, Bullfrag

Bullfrag is the Omnitrix DNA sample of an Incursean, a nomadic warmongering humanoid anthropomorphic Frog/Toad like race from the planet Incursa

Major traits

Bullfrag is a humanoid anthropomorphic frog-like alien with three-fingered hands and two-toed feet. He is, however, considerably taller, more muscular and paler skinned than a typical Incursean and has a more defined jawline and unlike most Incurseans, Bullfrag doesn’t have any warts. Bullfrag wears green sunglasses that cover his green eyes with black pupils, a black bodysuit with a green stripe down the middle and with respirators, fingerless black gloves, toeless black boots with green cuffs above them, and a green belt with a white buckle. Bullfrag wears the Omnitrix symbol on his chest.

When infiltrating the Incursean empire, Bullfrag at first and temporarily wore a typical black-and-purple Incursean uniform as a disguise. He also wore an Incursean helmet and purple sunglasses.

Like most other Incurseans, Bullfrag speaks with a Brooklyn accent.

Like frogs and like other Incurseans, Bullfrag often makes frog sounds and a croaking sound after inflating his chest.

Bullfrag is more muscular and developed than other Incurseans because most members of the species have very poor diets. Similar to the other Omnitrix aliens, Bullfrag is an example of an optimal Incursean.

Bullfrag is Ben’s most handsome alien.

Originally, Bullfrag’s sunglasses were just supposed to be a part of his disguise to hide his green eyes, but they stayed on him a permanent part of his appearance.

Bullfrag’s voice and mannerisms are based on Sylvester Stallone.

Bullfrag dosen’t have five fingers on both hands like Milleous and Attea because it is due to their status as royalty, and from that all other Incurseans have 3 fingers on both hands, and it also means Bullfrags genetic source doesn’t have royalty.

Bullfrag like all Incurseans, is cold blooded.

When it comes between Bullfrag and Attea, Bullfrag is attracted to her, whom the latter has a strong crush on Bullfrag, as well as ben as a human. Although he thinks she is cute, he is not into her personality. Ben blames the attraction on Bullfrag’s DNA, and Gwen claims that is the excuse all boys use.

Ben chose the name Bullfrag for the transformation becaue he thinks it’s awesome.

Powers and abilities

Enhanced Jumping, Enhanced Agility, Enhanced Reflexes / Bullfrag has powerful jumping abilities and is very agile with enhanced reflexes, much like an ordinary Earth frog.

Skilled Melee Combatant / Bullfrag has impressive hand-to-hand combat abilities, as he is able to take down many other Incurseans and hold his own against a mob of creatures.

Enhanced Strength / Bullfrag has enhanced strength, and his physique makes him stronger than an average Incursean, he was able to carry a person in the air without any difficulty.

Enhanced Durability / Bullfrag has enhanced durability, and his physique makes him more durable than other Incurseans, as he can endure being kicked by a strong opponent.

Long Prehensile Tongue / Bullfrag possesses a long, sticky and prehensile frog-like tongue, which he can use as a grappling line or to hit a distant target. It is also very strong, as it can smash boxes and is strong enough to lift up people. Its tensile strength is high enough to slow down a giant falling building sign to a near standstill after falling from the top of a skyscraper.

Chest Inflation / Bullfrag can inflate his chest to repel enemies and gain momentum to jump.

Limited Space Survivability / Bullfrag is capable of withstanding the vacuum of space for a limited amount of time.

Water Breathing (via Respirator) / Bullfrag can hold his breath underwater for four to seven hours thanks to his respirators.

Enhanced Smelling / Bullfrag’s sense of smell is very strong.

Weaknesses

Bullfrag has a very delicate nose and is sensitive to strong smells, such as that of burning rubber, or a Methanosian like Swampfire’s swampy stench.

Bullfrag’s tongue will hurt if it stretches too long.

Bullfrag requires an oxygen supply to survive. Without it, he is limited to holding his breath while in space.

61, Atomix

Atomix is the Omnitrix DNA sample of an unknown yet incredibly powerful nuclear energy generating robotic race from an unknown world

Major traits

Atomix has a humanoid robotic appearance. He has a green and white body with large cylinders on his arms near his wrists, that are full of green energy liquid with dark green bubble-like spheres, which constantly move. He has the same energy on his Omnitrix-shaped chest. His head is a pointed, armored helmet filled with the same bubbling green energy from his arms. He is mouthless. He wears a green and white belt. Atomix wears the Omnitrix symbol on the center of his chest.

personality / Atomix, unlike many of Ben’s other transformations, induces a notable shift in his demeanor. He adopts a highly formal and almost theatrical persona, characterized by a strong sense of justice and a penchant for grand pronouncements. This manifests in his respectful address, employing proper titles like “grandfather” and “cousin” when speaking to Max and Gwen, respectively. Furthermore, he possesses a flair for dramatic flair, frequently naming his powerful attacks in a style reminiscent of anime heroes.

Similar to Rath, Echo Echo, and Ultimate Echo Echo, Atomix gives names to his attacks and moves.

Atomix is one of Ken’s, ben’s sons, favorite aliens. In fact, Ken seemed to be most excited to turn into Atomix than any other alien when he got his Omnitrix.

Atomix is Ben’s second most powerful alien; the overall most powerful being Alien X.

Atomix cannot transmute matter.

Atomix’s powers are largely unexplored.

Even though Atomix has a Galvan tech symbol on his chest, it does not necessarily mean that his species is related to the Galvan in any way, shape or form.

Almost nothing is known about Atomix’s species other than their abilities and weaknesses.

Atomix’s species have no relation to Prypiatosian-Bs.

Powers and abilities

Nucleokinesis, Radiokinesis, Ergokinesis / Atomix can create nuclear energy using his hands, which can do a massive amount of damage to its surroundings.

The way Atomix creates his nuclear blasts is by chanting “HAA-MEE-NA HAA-MEE-NA HAA-MEE-NA-HA!” It is not crucial for him to chant every attack, but doing so will focus his attack’s power and cause substantially more damage.

Heat Generation / Atomix is able to activate his cylinders on his arms and his Omnitrix-shaped chest to melt nearby objects.

Jet Feet, Flight, Enhanced Agility, Enhanced Speed (via Flight) / Atomix is capable of flight and, as such, he can perform a flying ramming attack called the Fissile Whistle. His flight is from the jets on his feet which shoot energy out giving him the propulsion to hover and fly and his flight gives him great speed and agility in the air.

Enhanced Strength / Atomix is strong enough to take out powerful opponents with a single punch, and kick an object up nearly past a planet’s atmosphere.

Atomix can generate a massive blast of energy dubbed “Nuclear Winner”. This move can easily knock out enemies, as well as devastate the surrounding area.

Enhanced Durability / Atomix’s hard body gives him substantial protection against physical attacks.

Photokinesis / Atomix can generate an orb of nuclear energy called a Fusion Cuisine, which can generate a very bright light capable of burning up Ectonurites like ghostfreak and greatly harming Vladats like whampire. He can also make the attack continue even after he reverts to Ben. With enough work, Atomix can generate a Fusion Cuisine orb the size of the sun.

Light Generation / Atomix can glow in the dark.

Gamma Radiation Generation / Although he has not trained himself to do so yet, Atomix can reproduce gamma radiation.

Weaknesses

Atomix has limited stamina, meaning that he can get tired after using up most of his energy.

Atomix is boundlessly overconfident and can cause a total meltdown.

62, Gutrot

Gutrot is the Omnitrix DNA sample of an unknown mechanical like gaseous chemical manipulating humanoid race from an unknown rocky, swampy, dense, thick gas and vapor atmosphere filled world

Major traits

Powers and abilities

Weaknesses

63, Whampire

Whampire is the Omnitrix DNA sample of a Vladat, a vampire like race from the undead life draining hive world of Anur Vladius which is in the Anur System

Major traits

Powers and abilities

Weaknesses

64, Overflow

Overlow is the Omnitrix DNA sample of a Cascan, a metallic and aquatic humanoid race from the water filled oceanic world of Cascareau

Major traits

Powers and abilities

Weaknesses

65, Gax

Gax is the Omnitrix DNA sample of a Chimera Su Generis, a tentecled humanoid race from the world of Vilgaxia in the shadow realm

Major traits

Powers and abilities

Weaknesses

66, Shock Rock

Shock Rock is the Omnitrix DNA sample of a Fulmini, a powerful warmongering humanoid race comprised of rocks and electric energy from the eletric and magnetic world of Fulmas and the mothership known as Fulmas II

Major traits

Powers and abilities

Weaknesses

67, Slapback

Slapback is the Omnitrix DNA sample of a Ekoplektoid, a small yet heavy metallic humanoid race from the city metropolis of a world known as Ekoplekton

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Powers and abilities

Weaknesses

68, Surge

Surge is the Omnitrix DNA sample of a Xerge, an X shaped hive minded race from an unknown world

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Weaknesses

69, Crabtastic

is the Omnitrix DNA sample of a

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70, Bungee Sponge

is the Omnitrix DNA sample of a

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71, Skidmarx

is the Omnitrix DNA sample of a

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72, Mealymouth

is the Omnitrix DNA sample of a

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73, Somnambulizard

is the Omnitrix DNA sample of a

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74, Hippopotamass

is the Omnitrix DNA sample of a

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75, Squidstrictor

is the Omnitrix DNA sample of a

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76, Rocks

is the Omnitrix DNA sample of a

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77, Ventrilosquid

is the Omnitrix DNA sample of a

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78, Decagon_Vreedle

is the Omnitrix DNA sample of a

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79, Squirtapiller

is the Omnitrix DNA sample of a

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80, Alien_Z

is the Omnitrix DNA sample of a

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81, Snark Tanque

is the Omnitrix DNA sample of a

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82, Thriller Whale

is the Omnitrix DNA sample of a

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83, Port-A-Porty

is the Omnitrix DNA sample of a

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84, Trunk Man / prime timeline equivalent

is the Omnitrix DNA sample of a

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85, The Darkness / prime timeline equivalent

is the Omnitrix DNA sample of a

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86, Archfiendzarro / prime timeline equivalent aka Archfiend

is the Omnitrix DNA sample of a

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87, TenTen

is the Omnitrix DNA sample of a

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88, Marshmallow Marauder

is the Omnitrix DNA sample of a

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89, Moot

is the Omnitrix DNA sample of a

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90, Snorequpine

is the Omnitrix DNA sample of a

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91, Deejay Emcee

is the Omnitrix DNA sample of a

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92, Elast-Elk

is the Omnitrix DNA sample of a

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93, Sparklebellum

is the Omnitrix DNA sample of a

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94, Revonnahgander form

is the Omnitrix DNA sample of a

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95, Zaroffian form

is the Omnitrix DNA sample of a

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96, Sandbox, Sandbox_(Thomas_Perkins)

is the Omnitrix DNA sample of a

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97, Snakepit, Snakepit_(Thomas_Perkins)

is the Omnitrix DNA sample of a

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98, Shellhead, Shellhead_(Thomas_Perkins)

is the Omnitrix DNA sample of a

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99, Funguy

is the Omnitrix DNA sample of a

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100, Lurk

is the Omnitrix DNA sample of a

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101, Terrorsaur

is the Omnitrix DNA sample of a

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102, Braindrain

is the Omnitrix DNA sample of a

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103, L’Goon / version 1

is the Omnitrix DNA sample of a

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104, L’Goon / version 2

105, Skele-TON

is the Omnitrix DNA sample of a

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106, Kringl the Summoner

is the Omnitrix DNA sample of a

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107, Jak the Freeze

is the Omnitrix DNA sample of a

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108, Soulcatcher

is the Omnitrix DNA sample of a

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109, Gurge

is the Omnitrix DNA sample of a

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110, Transmutor

is the Omnitrix DNA sample of a

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111, Warp

is the Omnitrix DNA sample of a

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Reboot Omnitrix transformation redesign uniqueness

Stinkfly (Reboot)

Upgrade (Reboot)

Humungousaur (Reboot)

Wildvine (Reboot)

XLR8 (Reboot)

Eon (Transformation)

Decimus Prime

Ultimatrix transformations

Ultimate Humungousaur

Ultimate Swampfire

Ultimate Spidermonkey

Ultimate Big Chill

Ultimate Cannonbolt

Ultimate Echo Echo

Ultimate Wildmutt

Ultimate Way Big

Ultimate Albedo / Ultimate Grey Matter

Ultimate Arctiguana

Ultimate Gravattack

Ultimate Rath

Ultimate_Ben

Ultimate Atomix

Ultimate toepick

Ultimate Nanomech

Antitrix transformations

Hot Shot

Crystalfist

Rush

Dark Matter

Quad Smack

Skunkmoth

Bootleg

Wreckingbolt

Thornblade

Undertow

Humungoraptor

Bashmouth

Biomnitrix transformations

Stink Arms

Diamond Matter

Heat Jaws

Crashocker

Big Chuck

Uprigg

Fourmungousaur

Humungoopsaur

Atomic-X

Gravadactyl

XLRG

Diamondhead-Humungousaur_Fusion

Rath Arms

Shock Blast

Grey Arms

Diamond Rock

XLR Shock

Shock Matter

Shock Arms

Shock Fly

Shock Bolt

Wild Rock

Over Shock

XLR wolfer

Diamond Mutt

XLR Freak

Alien Bloxx

Alien W

Arma Ditto

Bullmadrillo

Clock Squatch

Echo Ditto-Echo Ditto

Echo Storm

Franken Head

Freak Chill

Gut Chuck

Gut Spin

Heat Mix

Nano Big

Peskmungodust

Rigg Chill

Ripatrout

Stink Fire

Toe Dust

Up Chill

Worstatrout

Brain Matter

Chroma Pick

Heat Hazard

Rath Matter

Ditto Fly

Nemetrix transformations

Crabdozer

Buglizard

Mucilator

Terroranchula

Tyrannopede

Slamworm

Hypnotick

Omnivoracious

Vicetopus

Panuncian

Way Bigs Predator

Araynieye

Tentaclaws

Eatle’s predator

Pesky dust predator

Walkatrout predator

The worst’s predator

Humpbackus

Root shark transformation

Krakken transformation

Time beast transformation

Screegit transformation

Earth dog transformation

animal galvanic mechamorph transformation